Re: Super Smash Brothers Brawl
The rest of your post I agree with, so this is the part I wanted to respond to.
As far as I'm concerned, if the developers put it in, as long as it's not totally broken, then it's legal. Particularly if it actually helps the game.
Take for instance, two exploits. Exploit A is a technique which has a noticeable effect, is a completely new type of mechanic, and has an excellent skill-to-reward ratio. That is, there is a wide range of levels at which the exploit can be used, and its effectiveness varies accordingly. (Note: this applies to a lot of techniques in Melee; I don't want people saying I'm talking only about wavedashing here. The concept is the same across any game)
Exploit B is pretty much an insta-win button. It's fairly easy to pull off, and so it turns matches into "Who can set up Exploit B and pull it off first?"
Exploit A is good for the game. It helps stimulate competition and adds a new layer of depth and strategy. Thus, it should be used, regardless of whether or not it was intended by the developers, as it actually helps the game. Exploit B is bad for the game. It makes things boring and one-dimensional, and should obviously be banned.
The way I see it is this: you cannot create a perfect game with a couple hundred people. The community that plays the game causes it to develop and evolve until it reaches its maximum potential (or, in some cases, causes the game to spiral downward as things like Exploit B are found and used). If the community can make competition better by doing something the developers never intended, then that's awesome. They just made the game even better than the developers thought it was.
"Healthy" exploits, which are good for games and help make them better, should be used.
"Unhealthy" exploits, which harm games and create very shallow depth and one-dimensional strategy, should be banned.
Just because it's an exploit doesn't mean it's bad. The way the developers intended for a game to be played isn't necessarily the most fun way, or the most "healthy" way. That's where you and I differ.
The rest of your post I agree with, so this is the part I wanted to respond to.
As far as I'm concerned, if the developers put it in, as long as it's not totally broken, then it's legal. Particularly if it actually helps the game.
Take for instance, two exploits. Exploit A is a technique which has a noticeable effect, is a completely new type of mechanic, and has an excellent skill-to-reward ratio. That is, there is a wide range of levels at which the exploit can be used, and its effectiveness varies accordingly. (Note: this applies to a lot of techniques in Melee; I don't want people saying I'm talking only about wavedashing here. The concept is the same across any game)
Exploit B is pretty much an insta-win button. It's fairly easy to pull off, and so it turns matches into "Who can set up Exploit B and pull it off first?"
Exploit A is good for the game. It helps stimulate competition and adds a new layer of depth and strategy. Thus, it should be used, regardless of whether or not it was intended by the developers, as it actually helps the game. Exploit B is bad for the game. It makes things boring and one-dimensional, and should obviously be banned.
The way I see it is this: you cannot create a perfect game with a couple hundred people. The community that plays the game causes it to develop and evolve until it reaches its maximum potential (or, in some cases, causes the game to spiral downward as things like Exploit B are found and used). If the community can make competition better by doing something the developers never intended, then that's awesome. They just made the game even better than the developers thought it was.
"Healthy" exploits, which are good for games and help make them better, should be used.
"Unhealthy" exploits, which harm games and create very shallow depth and one-dimensional strategy, should be banned.
Just because it's an exploit doesn't mean it's bad. The way the developers intended for a game to be played isn't necessarily the most fun way, or the most "healthy" way. That's where you and I differ.



Comment