TWG 204 - Forest Feast POST-GAME THREAD

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  • XelNya
    [Kaho]
    FFR Simfile Author
    • Sep 2012
    • 3369

    #61
    Re: TWG 204 - Forest Feast POST-GAME THREAD

    I didn't really see what went down, but it seems maybe a vote for a rerun should be done before maybe doing other games in a thread vote with it. Feels kinda bad to see a setup get washed and would sit better with me if we did that first.

    But I wasn't really playing, so fine grain of salt of course.

    Comment

    • DaBackpack
      ~ お ま ん こ ~
      • Mar 2014
      • 918

      #62
      Re: TWG 204 - Forest Feast POST-GAME THREAD

      I think roundbox deserves MVP this game for nailing Raeko D0. Second place goes to Charu or Wolfe.

      Town had an incredible coalition by D1. I had roundbox, Wolfe, and Charu locked as town, so we had 4/8 players as one voting bloc, which is one of the strongest I've ever seen in recent memory (and on D1, no less)


      Originally posted by Moogy
      no one cares
      Originally posted by TWG Dan Hedgehog
      there are 743 matches for hedgehog suicide on deviantart
      that's kind of a sad statistic

      Comment

      • bugkid666
        FFR Player
        • Jul 2020
        • 14

        #63
        Re: TWG 204 - Forest Feast POST-GAME THREAD

        Originally posted by DaBackpack
        I think roundbox deserves MVP this game for nailing Raeko D0. Second place goes to Charu or Wolfe.

        Town had an incredible coalition by D1. I had roundbox, Wolfe, and Charu locked as town, so we had 4/8 players as one voting bloc, which is one of the strongest I've ever seen in recent memory (and on D1, no less)
        i memed about roundbox being mvp but i did actually mean it... evidenced by me messaging Force on d0 "also rb is aggro this game and i'm living for it"

        Originally posted by FreezinIce
        me being partners with the wolf fruit vendor is also hilarious
        Originally posted by mellonxcollie
        IM ON RED LOBSTER PUBLIC WIFI

        they/them

        Comment

        • Shadow_God_10
          Somewhere, but not here
          FFR Simfile Author
          • Mar 2006
          • 2226

          #64
          Re: TWG 204 - Forest Feast POST-GAME THREAD

          Roundbox MVP for that Raeko call out IMO

          Charu/DBP/Shado as a close second place

          Originally posted by Svaz
          more like Shad-hoe God am I right haha
          Originally posted by mellon_collie
          TIL women have breasts because of horniness
          Originally posted by bugkid666
          sunfan I fucked up
          Originally posted by MixMasterLar
          Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do

          Originally posted by Funnygurl555
          your hentai collection is commendable. i am both in awe and afraid of you
          Originally posted by DaBackpack
          might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun

          Comment

          • the sun fan
            FFR Player
            • Mar 2017
            • 656

            #65
            Re: TWG 204 - Forest Feast POST-GAME THREAD

            Originally posted by ShadoWolfe
            town gets hurt worse than wolves do when modkills need to happen, but you want to then also punish them further by taking away their lynch for a phase?

            except for very few scenarios, modkills benefit wolves more. both the action (thinning town's numbers), and the cause (an inactive player) benefit wolves and hurt town.

            as you said, modkills shouldn't have to happen. so assess it with me. they have to happen because of an MIA player. I say MIA because 5 posts over 48 hours is a very low bar to hit, and failing that means you aren't even playing the game.

            So if the game is designed for 9 town and 2 wolves, the modkill in most cases forces that to 8 town and 2 wolves, instantly shifting the balance to wolves.

            the only "benefit" to town in the whole thing is that the harm of the cause, (the inactive player that is already hurting town and negatively impacting the entire game), does not compound further by allowing the non-player to give wolves a SECOND free town (thereby thinning the town herd by both the inactive player and the subsequent nightkill). Modkilling only counteracts the compounding effect, but the harm to town is already done.

