01-29-2015, 04:24 PM | #1 |
FFR Player
Join Date: Jan 2015
Age: 28
Posts: 43
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NPS counter for 3.95???
is there any theme for 3.95 with an nps counter?
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01-29-2015, 07:01 PM | #2 |
FFR Player
Join Date: Jan 2015
Age: 28
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Re: NPS counter for 3.95???
nvm, switched to sm5
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01-30-2015, 12:28 AM | #3 |
FFR Player
Join Date: Jun 2009
Posts: 865
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Re: NPS counter for 3.95???
even tought you switched to sm5, for people that are wondering about having a NPS counter on 3.95, good fucking luck, you only got shitty xml files to work with so scripting is nonexisting, enjoy your limitedmanias
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Its not a bug its a FEATURE! Last edited by Jousway; 01-30-2015 at 12:28 AM.. |
01-30-2015, 12:51 AM | #4 | |||
FFR Player
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Re: NPS counter for 3.95???
We will.
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01-30-2015, 12:54 PM | #5 |
FFR Player
Join Date: Jan 2015
Age: 28
Posts: 43
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Re: NPS counter for 3.95???
If theres a theme that looks exactly like stians 3.95 theme for sm5 i might consider changing. Theres not a single sm5 theme that doesent distract my eyes in some way.
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01-30-2015, 01:21 PM | #6 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: NPS counter for 3.95???
Default theme with redirs thrown in to turn off everything on gameplay. Set the Blind (hide judgement) mod, and you're set.
http://kyzentun.tejat.net/random_jun...no_overlay.zip
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01-30-2015, 04:44 PM | #7 |
FFR Player
Join Date: Jun 2009
Posts: 865
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Re: NPS counter for 3.95???
I guess my 140kb theme is too flashy lol
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01-30-2015, 05:27 PM | #8 |
FFR Player
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Age: 28
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Re: NPS counter for 3.95???
Add the sm3.95 screencut, the little MA counter at the side and the +/- thing next to the combo counter thats on stians sm5 theme and the barebone theme is basically the best theme there is.
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Last edited by _Juli_; 01-30-2015 at 05:27 PM.. |
01-30-2015, 09:47 PM | #9 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: NPS counter for 3.95???
I'm gonna post this here since it's half relevant
Code:
-- Inside Graphics/nps_disp.lua local positions= { [PLAYER_1]= {_screen.w * .25, 60}, [PLAYER_2]= {_screen.w * .75, 60}} local actors= {} for i, v in ipairs(GAMESTATE:GetEnabledPlayers) do actors[#actors+1]= Def.BitmapText{ Font= THEME:GetPathF("Common", "Normal"), InitCommand= function(self) self:diffuse(Color.White) self:xy(positions[v][1], positions[v][2]+24) end, ["CurrentSteps"..ToEnumShortString(v).."ChangedMessageCommand"]= function(self) local steps= GAMESTATE:GetCurrentSteps(v) local song= GAMESTATE:GetCurrentSong() if not steps or not song then self:settext("NPS: N/A") return end local song_len= song:GetLastSecond() - song:GetFirstSecond() local radar= steps:GetRadarValues(v) local notes= radar:GetValue("RadarCategory_TapsAndHolds") + radar:GetValue("RadarCategory_Jumps") + radar:GetValue("RadarCategory_Hands") self:settext(("NPS: %.2f"):format(notes / song_len)) end } end return Def.ActorFrame(actors) -- Add this to some ActorFrame in ScreenGameplay decorations.lua LoadActor(THEME:GetPathG("", "nps_disp.lua"))
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01-31-2015, 08:11 AM | #10 |
FFR Player
Join Date: Jun 2009
Posts: 865
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Re: NPS counter for 3.95???
its a 3.95 player kyz, they dont know how to even copy simple code, you have to do it for them
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02-1-2015, 01:05 AM | #11 |
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Re: NPS counter for 3.95???
im totally agree whit jousway.
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02-1-2015, 06:31 AM | #12 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: NPS counter for 3.95???
Couldn't you jut analyze the .sm file according to the bpm?
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02-1-2015, 07:56 AM | #13 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,492
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Re: NPS counter for 3.95???
lol so what are the perks of a playing on sm5?
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02-1-2015, 09:35 PM | #14 | |
FFR Player
Join Date: Dec 2014
Age: 38
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Re: NPS counter for 3.95???
Quote:
If ScreenGameplay decorations/default.lua looks the way it does now, all you have to do is stick the first piece of code in "Graphics/nps_disp.lua", and add "t[#t+1]= LoadActor(THEME:GetPathG("", "nps_disp.lua"))" before the return statement at the end. As for perks of playing on SM5, almost everything that comes to mind for me is something special I did in my theme, many of which weren't possible at all a year ago. So for me, the perk is that if I think of something I want stepmania to do, I can make it do it. The only things I can think of for common players are the superior speed mod selection (no more modifying metrics to add to a list), and C/M mods adjusting for music rate. Those are both trivial changes. Plus, I never even used 3.95. I started out on SM4 CVS and upgraded every year or so.
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02-2-2015, 10:34 AM | #15 |
FFR Player
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Age: 28
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Re: NPS counter for 3.95???
every sm5 theme just looks so wack.
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02-2-2015, 10:50 AM | #16 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: NPS counter for 3.95???
I just focus on features, because that's what I care about. I didn't even bother to find or make a font for my theme, just used "Common Normal" from _fallback everywhere. Dunno why other themes look wack.
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