Skill Rating & Leaderboards Discussion [Updated Oct 16]

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  • TheSaxRunner05
    The Doctor
    • Apr 2006
    • 6144

    #181
    Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

    Originally posted by PrawnSkunk
    What is Skill Rating?

    Skill Rating is a new skill-based ranking system that assigns a rating to each player based on their performance on public songs. The following graph describes the relationship between the number of goods in a score and how well the difficulty of the song represents your skill:



    This formula was created using data accumulated by the Official Tournament division placement team. Using this information, each qualifying score with less than 28 goods can be changed into a AAA-equivalent score, giving you the difficulty of the song on which you have essentially played with 0 goods. This difficulty is multiplied by one hundred to yield your rating.
    I think this curve falls off too steeply to accurately gauge a player's skill.

    A) Why have it decrease all the way to 0? Why not cut it off at 75% at the 28g mark? Someone could get 28g on RATO and it be beaten out by a Free Space AAA.

    Then again, someone could get 20g on RATO and have it beaten out by an 80 AAA

    B) The curve simply drops off too steeply, adding 1 point of difficulty adds more than 1g to your score. This will underrate players who don't whore for AAA's and overrate players than do.

    Ex. 16-18g on an 80 is about equal with a 64 AAA - just no way in hell those are in the same ballpark.

    For instance in my own, I would consider the more difficult song here the better score -

    #7 63 None Would Escape 6,243 1372 0 0 0 2 59
    #8 67 Oops 6,237 1394 5 0 0 4 13

    Adding 4 points of diffuculty should theoretically add more than 5-0-0-2 to your score on any given song.

    C) This system overrates a player's strengths and completely neglects weaknesses. Then again, everyone has strengths and weaknesses. However this system really shows how good someone is at their strengths, and not a measure of all around skill. For example, my jumpstreaming ability is just plain bad compared to my scores on non-JS charts in the FMO range.

    D) Suggestions - Fix the difficulties on many errant charts, especially in the lower range. The D2-D3 range is very off because of just a few charts (please fix party4u now that you can record a score without a background). Also because of this new skill system, I think there should be a mixed consideration for difficulty to AAA and Difficulty to SDG. I know OWA currently has spoken against this, but if our skill ratings are going to show this balance, why wouldn't the song difficulties to some extent? ABCDeath is a perfect example, and if it's showing up on many, multiple players top 4 songs, it's clearly overrated.

    I like the system, but it can certainly use some tweaking. It doesn't need a major slope change as the difficulty/PA drops, but it needs to be propped up some at least.


    Comment

    • TheSaxRunner05
      The Doctor
      • Apr 2006
      • 6144

      #182
      Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

      My Paint skills are lacking, but you get the idea

      Last edited by TheSaxRunner05; 03-11-2015, 09:24 PM.


      Comment

      • FF_rules
        FF Veteran
        • May 2006
        • 668

        #183
        Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

        Originally posted by Red Blaster
        And yet you're still somehow D2 in tournaments.
        Get outta here.
        I still haven't AAA'd a song in D40, let alone D50. We can be D2 rivals 4lyfe (I have a problem with consistency; but I can generally play in Division 3 I suppose)

        Also my skill rating is getting dangerously close to D4 atm according to just P4u and ABCDE lol.

        Comment

        • mrpreggers
          D7 Elite Keymasher
          • Feb 2011
          • 3395

          #184
          Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

          WHY DON'T TOKENS CONTRIBUTE TO LEADERBOARD RANKING FUCK YOU !!!! ok

          Comment

          • popsicle_3000
            Legendary Noob
            FFR Simfile Author
            • Sep 2005
            • 4641

            #185
            Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

            mfw my #5 rank is my 7-0-0-1 on dead & direct I got when i was high d3/low d4
            skeletor as my #1 FTW

            how does the ranking work for same lvl songs? ex i've AAA'd UC, fast asleep and eternal drain, all 67, yet ordered as UC > fast asleep > eternal drain.

            edit oops i noticed same rating on all 4 of those

            Originally posted by rushyrulz
            Suggestions:
            Add skill points section on results screen in R^3 for every score.
            Upon searching, display a player's rank within their division as well to assist with tournament placements.
            +1


            Originally posted by ThunderFlip


            ...

