BOAT 2 (Bursts of a Teitoku 2) Submissions CLOSED - gfx help appreciated
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
I have a neat idea but I don't know if I can open stepmania or not.Comment
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
OP is updated with received files, and a reviews document, starting to try and bang out reviews
fuck meLast edited by YoshL; 11-9-2016, 03:36 PM.Comment
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
The sync issues in Dreamcast is news for me...especially after releasing it and giving it to people to playtest a while ago and none of them even pointing that out to say the least...
Also, I figured you might complain about PR in DreamRacer lmao. I mean, I haven touched that file in years so I was just "Eh, let's see what happened, I mean Waffles didn't say anything about that when Yolo4 was around except for the holds usage". Might just do the whole file over. Also, that was during my mines experiment phase so I might just do the whole file over if I'm not lazy.Last edited by James May; 11-9-2016, 09:40 PM.bananas
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
it's synced 3/4ths of the actual bpm of the song. Which is why there's a disgusting mess of 192nds and stuff that you had to do.Comment
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
Alright so I'll just redo Dreamcast with the actual BPM then because it gave me that BPM when I ran through all the BPM analyzing stuff x.xbananas
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
will also note that again, a lot of my views are hella fuccen subjective - if you disagree with something in the notes, it's fine to point that out.Comment
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Re: BOAT 2 (Bursts of a Teitoku 2 - Submissions open)
clearly sm needs more songs based on a shitty cowclicker
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