10-7-2016, 09:20 PM | #1 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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(Oct 7th) New SotW Difficulty Discussion
Hello everyone! I wanted to revive the difficulty forum by posting these threads alongside the Songs of the Week threads for a place to openly talk about the ratings specifically. Feel free to comment on the ratings given, thoughts about patterns and layouts of the chart, etc to generate discussion about the new songs coming into the game.
Blue (Ashix Remix) Musician: Eiffel 65 Step Artist: Wayward Vagabond Song Genre: Dance Style: Electronic House Difficulty: 29 Song Length: 2:20 Initial Rating: 29 Death Moon Musician: SHK.o2SE Step Artist: DarkZtar Song Genre: Dance 2 Style: Hard Techno Difficulty: 70 Song Length: 2:39 Initial Rating: 70 Slashmaid Musician: paraoka Step Artist: ilikexd Song Genre: Rock Style: Hard Rock Difficulty:80 Song Length: 2:35 Initial Rating: 80 In honesty, I was bouncing on 30 but I settled with 29 and it might even go down another, but I'd like input before considering that as I'm calling 29 a good fit for the time being.
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10-7-2016, 09:54 PM | #2 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: (Oct 7th) New SotW Difficulty Discussion
I think Death Moon have frame conversion issues on the 32nd walls. Hitting them like flams [1][2][34] into -> [4][3][12] still works, but that was more difficult than expected.
I tried to roll normally, but the 32nd were just not consistent enough for me. I liked the song regardless and wouldn't change its rating. I wouldn't touch the ratings for Blue (Ashix Remix). Last edited by Hakulyte; 10-7-2016 at 09:55 PM.. |
10-7-2016, 10:02 PM | #3 |
Chargrilled, hot & spicy!
Join Date: Aug 2013
Location: The Kalos Region
Posts: 186
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Re: (Oct 7th) New SotW Difficulty Discussion
I feel like a 29 fits Blue (Ashix Remix). I wouldn't change it.
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10-13-2016, 05:08 PM | #4 |
FFR Player
Join Date: Oct 2015
Location: Banda Aceh, Indonesia
Age: 34
Posts: 57
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Re: (Oct 7th) New SotW Difficulty Discussion
If Skeletor is a 77 because of the rolls then so should be Death Moon.
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10-13-2016, 05:28 PM | #5 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: (Oct 7th) New SotW Difficulty Discussion
Quote:
Skeletor on the other hand, isn't the same case. Those rolls are at such a speed where jumptrilling becomes difficult at a point (in terms of AAA'ing by jumptrilling). Also, Skeletor's rolls are much longer in duration and alternate direction. They are most certainly not the same difficulty.
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10-13-2016, 05:37 PM | #6 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: (Oct 7th) New SotW Difficulty Discussion
Skeletor's been frame fixed so that it's completely jumptrillable, the difficulty hasn't been moved to reflect this but it's certainly a tad easier.
I'm at work and cannot check but I believe Death Moon is 160bpm, meaning the rolls are 40bpm slower compared to Skeletor when converted to 16ths....in addition to being much shorter in duration. 320 converts in such a way that jumptrilling isn't the most reliable approach, but regardless certainly not comparable to Skeletor imo. Though I might bump up DM for the handstream density despite being such a slow and pretty manageable bpm. |
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