            Kappa
            except you fail to recognize that you didn't actually play any song between your two rank changes. thus meaning it was either people passed you, or (more likely) the formula was tweaked.
            Last edited by popsicle_3000; 03-12-2015, 07:07 PM.

            Originally posted by One Winged Angel
            39,000 popsicles pro bg blue note arrow slayer whoa damn..
            Originally posted by Xx{Midnight}xX
            one way to stream them all
            Originally posted by Xiz
            Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

            But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
            Originally posted by thesunfan
            replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
            Originally posted by reuben_tate
            Title: Popsicle Three

            Thousand the farthest
            He's gone in an official
            Whoop hip hip hooray!
            Originally posted by U.N. Owen
            kjwkjw: "oh my god, Tosh. Post that in the thread."

            @popsicle_3000:
            Danger incoming
            The popsicles are melting
            Three thousand of them
            Originally posted by Wayward Vagabond
            you got to ease the topic into some conversation and let it go from there

            dynam0: man friend that was an intense sm session right?
            friend: haha yeah you really nailed those patterns
            dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
            friend: hey bro can i tell you something
            dynam0 yeah man whats up?
            friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
            dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
            friend: thanks man
            dynam0: no problem man
            Originally posted by One Winged Angel
            pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
            Originally posted by Xiz
            Well, Popsicle won every award this year so it was canceled.

            Comment

            • icontrolyourworld
              Enjoy life!
              FFR Simfile Author
              • Oct 2007
              • 4196

              #186
              Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

              I suggest a readjustment to some of the divisional cutoffs for skill ratings.
              Right now it looks like it's set at
              8650 for d7
              7600 for d6
              6450 for d5
              5550 for d4
              4650 for d3
              2300 for d2
              0001 for d1

              I think D1-D3 is awkwardly grouped right now. You have to AAA or better level 23 to get to D2, and 47 or better to get to D3. I might be a bit out of the loop on the lower divisions actual skill but maybe something a bit more linear leading up to D4 would be nice. I suggest the cutoffs at:

              8650 for d7
              7600 for d6
              6450 for d5
              5550 for d4
              3700 for d3
              1800 for d2
              0001 for d1

              what do you guys think?
              Last edited by icontrolyourworld; 03-18-2015, 06:21 PM.

              Comment

              • PrawnSkunk
                Administrator
                FFR Simfile Author
                FFR Administrator
                • Dec 2007
                • 3907

                #187
                Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

                Did a small alternate account purge today. 2 D6 alts, 13 D5 alts.

                Originally posted by icontrolyourworld
                I suggest a readjustment to some of the divisional cutoffs for skill ratings.
                Right now it looks like it's set at
                8650 for d7
                7600 for d6
                6450 for d5
                5550 for d4
                4650 for d3
                2300 for d2
                0001 for d1

                I think D1-D3 is awkwardly grouped right now. You have to AAA or better level 23 to get to D2, and 47 or better to get to D3. I might be a bit out of the loop on the lower divisions actual skill but maybe something a bit more linear leading up to D4 would be nice. I suggest the cutoffs at:

                8650 for d7
                7600 for d6
                6450 for d5
                5550 for d4
                3700 for d3
                1800 for d2
                0001 for d1

                what do you guys think?
                Thank you for your suggestion! I agree that an average AAA-equivalency of Difficulty-23 across four songs is too steep for D2. I will lower the cutoff for Division 2 tonight. However, I feel an average AAA-equivalency of Difficulty-37 is far too low for Division 3. As a general rule of thumb, a player should be able to meet two of the following criteria to qualify for that division:

                Division 3
                46 AAA
                47 Flag
                53 SDG
                58 10-14g
                60 15-19g

                Division 2
                23 AAA
                24 Flag
                29 SDG
                34 10-14g
                36 15-19g
                Last edited by PrawnSkunk; 03-19-2015, 01:36 PM.

