Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
So this doesn't have anything to do with the pack, but this is the reason I do not play SM5, testing/making files or actually playing.
I did fairly extensive playtesting on SM5 vs SM3.95.
Used same speedmods (C830, distant), same resolution (1024x768), same offset, same judge difficulty of course
(Forgive the shitty scores because I'm bad)
Song: Exige's End of the Moonlight
1st Try: SM5, 107perfects
2nd Try: SM3.95, 54 perfects
Song: Kil's Marine Drive
1st Try: SM3.95, 84 perfects 22 greats
2nd Try: SM5 , 123p 11g
3rd Try: SM5, 82p 23g
4th Try: SM5, 61p 10g
5th Try: SM3.95, 52p 8g
Song: hayden's Angel Eyes [Done on SMO]
Offline SM3.95 try: 16p
1st Try: SM3.95: 16p
Offset stats: +356/-258 1.728ms
2nd Try: SM5, 27p (The website says 25p)
Offset stats: +328/-263 1.558ms
3rd Try: SM5, 29p (The website says 27p)
Offset stats: +318/-294 0.611ms
4th Try: SM3.95, 15p (The website says 14p)
Offset stats: +327/-286 1.008ms
Offset explanation: the positive numbers are how many notes I hit above the receptor (More than 0.000ms early). Negative numbers are how many I hit below (late) the receptors. The ms number is on average how offbeat I was.
This is an actual playing test where human error is possible, but I am very fucking consistent on Angel Eyes and the results were clear.
Verdict: Based on playing alone, SM5 is retarded and I will never use it
It appears the game doesn't use the exact same judging window that the previous versions do. Why would I play the version that gives me worse scores given how consistent I was in the online testing.
So this doesn't have anything to do with the pack, but this is the reason I do not play SM5, testing/making files or actually playing.
I did fairly extensive playtesting on SM5 vs SM3.95.
Used same speedmods (C830, distant), same resolution (1024x768), same offset, same judge difficulty of course
(Forgive the shitty scores because I'm bad)
Song: Exige's End of the Moonlight
1st Try: SM5, 107perfects
2nd Try: SM3.95, 54 perfects
Song: Kil's Marine Drive
1st Try: SM3.95, 84 perfects 22 greats
2nd Try: SM5 , 123p 11g
3rd Try: SM5, 82p 23g
4th Try: SM5, 61p 10g
5th Try: SM3.95, 52p 8g
Song: hayden's Angel Eyes [Done on SMO]
Offline SM3.95 try: 16p
1st Try: SM3.95: 16p
Offset stats: +356/-258 1.728ms
2nd Try: SM5, 27p (The website says 25p)
Offset stats: +328/-263 1.558ms
3rd Try: SM5, 29p (The website says 27p)
Offset stats: +318/-294 0.611ms
4th Try: SM3.95, 15p (The website says 14p)
Offset stats: +327/-286 1.008ms
Offset explanation: the positive numbers are how many notes I hit above the receptor (More than 0.000ms early). Negative numbers are how many I hit below (late) the receptors. The ms number is on average how offbeat I was.
This is an actual playing test where human error is possible, but I am very fucking consistent on Angel Eyes and the results were clear.
Verdict: Based on playing alone, SM5 is retarded and I will never use it
It appears the game doesn't use the exact same judging window that the previous versions do. Why would I play the version that gives me worse scores given how consistent I was in the online testing.





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