Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
All the best,
Zageron
What are the best simfile packs released after 2010
Re: What are the best simfile packs released after 2010
Sorry gundam the ffr season packs were a great idea but not very appealing to me personally. A lot of people probably feel this way too.
There's no one stopping you or anyone else from making art fart files, or whatever type of file that can be made nowadays. It just so happens that a majority of people happen to like playing jumpstream bullshit now, and thus a lot of it is made. I would make more unique files, and I do every now and then but that's less appealing to myself.
Re: What are the best simfile packs released after 2010
Originally posted by icontrolyourworld
Sorry gundam the ffr season packs were a great idea but not very appealing to me personally. A lot of people probably feel this way too.
There's no one stopping you or anyone else from making art fart files, or whatever type of file that can be made nowadays. It just so happens that a majority of people happen to like playing jumpstream bullshit now, and thus a lot of it is made. I would make more unique files, and I do every now and then but that's less appealing to myself.
I honestly can't tell if you're trolling.
like I understand that difficult files are what keep the competition and self-improvement aspect of the game thriving—everyone strives to be better or to challenge themselves. but when you're at a point in time where practically 90% of the files being pumped out are all formulaic to being exclusively for difficulty, stamina, speed, w/e, it's become too over saturated. originality and variation don't even exist anymore when everyone is following the same exact formulaic style of charting.
when I update my list of major simfiles thread, I'm finding myself putting up more 4key difficult/dump packs than I am any other category, and everyone here should already know that I keep it as up-to-date as I can. I actually keep a vigilante eye on both the simfile and brag board forums just a fyi.
just my opinion though, I can't speak at all for anyone else here because guaranteed 99% of the active player demographic here on ffr will agree that non-dump / non-difficult packs are fucking boring and a waste of fucking time. all in all though, I shouldn't really be caring about this stuff to begin with, idk why I even bothered posting in the first place.
sorry if I derailed your thread bboy. do you still live in toronto btw
Re: What are the best simfile packs released after 2010
skwids because those are pretty gay
i actually liked ffr seasonals, i think they are great for starters
hi19hi19 pack 3 & 4 were also pretty great
yolomanias are just fun if you like playing difficult stuff rather than creative files, smoc7&8 were also good, nb goes by the same tonic but i felt nb5 was more open to new things than ever
despite of all the buzz, i didn't enjoyed odi3 that much, i don't return to it too much these days
Re: What are the best simfile packs released after 2010
Yolomanias
Originally posted by hi19hi19
dumps abstractly represent the song with arrows
post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
Re: What are the best simfile packs released after 2010
Originally posted by Gundam-Dude
if you haven't already checked out my thread, here's a link to it (also in my forum signature)
wow no one is even remotely grateful that I compiled 5 ffr season packs in a row, not to mention all the other packs I've worked on. the point of the packs were to have certain files appeal to a wide variety of people—you're obviously not going to like every single file due to song choice, type of file, etc. because I purposely tried to take in all different kinds of files. that's precisely why my judging was fairly lax, because I wanted more opportunity for people to get files in, especially those that didn't normally step stuff or were too scared/reluctant to submit stuff. I was also trying to stray away from the previous elitism brought upon by the so-called chancellors or whatever the fuck you want to call them, because at that point every file had to follow a strict and formulated style of charting, leaning more towards being full on art bullshit files aka everyone tried to be kil or some shit.
I almost feel like we've taken a step backwards and have gone back down to the same path because nowadays the majority of pack releases are formulated around being stamina fragondorce dj shrapnel jump hand stream dump shit, save for the couple packs like Untitled SM Pack, Stepping Stones, ODI3, and others.
well in the end, I stopped doing the 4key "community" pack thing after realizing that no one was remotely grateful for the packs I was putting out. all wasted effort tbh
tl;dr waw no one plays my packs I'm being a whiny bitch ass *****
Whoa man I wasn't trying to degrade what you did. Just during that era step files weren't anything spectacular.
Re: What are the best simfile packs released after 2010
the biggest issue I've had with recent packs is that all of the charts are super formulaic; this is exactly why the charts that I release are experimental, use different genres of music, or both.
the charts that I gave decent scores to I've totally forgotten, and the charts that I do remember, I remember them as... jumpstream with one or two interesting sections.
I get that scoring is a huge part of stepmania now, but the element of fun doesn't come from the charts themselves anymore, it comes from getting a certain score on a certain jumpstream chart.
at least with the ffr seasons packs there are more interesting approaches to charting than fucking jumpstream ad nauseum. you had a ton of people making differing charts, a wide variety of different music, and there were actually people who had such a unique approach to charts that you would play one and go "hmm yep this is a rogdor/gd/choof/kommi file."
you guys ever play the mystery packs? the premise behind those was that people sent charts in, and the pack was released with all of the cdtitles removed. players then had to guess who charted what.
a mystery pack nowadays wouldn't work at all, everything would be a shot in the dark because the current meta has nothing to do with being fresh and interesting. it has to do with shitting out boring charts that appeal to the least common denominator.
feel free to complain about the ffr season packs, but realize and respect that the ffr season packs had style. all packs have now is scoring.
Re: What are the best simfile packs released after 2010
I have to agree with the above sentiment. I find that files I step that take different than normal approaches are rarely played, at least by evidence of the scores people post. I find awkward, unusual, or a rhythmically-varied songs more fun to play, as there's greater room for improvement, while straightforward files seem to be more about how well one can shave off greats or perfects on already well-scored files. To me I find that stale and I can't fathom myself being entertained endlessly by that approach - even with rates. I do wish people would be more accepting of other types of charts and prove that fact by posting more scores on such songs.
Re: What are the best simfile packs released after 2010
I prefer rhythmically interesting files that aren't just jumpstream the whole time, absolutely. Is the skill level really so high that people only find that interesting? Idk, what is the meta, and who decides it?
Choof and bmah people seem to be saying that it's if people post scores of your stuff, but what if your file was relatively easy and getting a great score on it doesn't really show off much? I don't think that means people didn't play it, or didn't enjoy it, just that they didn't feel the need to show off to the world that they did well on the chart.
post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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