                Comment

                • PhantomPuppy
                  Washed and Irrelevant D7
                  • May 2012
                  • 1808

                  #188
                  Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

                  hmmm, thats actually pretty smart. it did seem like the d2 range was way too large how it was before, with some being barely able to keep up with the songs with their 15-20 AAA's and others AAA'ing all the way up to like, 45 lol. nice fix guys

                  edit: on another note, its scary how close im getting to being last place in d5 xD everyone is improving and im here staying stagnant atm.
                  Last edited by PhantomPuppy; 03-19-2015, 02:59 PM.

                  10th OT (D3): 13th
                  11th OT (D6): 11th
                  12th OT (D6): 6th
                  13th OT (D7): 31st
                  14th OT (D7): 25th
                  15th OT (D7): LAST PLACE LOL
                  16th OT (D7): LAST PLACE LOL


                  Originally posted by Funnygurl555
                  you know what they say

                  under all the rust is really shiny...……… metal

                  Comment

                  • mrpreggers
                    D7 Elite Keymasher
                    • Feb 2011
                    • 3395

                    #189
                    Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

                    tokens need to count for rank ok look at the 88s there are 5 public ones and 7 tokens alright and look at the public ones like music (for kirby) and xanthystrauma OK i'm at the point where i have to play these files to improve where's my motivation : - (

                    Comment

                    • _Zenith_
                      Accuracy Player
                      • Mar 2011
                      • 4629

                      #190
                      Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

                      So it has just dawned on me about something. The new leaderboard system makes it slightly easier to sandbag in divisions.

                      Case in point: I have several low D7 scores; some that could easily be in my top 4 and bump me up to around that area. Specifically my 5-0-1-1 You Time score, had I not missed, it would be in my top 4. I want to say same to my 11-0-1-3 but probably top 10 rather than top 4.

                      Players who intentionally miss or boo on purposely such as players like aarrgghh are easily capable of sandbagging when people use the new skill rating system to place people (This would never be the problem in the OT but it's slightly a problem in the current user tournaments).

                      I know that a change to this would require raw scoring instead of combo scoring which lolwon'thappenforayear because of obvious asinine coding involved into combo scoring and I already know staff is somewhat working on unravelling that code.

                      Any thoughts?





                      Comment

                      • Deidara837
                        For a New Beginning
                        FFR Simfile Author
                        • Jun 2008
                        • 1751

                        #191
                        Re: Skill Rating & Leaderboards Discussion [Updated Feb 17]

                        lol aarrgghh

                        _9th OT: D2 - 13th Place
                        10th OT: D5 - 45th Place
                        11th OT: D6 - 12th Place

                        EMG Rivalry | EMG Spreadsheet

                        Comment

                        • PrawnSkunk
                          Administrator
                          FFR Simfile Author
                          FFR Administrator
                          • Dec 2007
                          • 3907

                          #192
                          Re: Skill Rating & Leaderboards Discussion [Updated Apr 3]

                          Another leaderboard update for you all~

                          Skill Rating now includes token songs! One Winged Angel has moved any token songs containing zero framers, gimmicks, or short (< 30 note) intense difficulty spikes to Difficulty-0. The following token songs will not affect skill rating: Crowdpleaser, OMGWTFT0k3N, party 4u "holy nite mix", The Wises Were Wrong, and PWND!.
                          Last edited by PrawnSkunk; 04-3-2015, 10:04 PM.

