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Old 08-10-2009, 11:41 AM   #201
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Default Re: FFR 6-key Prototype Files

we're keeping it 45

now we're just trying to see if there's some way to make the files perfectly on sync

when I hit the notes to the music, I don't always get perfects, unlike the current ffr engine, so we're gonna try and tweak that
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Old 08-10-2009, 11:44 AM   #202
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Default Re: FFR 6-key Prototype Files

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Originally Posted by stargroup View Post
we're keeping it 45

now we're just trying to see if there's some way to make the files perfectly on sync

when I hit the notes to the music, I don't always get perfects, unlike the current ffr engine, so we're gonna try and tweak that
Yeah, I notice this too. Most of the goods are coming from me hitting late, so the files are a tad bit early.

This prototype is coming out pretty nice.
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Old 08-10-2009, 11:55 AM   #203
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Default Re: FFR 6-key Prototype Files

This is truly awesome. I hope this gets on FFR because im starting to get good at solo lol
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Old 08-10-2009, 11:58 AM   #204
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Default Re: FFR 6-key Prototype Files

Amefuri Koneko and Berserkr are now pretty much perfect. There shouldn't be any bugs whatsoever.

We're now working on converting the files. Thanks to everyone for supporting and waiting. The wait is finally over. (hopefully haha)
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Old 08-10-2009, 12:05 PM   #205
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Default Re: FFR 6-key Prototype Files

60 fps sucks for me, it is all jumpy and I miss randomly even though im hitting it on beat. Should just be left at 30, nothing was wrong with it.
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Old 08-10-2009, 12:06 PM   #206
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Default Re: FFR 6-key Prototype Files

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Originally Posted by bLasTamos View Post
Timing window fixed
http://www.swfcabin.com/open/1249918549

This could also be an option, setting the game to 60fps or 30fps or anything in-between.

Anyway I'll just leave it at 30fps for now.
This is much better for me. Runs soooooo smooth.
Respect and tender loving for everyone that is working on getting this in-game.
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Old 08-10-2009, 12:11 PM   #207
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Default Re: FFR 6-key Prototype Files

ok, 45 fps I can hit stuff and not randomly miss, but still choppy. And yes im running vista, no im not gonna get a XP just to play this. So guess im done playing this. Sucks, it was just getting fun. =\
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Old 08-10-2009, 12:24 PM   #208
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Default Re: FFR 6-key Prototype Files

No =( now its all laggy
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Old 08-10-2009, 01:01 PM   #209
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Default Re: FFR 6-key Prototype Files

While these difficulty ratings are arbitrary for the time being, you probably should start formulating real criteria for these songs. I can discuss this with you over MSN; hell, if you want I can handle it for you and you can review it later if you'd like.

I mean, come on; PxFxS a 9? Goodness knows how many brackets, jacks, and other technically hard patterns in there. 2.6k notes, too. There's no way it's easier than Heaven Above.

Contact me whenever you get back from your community work.
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Old 08-10-2009, 01:39 PM   #210
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Default Re: FFR 6-key Prototype Files

holy **** groupie this is awesome.


ffr should automatically implement this and get solords to make files so ppl can play the better game 8)
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Old 08-10-2009, 01:42 PM   #211
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Default Re: FFR 6-key Prototype Files

I can't read that chord smash in HA at all, but I can nearly FC pxfxs >_>

Last edited by [TeRa]; 08-10-2009 at 01:49 PM..
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Old 08-10-2009, 01:48 PM   #212
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Default Re: FFR 6-key Prototype Files

Oh, I can also do some vectoring/layout work if either of you (Blastamos/bufang) are interested
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Old 08-10-2009, 01:53 PM   #213
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Default Re: FFR 6-key Prototype Files

I don't want to work more on this, I'll just upload some more songs and that's it.
This is supposed to be a demo. From now on, whatever happens to FFR doesn't depend on me. I'm just showing how the game can be improved.
BTW, 4 new files coming out soon.
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Old 08-10-2009, 01:54 PM   #214
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Default Re: FFR 6-key Prototype Files

Just a comment: Amefuri Koneko is not a 7. Not with those mini jacks. At least 8.
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Old 08-10-2009, 01:55 PM   #215
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Default Re: FFR 6-key Prototype Files

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Originally Posted by bLasTamos View Post
I don't want to work more on this, I'll just upload some more songs and that's it.
This is supposed to be a demo. From now on, whatever happens to FFR doesn't depend on me. I'm just showing how the game can be improved.
BTW, 4 new files coming out soon.
In that case you proved your point quite well.

Also I'm assuming you're willing to give out the source code you wrote
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Old 08-10-2009, 02:01 PM   #216
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Default Re: FFR 6-key Prototype Files

Maybe. We'll see what happens.
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Old 08-10-2009, 02:12 PM   #217
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Default Re: FFR 6-key Prototype Files

Ok some new files:

Lake Side: http://www.swfcabin.com/open/1249926803
Berserkr (delayed 1 second): http://www.swfcabin.com/open/1249927457
Brimming White: http://www.swfcabin.com/open/1249928117
Cross Time: http://www.swfcabin.com/open/1249928513
Battle Breaks [Hard]: http://www.swfcabin.com/open/1249929814

Have fun.
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Old 08-10-2009, 02:13 PM   #218
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Default Re: FFR 6-key Prototype Files

bLasTamos, you're a god. Thank you for pumping some life back into this game and the community. I'm hoping for the best regarding solo - we'd all love to see it in the game.
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Old 08-10-2009, 02:17 PM   #219
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Default Re: FFR 6-key Prototype Files

I could easily AAA Cross Time if it was still on 30 fps. >_>
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Old 08-10-2009, 02:18 PM   #220
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Default Re: FFR 6-key Prototype Files

i hope they dont decide to bring out some bull**** lawsuit for copying the ffr engine like they did to rebirth when he was gonna release all the ffr simfiles



hay wait im the only solord with no file in dis =< super lovely plzzzzzzz

Last edited by kommisar[os]; 08-10-2009 at 02:21 PM..
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