Its an SDG lol, how many goods did he get? 9? thats one digit. I count stuff like that as well. Idc if i get 3-0-4-3. still an SDG in my book.
I mean it is what it is. The more infuriating portion is that if i strip the miss and add 12!!!! boos I achieve the same score. To put it bluntly that's a joke. I would much rather the system be something along the lines of a miss is 1.5 goods and a boo .75. This prevents people from mashing their way out of a file.
I mean okay...take away the miss that grants 2.4 goods and you're still rewarded with what? maybe a 90.5? It just frankly doesn't feel rewarding.
It also brings up the point as to why is a boo worth .2 and a miss 2.4? FFR is essentially encouraging you to mash it out and FC.
Man your scores arent half bad, stop being salty ffs.
The chances of you getting just boos by mashing is nearly inexistent. If you aim to get boos to avoid a miss, you're very likely to also get goods/averages, which in the end will pretty much balance it out unless you're mashing vRofl.
Now that being said, I do agree that AAA equivalency can be frustrating depending on what song you play. For example, Metro is a 101 but most of it is very manageable by many players who are far from that level. However, Powerflux, around the same difficulty, is almost impossible to SDG for everybody but a handful of people. I, for example (probably representative of most players in my range), have 8 goods on Metro and an equivalency of 97.70, but on Powerflux I have absolutely 0 equivalency and probably never will have it in my top 15 scores. That's maybe a bad side of the actual scoring system, who knows, I just don't know better.
Man your scores arent half bad, stop being salty ffs.
The chances of you getting just boos by mashing is nearly inexistent. If you aim to get boos to avoid a miss, you're very likely to also get goods/averages, which in the end will pretty much balance it out unless you're mashing vRofl.
Now that being said, I do agree that AAA equivalency can be frustrating depending on what song you play. For example, Metro is a 101 but most of it is very manageable by many players who are far from that level. However, Powerflux, around the same difficulty, is almost impossible to SDG for everybody but a handful of people. I, for example (probably representative of most players in my range), have 8 goods on Metro and an equivalency of 97.70, but on Powerflux I have absolutely 0 equivalency and probably never will have it in my top 15 scores. That's maybe a bad side of the actual scoring system, who knows, I just don't know better.
I wouldn't call it being salty. I'm just genuinely curious as to why the system was structured that way. 2.4 goods for a miss seems like a hefty penalty for an engine that occasionally causes dropped notes. It's better than the original system that was purely combo based, but imo still doesn't feel great.
AAA equivalency is just frustrating period. If someone has the link to the formulas used to generate the scores I'd be pretty interested in reading it.
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