10-21-2020, 12:03 AM | #141 |
Your world ends with you
Join Date: Jan 2007
Location: Somewhere in, B.C., Canada
Age: 32
Posts: 4,738
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Re: On the subject of Toxicity/Community Check-in (TWG)
Re: Among Us, I know that's actually encouraged a friend to play (again. They played one game several years ago. I wonder if anyone can figure out who).
With that said, a jTWG-esque Turbo, or just a basic Turbo would be cool to roll, imo. I know I'd sign up for it. |
10-21-2020, 12:06 AM | #142 | |
Somewhere, but not here
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
We watch and cackle in delight as they argue with each other and vote town off one by one until the wolf gets tired of pulling the charade and gives up
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Last edited by Shadow_God_10; 10-21-2020 at 12:07 AM.. Reason: Forgot the good part |
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10-21-2020, 12:10 AM | #143 |
Your world ends with you
Join Date: Jan 2007
Location: Somewhere in, B.C., Canada
Age: 32
Posts: 4,738
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Re: On the subject of Toxicity/Community Check-in (TWG)
Funny thing is that's happened.. a wolf actually committed seppuku in F3 because of the stress. Either that or it was a town.
Either way, watching the all Team Quebec F3 end that way was shocking, to say the least. |
10-21-2020, 12:23 AM | #144 | |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
lambast me all you want, its not good for the environment of the games
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
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10-21-2020, 12:26 AM | #145 | |
FFR Player
Join Date: Mar 2017
Age: 29
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
its a hard question to answer, and it'll still always be vague but I do want a general shift towards just being decent people inside the game, that's the simplest way I can put it
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
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10-21-2020, 12:28 AM | #146 | |
Somewhere, but not here
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
I am serious about my Rias Gremory post. |
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10-21-2020, 12:30 AM | #147 | |
FFR Veteran
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Age: 29
Posts: 2,228
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
I really echo what Makilaz has been suggesting, and agree a lot with what Roundbox posted as well. Could it be as simple as disallowing personal insults? I’m sure there’s negatives to this too, but for sake of coming up with a tangible solution, I’ll start here I guess.
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10-21-2020, 12:31 AM | #148 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: On the subject of Toxicity/Community Check-in (TWG)
I feel like very little has been done in engaging with my post. Let me roll my sleeves up a bit
First, for those that did respond: thanks. FG, to answer your question, pointed and cutthroat play used to be the rule, not the exception. Over time, I feel like it's become the exception, not the rule of general player behaviour. Now, can we try and engage some of the points I've made? I feel like things are moving forward without nearly any consideration of my contributions. -We've agreed unanimously as a community when certain people are stepping far out of line -Overt rudeness and harshness, I feel, has decreased -As a previous offender, I pointed to my downward trend of spiciness. Deadchats, as they stand, are breeding grounds for personal attacks. -Getting heated and emotional is anticipated in a longer game. How do we draw the line to moderate this? Is it even something we can define? -Implicit bias controls the hierarchy of vote/read importance. There is a clear divide in newness/experience. Perceived skill/lack of skill. Male/female or other. As someone who occupies the beneficial side of all these equations, I look back on situations where I've not believed someone's read or taken as seriously as another due to some of these. I don't know. That's really how I feel at this point. This whole thing just feels like decisions are being made in the background without too much being said in this thread. My understanding is that at least one person in the game had a bad time. Maybe this is wrong, but work with me here as I'm in the dark. There are absolutely, unequivocally, zero problems with someone having a problem with another user's behaviour. I've had chats with TWG mods about individual players, so I've been there. However, this was dealt with in private. Why this thread? It just feels like we're putting Lewdy, Lar, and Xel on display. Why not talk to them in private? Why does this have to be aired out here with people taking potshots and low blows? The thread started off by proposing adding another mod. Now we're up to adding two more? Where did this come from? It seems like conversations going on outside of this thread are influencing decisions and not what's being discussed here. I feel like what I'm saying is falling on deaf ears. -What is the idea moving forward? This is still not clear. I've only heard "more mods," but what specific aspects of behaviour or code of conduct content is being pondered? -To achieve meaningful change, first, you must have acknowledgement. After that, you can discuss solutions. I don't feel like we've hit either of these stages. I don't want FFR to die. Hell, I submitted a 13 player game to Freezin earlier. Please, someone, elucidate me. |
