11-17-2010, 10:19 PM | #161 |
snooches
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Re: Anti-skill tokens
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11-17-2010, 10:40 PM | #162 |
★★★★★
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Re: Anti-skill tokens
13 is basically for vrofl and not really a legit difficulty rating yet, so keeping 13s minimum is fine as of now.
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11-17-2010, 10:44 PM | #163 |
Banned
Join Date: Sep 2006
Posts: 5,305
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Re: Anti-skill tokens
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11-17-2010, 10:50 PM | #164 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: Anti-skill tokens
Plan, did you get all your top scores within a week of the songs coming out? Just curious.
That's like trying to move a 10 up to an 11 because it only has 15 AAAs after a week. Give it some time. Especially if it's a skill token and doesn't affect your avrank. I don't care about getting a score on it either.
__________________
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11-17-2010, 10:52 PM | #165 |
Rhythm game specialist.
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Re: Anti-skill tokens
It's a 13...why are people arguing this? There won't be more than 2 AAAs (AT BEST, that's IF Dossar gets it) on this song. The rest of the scores will be 40+ goods. It's a low 13.
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11-17-2010, 11:02 PM | #166 |
Fractals!
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Re: Anti-skill tokens
Agree with Rushy. Some people just don't realize that new songs are out because they're busy chasing after a certain score on a previously released level. Second the vote that the "metagame" should be given more time to stabilize...maybe a couple of months?
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