            It makes no sense to add further harm by removing the lynch. By that logic, modkills should never ever happen under any circumstance because then, at least, the lynch control isn't stolen from town.
            I mean to respond to the modkill discussion in general, but I'll just quote this post to save space

            this post will also only discuss modkills during a day phase, particularly those that occur towards the end of a day phase. Modkills outside of a day phase are pretty rare anyways. I recall charu once getting modkilled in an anon-game nightphase, and ffa getting nightkilled during the pregame phase, but I think every other modkill that's happened on FFR has been during a day phase, or as the dayphase ends (basically in conjunction with the lynch, like when star and I modkilled tamburini in the most recent Fire Emblem game)

            town does not get hurt worse than wolves when modkills happen during a day phase... like the vast majority of the time. This is assuming a modkill does not take the place of the lynch. The vast majority of the time, modkills occur for inactivity on FFR (which btw is the least offensive type of modkill to the integrity of the game. I'll stop with the cutaway thoughts but yeah, its good that inactivity is the main problem, rather than angleshooting or cheating or something)

            Because most modkills occur because of inactivity, town eliminates a player who is almost always a ? for the solve, and it harms wolves to lose this regardless of whether the player was a wolf or not in almost all scenarios (the player can be a PR, or be a greencheck from an invest role or something, but I think we can all at least acknowledge what I'm arguing here).

            The argument here of the cause (inactivity) benefitting wolves is correct, but the modkill deals with that as effectively as a day-vigi could. It does rob town of a lynch, but that player was likely in the POE, and it thins the POE nearly exclusively as a result.

            Wolves win the game by escaping the POE. Granting town what is almost guaranteed to be two shots at killing a wolf (or an evil, for the sake of my following example) when there normally would be one. If anyone recalls the Corporations anon game, a late modkill virtually speedran the game because the 2nd to last threat to town was modkilled, leaving town with a chance to immediately look for the serial killer-esque role, which was immediately found.

            Most games are also balanced around odd starting numbers with a day start, with wolves able to kill max 1 player per night. I won't explain the math of this entirely, but modkills (especially when compounding) grant town like an adrenaline shot of early info if they don't take the place of a lynch. Its classic "I'll gladly pay tomorrow for a hamburger today."

            also it can incentivize getting modkilled in order to solve a game btw. it is inarguable that, for example, getting modkilled in a game with a f4 as town that is in the POE could benefit town's win% immensely. In this situation it is absolutely tantamount that the modkill take the place of the lynch.

            -----------------------------------
            Lastly, and not related to any of my argument,

            I appreciate all discussion around modkills immensely. They're kind of camp-y in the way that art can be so gauche that it becomes artistic. People are kinda fixated on them as a result, I guess. It is interesting to see such discussion around this topic, and I know the main reasoning for it is because of the new rules that appear destined to be written in most/all OPs of games. We do need to figure out a standard where the most people are happy with the result, and discussion is how we do it, so I'm glad to see such engagement on it. Maybe part of it has to do with the game being so drama-free?
            Glad to see it regardless of the cause.
            TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

            FFR is a pretty good place somehow.

            Comment

            • the sun fan
              FFR Player
              • Mar 2017
              • 656

              #66
              Re: TWG 204 - Forest Feast POST-GAME THREAD

              oh, and for lar specifically, that's part of why I think modkills could and probably should wait until after EOD, rather than 90 or 60 minutes before. I understand the argument entirely that the game is unlosable for town after a theoretical point, and yeah
              that's kind of stupid that the game continues

              but it also has to be that way if you're modkilling before EOD finishes.
              TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

              FFR is a pretty good place somehow.

              Comment

              • Charu
                Snivy! Dohoho!
                FFR Simfile Author
                • Mar 2006
                • 6207

                #67
                Re: TWG 204 - Forest Feast POST-GAME THREAD

                My only contribution to this topic is that, in all honesty, I didn't mind how it was done this game... once it was clarified what would happen at EoD.

                Could give town a legitimate decision of actually no-voting, lmao.