10-21-2020, 12:33 AM | #149 | |
Somewhere, but not here
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
Like generally saying "You're an idiot, lmao" is not an insult Telling someone "Your IQ is so fucking low, I'd have to give you a shovel and three weeks in order for you to find a single point" is an insult. |
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10-21-2020, 12:33 AM | #150 |
Sectional Moderator
TGB Queen
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Re: On the subject of Toxicity/Community Check-in (TWG)
yet twg posts are toxic
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10-21-2020, 12:35 AM | #151 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: On the subject of Toxicity/Community Check-in (TWG)
Got crossposted but whatever I'm bed
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10-21-2020, 12:37 AM | #152 |
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Re: On the subject of Toxicity/Community Check-in (TWG)
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10-21-2020, 12:39 AM | #153 | |
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
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10-21-2020, 12:45 AM | #154 | |
FFR Veteran
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Age: 29
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
- Possibly, I cant accurately confirm. As a relatively new player, I often find a lot of the conversations as still unnecessarily harsh - I’ve noticed a downward trend in a lot of players, in all fairness, which I see as a positive thing - I don’t believe it is something easily defined, which is why I suggested something to do with personal attacks, as there’s no need for a space for those on a problem solving game - I personally find this the biggest issue, but as you’ve sort of stated, it’s only something that can be tackled on an individual level, not by the mods For the record, two extra mods is potentially too many, but I don’t really know the background or reasoning why or even who is a current mod other than sunfan
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10-21-2020, 12:46 AM | #155 |
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Re: On the subject of Toxicity/Community Check-in (TWG)
Like it’s a theoretically good idea, but would the role of the vet in this instance be what a mod or hosts job would normally be?
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10-21-2020, 12:46 AM | #156 | ||||
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
Quote:
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some COMMUNITY SUPPORT some OUTREACH thanks Quote:
im just saying the community will continue to shrink lol |
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10-21-2020, 12:47 AM | #157 |
Somewhere, but not here
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Re: On the subject of Toxicity/Community Check-in (TWG)
If we're all STILL saying "what's the point of this thread?" then the last 100+ posts have been completely fucking useless, including my own.
All of us are in a giant hamster wheel and we're going nowhere. |
10-21-2020, 12:48 AM | #158 | |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
mod? perhaps, but what if the mods want to play the game. you can't rely on a few people doing it all the time |
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10-21-2020, 12:49 AM | #159 | |
T-Force's Rival
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Re: On the subject of Toxicity/Community Check-in (TWG)
ok but hear me out my idea about having someone sit down is EASY. it doesn't necessarily CHANGE group culture, and it would help retain newbies
y'all we used to have coaches for the jtwg'ers we can do this ok one more thing: y'all the whole not listening/acknowledging newbie reads stuff like actually stunted my twg game. i took a break for a bit and played on other sites and i found that when i was assertive with my reads i was much better than i thought i was. that really broke my heart when i figured that out so anyways i hate that some players (like ya girl) are routinely ignored. y'all can ignore me though 'cause like i'll just win as a wolf again but don't do it to other people. thanks
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Quote:
Last edited by Funnygurl555; 10-21-2020 at 12:53 AM.. |
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10-21-2020, 12:58 AM | #160 |
FFR Player
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Age: 29
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Re: On the subject of Toxicity/Community Check-in (TWG)
i'll post more tomorrow morning
2 mods came from yoshl being fairly inactive and manti being extremely inactive (both of them responded very quickly when I have needed them over the years, don't get me wrong) and I think having two mods here would be alright 5 was the number of the council (which I hate as a term) back in the day so I don't think 5 is too big of a number
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
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