                          Comment

                          • PhantomPuppy
                            Washed and Irrelevant D7
                            • May 2012
                            • 1808

                            #193
                            Re: Skill Rating &amp; Leaderboards Discussion [Updated Apr 3]

                            oooh, tokens affect rank? i might actually try to unlock some now lol

                            10th OT (D3): 13th
                            11th OT (D6): 11th
                            12th OT (D6): 6th
                            13th OT (D7): 31st
                            14th OT (D7): 25th
                            15th OT (D7): LAST PLACE LOL
                            16th OT (D7): LAST PLACE LOL


                            Originally posted by Funnygurl555
                            you know what they say

                            under all the rust is really shiny...……… metal

                            Comment

                            • FF_rules
                              FF Veteran
                              • May 2006
                              • 668

                              #194
                              Re: Skill Rating &amp; Leaderboards Discussion [Updated Apr 3]

                              Originally posted by PrawnSkunk
                              Crowdpleaser, OMGWTFT0k3N, party 4u "holy nite mix", The Wises Were Wrong, and PWND!.
                              #1 63 party 4u "holy nite mix" v2 5,622 657 9 0 0 2 60

                              what about v2?

                              Originally posted by PrawnSkunk
                              Division 3
                              46 AAA
                              47 Flag
                              53 SDG
                              58 10-14g
                              60 15-19g
                              Wasn't D3 supposed to AAA a D50 as a minimum? filling just 2 of the criteria is also pretty vague; 10-14 on D58 and 15-19 on D60 for example (These type of songs have varying range of difficulty; Party 4u v2 has 10 seconds of "d60~ difficulty" and the rest falls very short). What i'm trying to say is Song length isn't factored in at all.

                              Note the difficulty system was designed to rate a song's AAA difficulty. Using that number to determine it's "~20g margin of error" is overlooking this key issue.

                              -I'm just putting in my many cents into this issue. Also according to this system I should be nearing Division 4 but I can't even play certain D50 songs and get a SDG. (Sandbagging? Maybe; but my top scores are just easy songs and stuff with inflated difficulty because of jacks).

                              ----

                              Edit3: Also; I feel there has always been a gap between D2 and D3. As I've skated in between these two divisions and I feel the introduction of D2 and D2.5 in the double tourney was a step in the right direction. There are players who can get up to high D30s~ with a AAA and there are players who can get to D50 with SDG in the Division2 description atm; this is a huge gap of skill. We could probably do with expanding the amount of divisions + altering the formula for weighted scores on top 4 (or more).
                              -weighted score suggestion: Change the formula for how scores are weighed; the 4th highest shouldn't be worth a fraction of your highest, it should drag your overall score down a little harder. Possibly add more than just top 4; this should change how the system rates scores from people who can score high in a few outliers vs very consistent players. Alternatively; add a system to diversify difficulty of each song by labeling them as part of a play style.
                              (Streams)
                              (Jacks)
                              (Jumps/Hands)
                              (Rhythm) -mini streams with pauses, 123 break 123 break, etc
                              (Free Style) -a very diverse song with all of the possible patterns while maintaining difficulty throughout.
                              The system will categorize songs by scoring each difficulty as 2 different sets (The standard difficulty and each of the 5 difficulties it scores in the categories stated earlier.) Let's say a song is all jacks/jumps and sparse streams (hellbeat); when someone scores 5,000 points on it, they'll fill the category of Jacks/Jump with 5000 point score ~This process continues for songs that are stream heavy (AAA for example) and such until we have a diversified list of at least 10 songs that all fill different categories as their highest scores. Scores will be weighted evenly between their #1song in each category and can be viewed by everyone (Let's say a player has almost all of their scores in Streams and a big gap compared to anything with just jumps or jacks; this can be easier to distinguish what needs work -for the player- too).
                              Last edited by FF_rules; 04-4-2015, 01:34 AM.

                              Comment

                              • _Zenith_
                                Accuracy Player
                                • Mar 2011
                                • 4629

                                #195
                                Re: Skill Rating &amp; Leaderboards Discussion [Updated Apr 3]

                                Originally posted by FF_rules
                                #1 63 party 4u "holy nite mix" v2 5,622 657 9 0 0 2 60

                                what about v2?
                                iirc v2 doesn't contain 0 framers.

                                The token songs he is talking about either contain 0 framers, intensely fast trill sections (CP in particular), and songs that even the best players have a 1/100 chance of actually getting a decent score.





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