[SM5.1.-3 / SM5.0.12] spawncamping-wallhack
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Re: [SM5][WIP] spawncamping-wallhack
I was talking specifically about the "Hidden" lanecovers. (the one that covers the area around the receptors)
I do know a decent number of players do use the "Sudden" lanecovers since you can change the time between the note showing up and hitting the receptors in a way similar to setting speedmods.
Anyways, it's been added anyway. o/-
(now to count the number of people that actually end up using them)Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
thanks dude. this is actually a pretty big deal to me because i had problems with the functionality of the "hidden" mod but i grew dependent on it. this should be a much better alternative. now to see if i can push beyond 340 stremz.I was talking specifically about the "Hidden" lanecovers. (the one that covers the area around the receptors)
I do know a decent number of players do use the "Sudden" lanecovers since you can change the time between the note showing up and hitting the receptors in a way similar to setting speedmods.
Anyways, it's been added anyway. o/-
(now to count the number of people that actually end up using them)Comment
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Re: [SM5][WIP] spawncamping-wallhack
some minor update again-
Bugfixes for the judgment bar not updating when it's supposed to for Player 2.
Also avatar-related preferences have been moved to its own file. (instead of keeping it with themeConfig.lua)
If the above change somehow causes problems, delete "themeConfig.lua" inside
"appdata/Roaming/StepMania5/Save/spawncamping-wallhack_settings" folder
It will reset theme-bound settings such as scoretypes, and bg related settings but any profile-bound settings such as lanecovers will remain unaffected.Last edited by ca25nada; 05-27-2015, 12:53 AM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
I reaaaally like this theme. Keep up the good work!
I'm pretty dumb when it comes to stepmania stuff, though. And I apologize if this isn't the right place to ask, but is there a way to remove the combo "bounce" thing whenever you hit a note (it kinda zooms in and turns clockwise a bit, which is super distracting to me)? I was able to make it so that the judgment doesn't bounce, but I couldn't find the combo lines. I've tried looking for solutions, but I couldn't find any ;\Comment
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Re: [SM5][WIP] spawncamping-wallhack
all the combo stuff is under
Graphics\Player combo\default.lua
the lines under ComboCommand=function(self, param)
are the commands being executed whenever there's a combo,
and lines under TwentyFiveMilestoneCommand=function(self,parent)
are the stuff being executed every 25 combo milestones
for what you want to do, try commenting out the lines
Pulse( c.Number, param );
PulseLabel( c.Label, param );
inside ComboCommand=function(self, param) at line 93/94Last edited by ca25nada; 05-30-2015, 04:26 PM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
Looking over the features of this theme, I notice a remarkable similarity between the feature set here and the feature set of the most recent CyberiaStyle themes e.g. Hid+/Sud+ and the target score graph which were introduced in CS8, avatars and the row of coloured judgement boxes (not sure what it's called) in CSLA. I suspect that quite a bit of this comes from drawing from the same well (read: Beatmania).
Actually, the thing I'm most interested in that this has that CyberiaStyle doesn't is the error bar during gameplay. I'm waiting for SM 5.0.9 before updating, so I won't be trying the theme for a while, but you can be sure that once that's out I'll be grabbing this immediately.Comment
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Re: [SM5][WIP] spawncamping-wallhack
I haven't tried out the new cs theme recently, but most (if not all) of the features I add in to the theme are pre-existing features from other rhythm games I play. (and liked enough to re-implement them.)Looking over the features of this theme, I notice a remarkable similarity between the feature set here and the feature set of the most recent CyberiaStyle themes e.g. Hid+/Sud+ and the target score graph which were introduced in CS8, avatars and the row of coloured judgement boxes (not sure what it's called) in CSLA. I suspect that quite a bit of this comes from drawing from the same well (read: Beatmania).
So far, most of them are from various bemani games, LR2 and osu.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
Some stuff that might be added in a few days:
(Scoreboard will now filter out scores that doesn't have the same rate-mod as the currently set rate.)
mockup for the score tab
Pretty much the same thing I did for ultralight, but the scores can be filtered for different rate mods used.... or at least that's what I'm intending to do.

As for currently pushed bug fixes, scoretracking will no longer track scores while the player is on autoplay. (autoplay cpu will still work.)Last edited by ca25nada; 06-10-2015, 07:24 PM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
A rather limited number of them.
Avatars act as a button to bring up the overlay for changing avatars, the individual scores on the scoreboard in eval acts as a button to toggle views, but that's it for now.
(Also mouse functions only work on windows apparently)Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5][WIP] spawncamping-wallhack
Several somewhat-significant changes to the theme now.
Global:
- Slightly lighter red color for hard difficulty as it was hard to see against a dark background.
ScreenSelectMusic:
- Tabs no longer toggle when <Select> is pressed. Instead, pressing keys 1~5 on the keyboard will select the corresponding tab (when available).
- Pressing <EffectUp>+<EffectDown> will no longer bring up the overlay for switching avatars. Pressing <Select> twice in a row will bring up the overlay now. (Otherwise, everything works the same way as before for avatars.)
- The Scores tab has been added and enabled.
The screen will display general eval stats for the selected score.
The user also can sift through all the saved scores sorted by the rate mod that has been used.
Pressing <EffectUp> or <EffectDown> will scroll through the saved score for the selected rate.
Pressing <EffectUp> or <EffectDown> while holding <Select> will scroll through the available rate mods.
(AKA: same stuff i did for ultralight edit but sortable by rates, and sorts properly based on the scoretype being used.)
ScreenEvaluation:
- The Scoreboard scores now uses the theme's scoretype preferences instead of being fixed to percentage scoring.
- The Scoreboard now only displays scores that matches the current rate mod being used.
- The Scoreboard now sorts the scores properly based on the scoretype being used.

NOTE: By default, StepMania will only save up to 3 personal scores to your profile (and lower ranked scores will be removed when the limit is exceeded). To change this, go to "Arcade Options" and change "Max Player Scores" to a higher value.Last edited by ca25nada; 06-28-2015, 01:42 AM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
So I changed a couple of options after song select (added the scoring graph and the error bar) and got this:

And when the song started the whole UI except for the arrows and background disappeared lolLast edited by Kraezymann; 06-17-2015, 10:55 PM.Comment
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Hmm I'll look into it now.
(I'll edit this post afterwards)
EDIT: Check whether if your ghostscore is enabled in the player options. The graph inherits settings from that and turning it off caused things to blow up.
I'll push the fixes in a few minutes.
EDIT2: Fix has been pushed. Just download it off of github again o/...
The graph will now inherit the scoretype set by the theme if the ghostscore settings are set as off.
(And finally, thanks for reporting..!)Last edited by ca25nada; 06-18-2015, 12:54 AM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment








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