                Originally posted by JohnRedWolf87
                Charu the red-nosed Snivy
                Had a very shiny nose
                And if you ever saw it
                You could even say it glows

                All of the other Snivies
                Used to laugh and call him names
                They never let poor Charu
                Join in any Snivy games

                (Click the arrow to see the rest)


                Originally posted by Vendetta21
                All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                Comment

                • bugkid666
                  FFR Player
                  • Jul 2020
                  • 14

                  #68
                  Re: TWG 204 - Forest Feast POST-GAME THREAD

                  send me your games!!! i want at least 3 submissions and right now i only have 2!!!!!

                  ty

                  Originally posted by FreezinIce
                  me being partners with the wolf fruit vendor is also hilarious
                  Originally posted by mellonxcollie
                  IM ON RED LOBSTER PUBLIC WIFI

                  they/them

                  Comment

                  • MixMasterLar
                    Beach Bum Extraordinaire
                    FFR Simfile Author
                    • Aug 2006
                    • 5401

                    #69
                    Re: TWG 204 - Forest Feast POST-GAME THREAD

                    Originally posted by the sun fan
                    but it also has to be that way if you're modkilling before EOD finishes.
                    I do not understand this. As far as I am concerned at the moment this is untrue

                    Comment

                    • the sun fan
                      FFR Player
                      • Mar 2017
                      • 656

                      #70
                      Re: TWG 204 - Forest Feast POST-GAME THREAD

                      Originally posted by MixMasterLar
                      I do not understand this. As far as I am concerned at the moment this is untrue
                      ok, I think I'm understanding why you feel this way
                      you never, ever want a scenario where the last wolf (or threat to town, really) is in a suspended modkill state, you want town to immediately win

                      am I correct in that assumption?

                      because I don't want that either. I'd like modkills to always wait until EOD. Btw, this would have the possibly unintended effect of discouraging instas, which I know you like
                      anyways

                      you appear to not want this, and seem fine to leave modkills at 90 to 60 minutes before EOD.

                      am I correct in this assumption as well?
                      TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

                      FFR is a pretty good place somehow.

                      Comment

                      • ShadoWolfe
                        FFR Player
                        • Jun 2009
                        • 171

                        #71
                        Re: TWG 204 - Forest Feast POST-GAME THREAD

                        @sunfans bigpost

                        I understand where you're coming from. I just think we disagree about the fundamental nature of an inactive, and that premise extends to our thoughts on modkills.

                        You consider an inactive town/wolf to be a part of town/wolf. A player, albeit one whose performance, or lack thereof, obfuscates their alignment and attempts to gather info about it. If town, a weak town that forces town to create a better PoE and lynch within it, including the inactive if necessary. Removal of the inactive from the PoE helps town by removing a player they would otherwise need to lynch.

                        I don't. I called them non-players for a reason. The reason the bar is so low to avoid the modkill is that, fundamentally, it takes the absolute bare minimum engagement in game to avoid it. A player that needs to get modkilled because they were unable to make 5 game-related posts in 48 hours is not a player. They are, at that point, a deviation from the intended game design. An imbalance that needs to be resolved. Obviously, early replacements are ideal for this. But where there is no substitute, the modkill needs to happen to allow game to continue fairly.

                        It doesn't, at it's core, prevent the inactive meta entirely or remove inactive strats from wolf repertoires. It just sets the bar low enough to where there is a minimum amount of engagement from everyone to avoid non-players filling the roster.inning.





                        Originally posted by Hakulyte
                        I followed the "by the book" play, but I was reading the "not to do" page.
                        Originally posted by XelNya
                        " I'd suck a dick in a dark, dark alley."
                        Originally posted by YoshL
                        "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                        Originally posted by mellon_collie
                        "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                        Comment

                        • ShadoWolfe
                          FFR Player
                          • Jun 2009
                          • 171

                          #72
                          Re: TWG 204 - Forest Feast POST-GAME THREAD

                          At risk of sounding hyperbolic, I personally like to stress-test arguments by putting them to their logical extremes. So let's take a hypothetical game and fill it with inactives. The maximum amount of inactives possible that would still allow for a game, essentially leaving 3 active players. In any standard size game (9-13 players), assuming that all towns and mafias except for the minimum 2T, 1M needed to play are fully inactive below the 5 post minimum. What happens to game?

