12-17-2010, 11:23 AM | #221 |
Doing the wrong thing the right way since 2010.
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Re: FFR Suggestions
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12-17-2010, 05:04 PM | #222 |
FFR Player
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Re: FFR Suggestions
Not a great deal, but maybe it'll be good for profiles: Raising filesize limit from 512KB to, I don't know, 1 MB. Or a 700-ish number.
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12-17-2010, 05:20 PM | #223 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
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Re: FFR Suggestions
Velocity says there has been storage space issues recently. I think limiting file sizes is one of the easiest ways to combat this problem. Probably wont change until they have a ton of extra space.
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12-17-2010, 05:23 PM | #224 | |
Rhythm game specialist.
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Re: FFR Suggestions
Quote:
I heard from someone on staff that there was going to be plans on some sort of a storage expansion to 3TB total space? |
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12-17-2010, 05:26 PM | #225 | |
FFR Player
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Re: FFR Suggestions
Quote:
foxfire667 compressed this image to 507 KB, but FFR keeps saying that "filesize is too large". Last edited by Shikari; 12-17-2010 at 05:30 PM.. Reason: mispelling |
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12-17-2010, 06:07 PM | #226 |
Snek
Join Date: Jan 2003
Location: Kansas
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Re: FFR Suggestions
In general jpegs are smaller file sizes then equivalent uncompressed png's, but isn't always true.
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12-17-2010, 07:18 PM | #227 |
★★★★★
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Re: FFR Suggestions
usually pngs look a lot better than jpgs though.
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12-17-2010, 11:24 PM | #228 |
FFR Player
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Posts: 80
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Re: FFR Suggestions
Just had a good idea but the coding involved might be complicated. Make a varient on the auto-fail system that deals with points instead of accuracy. I.E. I'm in a tourney and need to get x amount of points to stay in. I set the point autofail to that amount and if at any point in the song it is no longer possible to acheive that goal it quits.
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12-17-2010, 11:30 PM | #229 |
Snek
Join Date: Jan 2003
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Re: FFR Suggestions
I could write the psuedo code for that if we used Raw Score...
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12-17-2010, 11:50 PM | #230 |
Doing the wrong thing the right way since 2010.
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Re: FFR Suggestions
My engine already has points autofail.
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12-17-2010, 11:56 PM | #231 |
shots FIRED
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Re: FFR Suggestions
For some reason, if I press the enter key when using the search function for Velo's engine, then try to search a song, my results will always remain blank. That is, until I either restart the engine or play a song and go back to the main menu. (I pressed the enter key because I thought that would execute my search, but it doesn't.)
Also, the arrow buttons when scrolling through the genre wheel seem less responsive; I have to click a few times (or click within a few seconds of each other). Finally, if you were looking through the settings menu while you are loading a song, and that song loads, the game will commence, despite the fact that the settings menu is still in the way. You can't remove the settings menu until you press the "settings" button again which is only available at the main menu. If one hasn't decided on the settings, the settings menu should disappear if a song has loaded (presumably with the previous settings you've had). |
12-18-2010, 01:03 AM | #232 |
has nice tits
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Re: FFR Suggestions
(past most of the boring object-creation)
NumGoods * 25 + (NumAvgs + NumMisses) * 40 + NumBoos * 5 = CurrentScoreDeficit Lbl thisdoesn'tneedaname If Keytap { NumArrows * 50 - CurrentRawScore = ScoreDeficit If ScoreDeficit > MaxScoreDeficit { Fail() } } Goto thisdoesn'tneedaname Some minor errors in the code, I'm sure, and it's written in some bat**** combo of calculator BASIC and JS, which is the way I think, but eh the idea gets across Course, if Velocity just copies and pastes whatever he does in his engine, then that's totally unnecessary.
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12-18-2010, 01:07 AM | #233 |
Snek
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Re: FFR Suggestions
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12-18-2010, 01:18 AM | #234 |
FFR Player
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Re: FFR Suggestions
I don't quite get how it works though. I tested on 'Infection'. The AAA score being 886450. So I set the points autofail to 886449, meaning that if I get anything less that perfect it should fail me, but it didn't. Conversely I set is to 10,000 and reached that amount and also didn't fail like the accuracy autofail would.
Edit: How would this coding work as far as lag btw? Running a multistep calculation at every keystroke can't be good. vROFL is gonna start crashing computers.
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Last edited by spm515; 12-18-2010 at 01:31 AM.. |
12-18-2010, 01:53 AM | #235 |
Snek
Join Date: Jan 2003
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Re: FFR Suggestions
Once the game is loaded it is running from your own cpu. It would be a negligible amount of calculation for any computer made in the past 5 years. It could easily lag on older computers though.
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12-18-2010, 03:02 AM | #236 |
Retired
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Re: FFR Suggestions
6 key engine please
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12-18-2010, 03:48 AM | #237 |
WASHED UP
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Re: FFR Suggestions
Just a suggestion but maybe, the amount of arrows we've hit TOTAL, out of all of our games ever played.
Not sure if this would be possible at this point, but just an idea! |
12-18-2010, 04:41 AM | #238 | ||
Doing the wrong thing the right way since 2010.
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Re: FFR Suggestions
Quote:
Genre arrows have indeed slowed down, not sure what's causing it, but I'll look into when I get home. The autoclose of settings broke at one point and needs to be fixed, should be easy. Quote:
Last edited by Velocity; 12-18-2010 at 08:24 AM.. |
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12-18-2010, 07:09 AM | #239 |
←↓↑→ Lets Bang? ←↓↑→
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Re: FFR Suggestions
I want that Perfect/Good/Avg/Miss/Boo pull down on the replays to be implemented in the real thing.. Make it optional or something.. Would be awesome cause I fail at seeing my goods cause I actually have to read "good" in order to know it happened.
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12-18-2010, 08:22 AM | #240 |
Doing the wrong thing the right way since 2010.
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Re: FFR Suggestions
Both replays and the engine use the same swf. In the settings it's called "PA Window"
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