Old 04-18-2016, 09:49 AM   #1
Xiz
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Default Re: TWG 150: Undertale Postgame

Also, wolves were slightly nerfed to balance the game.

Because there was no medic and two neutral power roles, the wolves could not kill and block the same person in the night.
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Old 04-20-2016, 01:59 PM   #2
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Default Re: TWG 150: Undertale Postgame

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Originally Posted by Xiz View Post
Also, wolves were slightly nerfed to balance the game.

Because there was no medic and two neutral power roles, the wolves could not kill and block the same person in the night.
I think its a much better idea to just balance the game, but keep the exact setup a secret, rather than force rules like these onto wolves.

I have to admit that were I a wolf, and I was told this after Alphys claimed, I would interpret this as meaning "There's not a medic in the game, and I feel like I made the wolfteam kind of strong, so I'm going to try and weaken you guys"

I really like the concept of anon games, but I feel like its just much better to use a mystery setup that is balanced.

Gunsmiths with unlimited guns in a setup with cardflipping on is like... if power roles were Pokemon, and they were based on their strengths, this variant of Gunsmith would be Mega Groudon.

My point is, its hilariously overpowered.

Oracle is a brainless role, which is my problem with it. Its far too mechanical, and it punishes the wolves for finding power roles.

Bomb does the same thing; it punishes wolves for finding power roles.

At the very least, in the future, I think the gunsmith should be limited in # of guns they can give out. Two or more (if there's a lot of people playing) should be a good amount, in my opinion.

As it is, the gunsmith is a Omega-Role on steroids that fists each of the wolves by merely existing.

Its essentially a weaker oracle (because the person that dies by the gun is publicly revealed) and a vigilante that doubles the number of lynches that town has at its disposal.

Even if the gun is used to shoot a town member, that person was likely a consensus target in the thread, which means that the person shooting the gun is not likely to be scumread for their action, and the person they shoot was likely going to be lynched later in the game in the first place. With a gunsmith, every day, even if the gun is given to a wolf, its beneficial to town because the wolf can essentially be forced into shooting a partner.

Limiting the number of guns the gunsmith can give out is the best idea, I think, because while the gunsmith is still really strong, it doesn't have the ever-present threat that it normally does.

Oracle and bomb kind of just have to go, in my opinion. Bomb moreso than oracle, because the concept of the bomb is just kind of counter intuitive to the way the game ought to be played. Any role that, in order for the wolves to properly deal with, has to be roleblocked the night that they are killed is a bit too strong, in my opinion.
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