                          If modkills aren't a thing, that game is unwinnable for town. Hell, make it a micro and it's still unwinnable for town. It essentially destroys the balance of the game when there are non-players occupying player slots with no resolution.
                          If modkills kill the inactive players, ALL OF THEM. It still sets it to where it's F3 and both town and scum have a fighting shot at winning.





                          Originally posted by Hakulyte
                          I followed the "by the book" play, but I was reading the "not to do" page.
                          Originally posted by XelNya
                          " I'd suck a dick in a dark, dark alley."
                          Originally posted by YoshL
                          "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                          Originally posted by mellon_collie
                          "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                          Comment

                          • ShadoWolfe
                            FFR Player
                            • Jun 2009
                            • 171

                            #73
                            Re: TWG 204 - Forest Feast POST-GAME THREAD

                            Where I do think you have a valid argument is the timing of the modkill.

                            The question really becomes
                            "is setting the deadline to EoD-90 minutes townsided?"
                            or
                            "is announcing a modkill 60 minutes prior to EoD townsided?"

                            I think it's not if the flip is withheld, for the reasons I mentioned in my earlier posts following DBPs. I think that what it does is minimize the game disruption and chaos for both sides.





                            Originally posted by Hakulyte
                            I followed the "by the book" play, but I was reading the "not to do" page.
                            Originally posted by XelNya
                            " I'd suck a dick in a dark, dark alley."
                            Originally posted by YoshL
                            "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                            Originally posted by mellon_collie
                            "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                            Comment

                            • ShadoWolfe
                              FFR Player
                              • Jun 2009
                              • 171

                              #74
                              Re: TWG 204 - Forest Feast POST-GAME THREAD

                              I think the last question is one that hasn't been mentioned yet.

                              "is it still fair to allow town a lynch when the inactive is a wolf? doesn't that compound their advantage after wolves already took a massive hit?"

                              which I think is a fair question. Should the rule in question be modified to discount the lynch if the modkill is a wolf? What does that look like? Allow EoD to still occur, but then announce the wolf modkill and tell people that their lynch was invalidated?

                              It sounds ridiculous, but if you give it some thought it's not a bad idea. There's a lot of nuance that benefits from discussion here





                              Originally posted by Hakulyte
                              I followed the "by the book" play, but I was reading the "not to do" page.
                              Originally posted by XelNya
                              " I'd suck a dick in a dark, dark alley."
                              Originally posted by YoshL
                              "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                              Originally posted by mellon_collie
                              "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                              Comment

                              • the sun fan
                                FFR Player
                                • Mar 2017
                                • 656

                                #75
                                Re: TWG 204 - Forest Feast POST-GAME THREAD

                                Originally posted by ShadoWolfe
                                @sunfans bigpost

                                I understand where you're coming from. I just think we disagree about the fundamental nature of an inactive, and that premise extends to our thoughts on modkills.

                                You consider an inactive town/wolf to be a part of town/wolf. A player, albeit one whose performance, or lack thereof, obfuscates their alignment and attempts to gather info about it. If town, a weak town that forces town to create a better PoE and lynch within it, including the inactive if necessary. Removal of the inactive from the PoE helps town by removing a player they would otherwise need to lynch.

                                I don't. I called them non-players for a reason. The reason the bar is so low to avoid the modkill is that, fundamentally, it takes the absolute bare minimum engagement in game to avoid it. A player that needs to get modkilled because they were unable to make 5 game-related posts in 48 hours is not a player. They are, at that point, a deviation from the intended game design. An imbalance that needs to be resolved. Obviously, early replacements are ideal for this. But where there is no substitute, the modkill needs to happen to allow game to continue fairly.

                                It doesn't, at it's core, prevent the inactive meta entirely or remove inactive strats from wolf repertoires. It just sets the bar low enough to where there is a minimum amount of engagement from everyone to avoid non-players filling the roster.inning.
                                I'm honestly surprised you're disagreeing with the post
                                by removing the so-called non-players from the game, you're arguing that town doesn't benefit?
                                imo they clearly, clearly do, while wolves would almost always prefer that to remain around
                                TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

                                FFR is a pretty good place somehow.

                                Comment

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