A Viable 10-key Stepmania Setup

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  • Jousway
    FFR Player
    • Jun 2009
    • 867

    #31
    Re: A Viable 10-key Stepmania Setup

    Originally posted by EtienneSM
    Having trouble finding it online :c
    they stopped making them so ya they are hard to get now, just get a cheap mini midi keyboard and some midi to usb unless it has it included cuz its prob a load cheaper than getting a fucking keyboard just to play sm hahaha
    Its not a bug its a FEATURE!



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    • BilliumMoto
      FFR Player
      • Jul 2013
      • 99

      #32
      Re: A Viable 10-key Stepmania Setup

      Originally posted by Wafles
      So would it trigger at 1 velocity then? Both of my midi controllers register 1 velocity if you breathe on them wrong
      no, it lets you trigger a keytap upon a midi note no matter what the velocity is

      in other words, you can trigger a keytap at midi note xx with velocity *

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      • Jousway
        FFR Player
        • Jun 2009
        • 867

        #33
        Re: A Viable 10-key Stepmania Setup

        Originally posted by BilliumMoto
        "Bome's Midi Translator Classic" lets you map midi to keytaps without respect to velocity
        got a midi controller myself so I tought lets try this shit out, the issue with this program is that its just emulating the keys and not using any direct input so it wont use they keys in stepmania because stepmania uses directx
        Its not a bug its a FEATURE!



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