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#181 |
ᅠ
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Posts: 3,652
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![]() lol i'm so bad with R^3 engine but twelve is really fun on rates
1.4, AAA'ble, loll messed up on dumb spots 1.5, AAA'ble too hahaa, really love that burst at the end, so fun to hit 1.4, shoulda been AAA, never played the file before so, good job AJ rly fun stuff haha
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![]() Last edited by mi40; 07-19-2013 at 03:33 PM.. |
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#182 |
ᅠ
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Posts: 3,652
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![]() still rusty as hell
mediocre run, coulda been <20p if i didnt mess up on easy spots lol 1.5 demon fire
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#183 |
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Posts: 3,205
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![]() ![]() pretty good for broken keyboard ![]() |
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#184 |
❤
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Age: 29
Posts: 4,638
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![]() well done! really nice accuracy on 1.1, especially on a broken kb :O
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#185 |
ᅠ
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Posts: 3,652
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![]() wtf all my old replays are dead
anyways the games we played pt 5 2.1 makes for a really fun chart that tests every skill lol ugh not having played in a while means zero stamina 2.1 cosmic orchestra lmfao, some of the patterns are hard (esp the 24ths)
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![]() Last edited by mi40; 07-19-2013 at 09:50 PM.. |
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#186 |
I can't think of anything
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![]() Hmm i might have to try those, nice on both of those 2.1 scores!
Southern Cross 1.5 first try rofl this was actually hilarious and fun to play/listen to. edit: tried again. edit2: reality 1.5 lmao 44 edit 1.3 return to fire 1.3 GGC 1.2
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![]() Last edited by shadow 1800; 07-19-2013 at 10:46 PM.. |
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#187 |
Icarus Moth
![]() ![]() Join Date: Jan 2006
Location: NYC
Age: 28
Posts: 2,064
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![]() Do you guys play on mute or do you use offset to fix the delay rates make?
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#188 |
⠀
![]() Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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![]() TGWP Pt. 5 2.1 looks so fun and sounds so good lmfao
Southern Cross 1.5 wow |
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#189 | |
ᅠ
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Posts: 3,652
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![]() Quote:
i play with audio cues, not visual cues no offset btw, i dont think the rates change offsets
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#190 |
Legendary Noob
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![]() that SC is aids lol
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#191 |
ᅠ
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Posts: 3,652
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![]() best kb dropping misses n sht everywhere
2.0, wow dis is fun 2.0, gimme a break geez
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#192 |
The FFRchiver
![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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![]() Those are some really nice 2x scores there mi40, especially Troph's OP!
Went pretty crazy on rates today, pretty happy with several scores, so I'll put them in a spoiler.
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#193 |
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,872
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![]() I was not expecting this at all, wow
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#194 |
⠀
![]() Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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![]() That's ridiculous.
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#195 |
The FFRchiver
![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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![]()
I think you meant to post this:
Also that was insane, took the 1.2x score I posted and pretty much obliterated it.
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#196 |
✘ Forever OP✘
![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,172
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![]() I dont know what's good in all this but they felt ok~
1.5x 1.6x 1.3x |
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#197 |
ᅠ
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Posts: 3,652
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![]() rose & AAA are def good
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#198 |
ᅠ
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Posts: 3,652
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![]() 1.6, garbage score
but FOR REAL, monstrous turtles on rates is probably the best thing to happen to ffr since 1969
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#199 |
Legendary Noob
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![]() holy actual crap doss. 1.4.... mind blown.
and how to one-hand at that speed for MT ??
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#200 |
I can't think of anything
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![]() return to fire 1.2
improved this pretty easy, sdg feels possible honestly Reality 1.2 Can improve, this was really fun actually. Vertex Beta 1.5 Can improve this too, this is very draining on stam though :S
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![]() Last edited by shadow 1800; 07-22-2013 at 05:45 PM.. |
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