10-5-2016, 09:42 PM | #121 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
oh shit almost forgot about this. Will try to submit a score soon.
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10-5-2016, 10:40 PM | #122 |
It happens for a reason.
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
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like, giggity or something? |
10-6-2016, 01:21 AM | #123 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
I could probably do this 1.5, except for the trills haha
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10-6-2016, 01:38 AM | #124 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Updated to here.
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10-6-2016, 01:43 AM | #125 | |
Kawaii Desu Ne?
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Quote:
In regards to the flash 9 issue, we understand that's a big issue and makes this tournament unplayable to a good chunk of players. Unfortunately, having flash player 9 (and earlier) work with rates is beyond our control and we apologize for those who weren't able to join due to having lag issues with flash player 10 (and above). DO EET! |
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10-6-2016, 01:48 AM | #126 | |
Kawaii Desu Ne?
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Also, regarding the creation of a D1 division, I think I found two other players that might be interested in playing. If things pan out, Xel or I will post/PM the D1 songs, move the appropriate people to D1, and we will extend the duration of round 1 for D1 players until the end of round 2.
EDIT: Just another update. I sent it to those who haven't submitted yet, but I think this information is good for everyone to know regarding participation prizes: Quote:
Last edited by reuben_tate; 10-6-2016 at 03:37 AM.. |
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10-6-2016, 05:03 AM | #127 | |
[Nobody liked that.]
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Quote:
btw glad to see submissions coming though Keep it up ^__^ would love to have most every 0 disappear off this spreadsheet :3 |
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10-6-2016, 05:12 AM | #128 |
Sir Krisk
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
One of those random fluke runs. Don't expect anything higher.
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10-6-2016, 03:45 PM | #129 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Any news on that D1 division? lol
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10-6-2016, 10:01 PM | #130 | |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Quote:
so without further ado I should probably post my real score or I'll really be sorry v--- CLICK THIS ONE ---v |
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10-6-2016, 10:30 PM | #131 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Rated scores don't record, it should say "Score save failed", not "Rank: 1".
So I think that screenshot might be BS.
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Last edited by RenegadeLucien; 10-6-2016 at 10:31 PM.. |
10-6-2016, 10:42 PM | #132 | |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Quote:
-rhoen |
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10-7-2016, 03:07 AM | #133 |
[Nobody liked that.]
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
I came to peek in the thread really quick, and saw the bottom of this page first.
I was worried I'd have to actually look for a BSed score. You guys suck. <3 In the best way, obviously. |
10-7-2016, 09:41 AM | #134 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
After taking a break for a few days, managed to get 1.2x on this one
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10-7-2016, 10:29 AM | #135 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Pushing it to the max, managed to squeeze through a few more rates
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10-7-2016, 11:18 PM | #136 |
SometimesIMakeMusic&Stuff
Join Date: Jul 2012
Posts: 180
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
I haven't had the consistency or determination to AAA anything lately, and I don't really feel like replaying the same song over and over again just end up rage quitting after several failed attempts, so I'm dropping out. Best of luck everyone!
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10-7-2016, 11:37 PM | #137 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Hello everyone!
Hope all of you enjoyed the first round; we hope you'll continue to book with us for the rest of your stay! Moving on, we are glad to bring you the next installment of song selections a little bit early, courtesy of everyone's favorite co-host Xel. Make sure to tell him thank you when you have the time! ROUND TWO: 'CAUSE XEL EMBRACES YOUR FRUSTRATION Round 2 Files D1 (round 1): Pita 5 (must get 3975 raw score or higher) D1 (round 2): Shade 12 (must get 15565 raw score or higher) D2: Trisection 23 D3: AM-3P (House Party Dub) 31 D4: Destiny 37 D5: esc (super version) 46 D6: Ivaltek 55 D7: Addict 58 Round 1 Bonus The players with the top score in round 1 have been awarded a powerup item that they can use. Here's a quick rundown of how items work: -We will be handing out powerup items for the other rounds as well, so be sure to try your best every round! -Powerup items are one-time use only. -A single person can not win two powerups in a row (in the case that they do, the powerup instead goes to the person that got the second highest score that round). -A single person can not be targeted by powerups twice in a row. -Powerups will be labeled in the spreadsheet accordingly This round's powerup is Reflection: for the round in which this item is used, force another player to either play exclusively mirror or non-mirror, your choice. You must declare that you are using the item during the first 24 hours of the round if you wish to use the item for that round. Whoever you target will be able to submit their score up to 24 hours after the round has finished. Division 1 We have decided of the current people already in D2, there is not a need to place those people in D1. Feel free to contact Xel or myself if you disagree with our placement. However, we did receive notice of a few other D1 players interested in joining, so there will be a D1 for our tournament after all. You will have a extension on the round 1 files; both round 1 and round 2 scores must be submitted by the end of round 2. We realize that AAA'ing files is a bit more difficult for D1 players so we will adjust things to make the tournament a bit more feasible for them. For D1, a score will be considered valid if obtain at least 75% of the maximum raw score for the file. We will post the threshold score you need to get at the beginning of each round. Thus, your goal is to get a valid score on the highest rate possible (as opposed to a AAA score). We will adjust the threshold/percentages as needed to accommodate you folks. Round two ends October 14th @11:59PM SERVER TIME. Round one scores will still be accepted until tonight at 11:59PM SERVER TIME. Powerup items will be distributed after Round one is officially finished. Sign ups are now closed All of this information will be available on the OP Last edited by reuben_tate; 10-8-2016 at 03:25 AM.. |
10-7-2016, 11:41 PM | #138 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Round 1 Extension:
Due to number of non-submissions, we will be accepting scores until Sunday, October 9th at 11:59pm (an extra two days). Powerups will still be distributed at 11:59pm server time tonight based on the player the highest score at that moment in time. As a friendly reminder, if you are having trouble AAA'ing the file and just need something to submit please see the OP for information regarding submitting non-AAA scores while still be eligible for participation prizes |
10-8-2016, 12:06 AM | #139 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
Check finished, if we've missed any other scores, let us know. You'll get a small credit prize for finding one. May award a bigger one if it leads to a larger mistake, such as a missed score being the highest.
Powerups are now usable. Also I will be dealing with the spon con and distribution of that prize late tomorrow night, so hold tight on that <3 Last edited by XelNya; 10-8-2016 at 12:17 AM.. |
10-8-2016, 12:28 AM | #140 |
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Re: Benguin and Xelnya's AAA-fest Rates Tournament
probably cap out around 1.8ish on this (the intro js is probably too much at that point)
so do me and memeith both get a power up or no because I don't have one (idc either way :horse:) Last edited by One Winged Angel; 10-8-2016 at 12:29 AM.. |
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