11-26-2013, 11:03 PM | #21 | |||
FFR Player
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
Double-posting 'cause this.
Not sure if this was what I was supposed to copy and paste but I looked at my SM after about two hours into the song and this happened. StepMania 3.95 CVS (06-19-2005) crash report (build 372) -------------------------------------- Assertion 'iScore >= 0' failed Thread: Main thread C:\StepMania\stepmania\src\Player.cpp:410 0 4 C:\StepMania\stepmania\src\Player.cpp:410 1 4 C:\StepMania\stepmania\src\Player.cpp:410 2 4 C:\StepMania\stepmania\src\Player.cpp:410 3 4 C:\StepMania\stepmania\src\ScoreKeeperMAX2.cpp:325 Assertion 'iScore >= 0' failed Thread: Decode thread C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 Thread: Mixer thread Thread: MusicThread C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay combo stopped/* C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay comment hot/* C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/* C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay comment hot/* C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay combo stopped/* Thread: WorkerThread (ThreadedMemoryCardWorker) Thread: WorkerThread (/@mc1int/) C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:146 HandleRequest(9) C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK Thread: WorkerThread (/@mc2int/) C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:146 HandleRequest(9) C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK Thread: DirectInput thread C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509 C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484 C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:504 C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509 C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484 00556181: void debug_crash(void) 005564b7: void ForceCrashHandler(char const *) 0055adfa: void sm_crash(char const *) 00512005: void ScoreKeeperMAX2::AddScore(enum TapNoteScore) 0051221c: virtual void ScoreKeeperMAX2::HandleTapRowScore(enum TapNoteScore,int) 00710fc4: void ScreenManager::PostMessageToTopScreen(enum ScreenMessage,float) 005cfb5c: void Player::HandleTapRowScore(unsigned int) 005cf284: void Player::OnRowCompletelyJudged(int) 004b697d: float RandomFloat(void) 006d1568: class std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::const_iterator std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::end(void)const 0047cafa: class std::_Tree<int,struct std:air<int const ,struct TapNote>,struct std::map<int,struct TapNote,struct std::less<int>,class std::allocator<struct TapNote> >::_Kfn,struct std::less<int>,class std::allocator<struct TapNote> >::const_iterator std::_Tree<int,struct std:air<int const ,struct TapNote>,struct std::map<int,struct TapNote,struct std::less<int>,class std::allocator<struct TapNote> >::_Kfn,struct std::less<int>,class std::allocator<struct TapNote> >::find(int const &)const 006d1568: class std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::const_iterator std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::end(void)const 005ce743: void Player::HandleStep(int,class RageTimer const &,bool) 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 0056386a: void Actor::UpdateTweening(float) 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 0056386a: void Actor::UpdateTweening(float) 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 00563f05: virtual void Actor::UpdateInternal(float) 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 0056386a: void Actor::UpdateTweening(float) 005cd99b: void Player::Step(int,class RageTimer const &,bool) 005cf601: void Player::CrossedRow(int) 005ccf33: virtual void Player::Update(float) 005a60ae: void BrightnessOverlay::SetActualBrightness(void) 0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const 00563d06: virtual void Actor::Update(float) 0040f48f: Preference<bool>:perator bool const (void)const 00563f05: virtual void Actor::UpdateInternal(float) 0056dccb: virtual void ActorFrame::UpdateInternal(float) 00563d06: virtual void Actor::Update(float) 0056dce7: virtual void ActorFrame::UpdateInternal(float) 00563d06: virtual void Actor::Update(float) 006de3f6: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &) 004703f8: static class RageTimer RageTimer::Sum(class RageTimer const &,float) 0062087f: virtual void Screen::Update(float) 0065ca02: void ScreenGameplay::UpdateSongPosition(float) 0065cc01: virtual void ScreenGameplay::Update(float) 772bdbc8: KERNELBASE!InitOnceExecuteOnce [772b0000+dbb1+17] 00542fc3: static __int64 ArchHooks::GetMicrosecondsSinceStart(bool) 7778ddf4: ntdll!ZwReleaseMutant [77760000+2dde8+c] 00552739: virtual void MutexImpl_Win32::Unlock(void) 00470214: static float RageTimer::GetTimeSinceStart(bool) 0046f917: virtual void RageMutex::Unlock(void) 0046f9d7: LockMutex::~LockMutex(void) 006da240: void GameSoundManager::Update(float) 55901628: MSVCP60!std::_Lockit::~_Lockit [55900000+1614+14] 0044861a: std::_Tree<class RageSound *,class RageSound *,struct std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::_Kfn,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::~_Tree<class RageSound *,class RageSound *,struct std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::_Kfn,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >(void) 0044841f: std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::~set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >(void) 