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#181 |
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FFR Player
Join Date: Apr 2003
Posts: 9
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what about a full screen online version???
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#182 |
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FFR Player
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sorry, been there done that! there already is a full-screen online version!
look on the left! BETA FFR FullScreen!! |
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#183 |
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FFR Player
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Ok these are all great suggestions and i defs agree with the whole "shorter songs" thing but you definately should have a timer cuz when im playing some songs i wanna know how much time is left so i know if my fingers are gonna break before that happens or something. like in stupidly long songs like ff7 there should be a timer cuz i get like 1/2 way through and im sitting there wondering when the hell its over.
MORE ARCADE SONGS! they own...ummm more secret songs would be nice and everyones screaming about harder songs. revolutionary is a bitch but its not really that fun. i want more songs with a good beat and a good pace like terror or snowman or salad or even mega man sometimes you get to a point when u have a bad comp like i do when ur comp slows down and u cant beat a song b/c it ur comp almost stop so yea defs options to turn off stuff and i cant think of anything else right now soo yea keep up the good work synth and keep us updated on when this godlyness is coming out |
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#184 |
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FFR Player
Join Date: Jun 2003
Posts: 1
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ok. tired of looking through the suggestions, so i'm not sure if anyone's said these yet...
what i'd like to see: -there need to be more songs by whoever performed that mega man 2 song. definitely some of the best rock guitar i've heard in a while. -More songs from chrono trigger, or really any other square RPG. -a little band called Ozma did a pretty sweet version of the tetris theme song a while back, if anyone wants to look into it... -Beethoven's 5th? yeah, that's about it. I'm too tired to think. |
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#185 |
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FFR Player
Join Date: Jun 2003
Location: TX
Posts: 3,639
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We need more songs like Breaking the Common. Songs that keep me awake.
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#186 | |
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FFR Player
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im not gonna read all 13 pages so maybe someone suggested this already but ill speak my mind anyways; since this is a ddr simulation why not, like ddr, have holds; honestly in ddr i hate them, but it would add a new element to the ffr game, and spice things up for the users that have been here awhile; maybe with the technology and programs that are used to create the flash game you cant put that kind of stuff in; i dont know i only work on c++ and java no flash games, though i did write a pong and a snake game in c++; anywho i think the holds would be something different that some people may enjoy
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#187 | |
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FFR Player
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another thing that would be cool is to have something to show the user's overall ffr rank within the community; and i would get rid of the character models, i know someone worked hard on those but i don't want to look like any os those guys
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#188 | |
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FFR Player
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sorry i got one more thing, and many people complain about this issue; when you press an arrow and there is no arrow it shouldnt be called a miss, i tell u i do that frequently because i get caught up in the song's beat; and when u hit up and its a down arrow u shouldnt miss 2; it should be like ddr; the problem would be one arrow coming down, regardless of direction, and the user hits all 4 buttons; i see how this can be bad and mak it easy for the worst player to fc heelbeat; thats the end of my beef
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#189 |
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FFR Player
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EDIT YOUR POSTS.
Anyways, on subject, Big Blue X, and hall of the mountain king (from the peer gyt suite, the fast movement).
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#190 |
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FFR Player
Join Date: Jun 2003
Posts: 8
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#1. The combo counter is so big that it obstructs the view of upcoming arrows. Could it not be off to the side? Or smaller?
#2. Could it be possible for the arrows to move slower? This would mean that more arrows were on the screen simultaneously, but the arrows sometimes move so fast it is absurd. (I am specifically thinking about the arcade and classical sections...they are almost comical there are so many arrows flying past at light speed.) #3. As an improvement to the "Did better than xx% of the people who have done this level," why not store everyone's *high score* on a level, and rank everyone that way? That way you could know how well you are doing against normal people. I do feel a bit discouraged when I can only compare myself to ten people that are a thousand times better at this game than me. _JR_ |
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#191 | ||
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FFR Player
Join Date: Jun 2003
Location: TX
Posts: 3,639
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#192 |
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FFR Player
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On JR's #3:
It is the best 50. ![]()
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#193 |
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FFR Player
Join Date: Dec 2002
Posts: 186
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So when is FFR remix coming out? Ever since I joined in December, all I've been hearing is suggestions. Is there an actual release date?
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#194 |
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Retired Staff
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All I can say is "whenever Synthlight is done working on Remix, it will be released." It's hit some flaws, but they are getting worked out.
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#195 |
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FFR Player
Join Date: Jun 2003
Posts: 2
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1) Add to the tutorial, I interacted 3 times in it. Teach combos, like up left right down. start it slow, then speed it up. I didnt like how i had to play a song and a certain combo was thrown on me near the end, and i had to play the song all over to practice that one combo. Add in something where u can make a combo and practice it etc? or just have sections in the tutorial than you can choose.
2) Volume Control. ![]() |
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#196 |
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FFR Player
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There is a tutorial... But it would be nice to have a longer one, saying how it's scored, not just the variables of the scoring. DETAILS MAN DETAILS!!
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#197 |
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FFR Player
Join Date: Jun 2003
Posts: 2
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Never said there was not a tutorial. It just needs to be lengthened a bit and teach more about how to play.
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#198 |
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FFR Player
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Bring back the yellow and orange dots!!!!!
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#199 |
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FFR Player
Join Date: Jul 2003
Posts: 1
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Umm, When you ignore an arrow, you get one life point off, but if you hit the arrow too fast or two slow, then you get two life points off.
I suggest either don't count a keypress as a misses if an arrow is X amount close. Either that, or a miss could only affect your combo count, but not your life. |
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#200 | |
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FFR Player
Join Date: Jun 2003
Location: TX
Posts: 3,639
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