004b7043: class Profile * ProfileManager::GetProfile(enum PlayerNumber) 006e239d: float GameState::GetGoalPercentComplete(enum PlayerNumber) 00612aaf: class ActorFrame * & std::vector<class ActorFrame *,class std::allocator<class ActorFrame *> >:perator[](unsigned int) 0070fe19: void ScreenManager::Update(float) 0046b93e: void RageTextureManager::Update(float) 005602f1: void GameLoop(void) 0055ee8c: main() 777b5a43: ntdll!RtlInterlockedPopEntrySList [77760000+555f0+453] 777a3711: ntdll!RtlAllocateHeap [77760000+43655+bc] 777a3748: ntdll!RtlAllocateHeap [77760000+43655+f3] 004884e1: void std::_Construct(class CourseEntryDisplay * *,class CourseEntryDisplay * const &) 7540ec6b: MSVCRT!msize [75400000+ec1c+4f] 7778dd84: ntdll!NtQueryInformationProcess [77760000+2dd78+c] 777b73bc: ntdll!RtlEncodePointer [77760000+573a5+17] 75410f5a: MSVCRT!onexit [75400000+10f20+3a] 00554a5a: int GetWin32CmdLine(char * * &) 00554abb: WinMain@16() 0076a35a: WinMainCRTStartup() 777bbf0c: ntdll!RtlInitializeExceptionChain [77760000+5beb4+58] Static log: StepMania 3.95 CVS (06-19-2005) Compiled Mon Jun 20 15:58:34 2005 (build 372) Log starting 2013-11-26 15:31:12 Loading window: win32 Windows 6.2 (unknown NT-based) build 9200 [] Memory: 3909mb total, 4095mb swap (2253mb swap avail) Video driver: Intel(R) HD Graphics [Intel Corporation] 9.17.10.2867, 9-26-2012 [pci\ven_8086&dev_0106&subsys_06491025] Drive: "ATA ST320LT020-9YG14SDM1" Driver: iaStorA DMA: N/A Drive: "MATSHITADVD-RAM UJ8C0 1.00" Driver: iaStorA DMA: N/A Sound device 0: Speakers (Realtek High Definiti, 6.2, MID 1, PID 100 WARNING: Unknown sound driver name: ALSA DirectSound Driver: Primary Sound Driver DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{c77810db-bd60-42fa-8fce-834478568c77} DirectSound sample rates: 100..200000 (continuous) Couldn't load driver DirectSound: no hardware buffers available WARNING: Unknown sound driver name: ALSA-sw Sound driver: DirectSound-sw WARNING: Unknown lights driver name: Null
__________________
Quality quotes: Quote:
Quote:
Quote:
|
|||
11-26-2013, 11:09 PM | #22 |
Fractals!
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
So one hour into the song on 2.0 rate?
|
11-26-2013, 11:31 PM | #23 | |||
FFR Player
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
I left it on AutoplayCPU on 1.0 rate. I looked up the error and if the score exceeds 2.147 Billion points, the game will crash. The song is unable to be completed due to the absurd amount of notes.
__________________
Quality quotes: Quote:
Quote:
Quote:
|
|||
11-26-2013, 11:47 PM | #24 |
Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
2^31-1 story of my life.
|
11-26-2013, 11:57 PM | #25 |
D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
your sm install needs more stamina
|
11-27-2013, 12:45 AM | #26 |
FFR Veteran
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
Decompile sm, turn all integers into longs, recompile.
So simple, god.
__________________
ffr has a forum? Last edited by linky123456; 11-27-2013 at 12:48 AM.. |
11-27-2013, 02:07 AM | #27 | |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,182
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
Quote:
i remember running into this problem, when i first made the file it was 2hr 30min
__________________
http://www.flashflashrevolution.com/...d.php?t=149106 |
|
11-27-2013, 02:09 AM | #28 |
Join Date: Apr 2006
Posts: 3,205
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
just make 4 rolls that last for 4 hours and improvise
u cant drop them |
11-27-2013, 02:27 AM | #29 |
SPEEEEEEEEEEEEEEEEEEEEEED
Join Date: Jul 2008
Posts: 196
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
linky hit the nail on the head^
|
11-27-2013, 09:03 AM | #30 | |||
FFR Player
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
Yes, because that's the first thing that would've came to mind when this happened. I don't even know what integers to change or whatever it is
__________________
Quality quotes: Quote:
Quote:
Quote:
|
|||
11-28-2013, 06:52 AM | #31 |
FFR Veteran
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
I was joking. Although I don't think it translated well D:
Can I have a link to this stream file? I wonder if I could change the source code so it works for 100k+ notes.
__________________
ffr has a forum? |
11-28-2013, 08:20 AM | #32 |
ddkdkd
Join Date: Sep 2008
Location: Vancouver Island
Posts: 792
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
lold at every :O in your code changing to an emote, same with :P
__________________
Sent from my iPhone |
12-5-2013, 06:01 PM | #33 |
FFR Player
Join Date: Sep 2012
Posts: 11
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
|
12-5-2013, 10:03 PM | #34 |
Fractals!
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
Given that he only got halfway through before the score rolled over, maybe it would be easier to just tweak the scoring algorithm so that the max score for the file is under the 2^32 limit?
|
12-6-2013, 01:10 PM | #35 |
FFR Veteran
|
Re: 4 Hour 140 Stream Stamina Challenge - Index
I was thinking of just comment out the Assertion 'iScore >= 0'. It might work, assuming that the code doesn't break with negative integers. Sure, it would mean that your score means nothing at the end, but who cares?
__________________
ffr has a forum? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|