BriDynN: TWG's Community Initiative Project

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  • Brilliant Dynamite Neon
    nobody fiffers anymore.
    FFR Simfile Author
    • Dec 2006
    • 2440

    #31
    Re: BriDynN: TWG's Community Initiative Project

    Okay, so looking at all the suggestions, here's how I think the new Host Signups are going to go down.

    OPENING OF THREAD
    This is where the host of the previous game will start the thread, and post a specific time when they're going to kick off the signups. At this stage, people declare Intent to Vote in the thread.

    PROPOSAL STAGE: Proposal of Games
    This is where people put their games up for the vote as usual, nothing much changed here.

    VOTING STAGE: Voting for Games
    In the voting stage, everyone who declared ITV during the opening stage votes on whichever game they would like to play in. Host counts votes as normal, but only people who declared ITV will be included, so in this way it's like counting votes during a game. We can even have "insta-host" at a majority of all votes as well; at your discretion of course.

    Alternatively, we can skip the registration in Opening Stage and just have a deadline for voting, counting anybody who votes (this also means that the previous host can skip the Opening stuff and post the Signups Thread whenever he feels postgame discussion is flagging). Of course, this would make it unfair to have an instant win condition, as there's no way of telling what an actual majority will be.

    DISCUSSION STAGE: Learning About the Setup
    In this stage, all players can now look at the selected game critically and ask any questions, raise any concerns about balance, etc
    . and the host can perform minor tweaks as he or she sees fit. However, there should not be huge changes or things that break the spirit of the game that's trying to be hosted. People shouldn't vote one thing

    Xiz has a great idea; if there does arise such a situation where legitimate concerns in the winning game cannot be acceptably addressed and there is a failure to launch, we can take the runner-up game and go from there.

    ------

    The thing about this approach is that it doesn't support general review of game setups. While I'll give you the fact that it's not necessarily what people want, and it is more efficient to focus on the games that is actually going to be played, if we go with something like this, I think resurrecting the Game Workshop would indeed be necessary, so people aren't stuck never getting feedback for their games and can make them as presentable as possible for proposal.

    I think this is the soundest "workflow" for the process though. Still debating how long these stages should be. This is definitely as refined as it needs to be.

    ---------------------------------

    OTHER THINGS:

    @Manti: I have a rough outline of a good Beginner's Guide and the topics it will cover, and I will get in contact with you ASAP to discuss it.

    History thread stuff is underway and doesn't really affect things too much.

    Everything else I think would best be considered later. I will still write something for them though.
    ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

    Thanks for the memories, folks. u da bes

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #32
      Re: BriDynN: TWG's Community Initiative Project

      hey all! we should renovate the host signups process soon.

      Comment

      • Xiz
        TWG Chaos
        FFR Simfile Author
        • Feb 2012
        • 3399

        #33
        Re: BriDynN: TWG's Community Initiative Project

        Yup. We just reverted back to our old method, no thanks to me

        Comment

        • cedolad
          moonchild~
          FFR Simfile Author
          • Jan 2007
          • 6879

          #34
          Re: BriDynN: TWG's Community Initiative Project

          Originally posted by dAnceguy117
          hey all! we should renovate the host signups process soon.
          Can we get a queue system going?

          Comment

          • Guest15937
            One-handed elite
            • May 2008
            • 1464

            #35
            Re: BriDynN: TWG's Community Initiative Project

            Well the thing with queue systems is, there was one on another site I used to play on, and it was queued up with a wait time of like 3 years, and most of the time, once someone's game finally got up, the person had long since left the site...

            We'd need a sort of activity check.
            The renegade has betrayed me.

            Comment

            • thesunfan
              Role Tide
              Sectional Moderator
              • May 2011
              • 10859

              #36
              Re: BriDynN: TWG's Community Initiative Project

              I dislike the idea of a queue because people's tastes will waver between games. Mine do at least; I'm the kid that wants to try all the different flavors of ice-cream, I can't be happy with just strawberry or whatever. Also, its a pretty big bonerkill to have to wait possibly weeks or months to host a game.
              Originally posted by Vendetta21
              Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
              Originally posted by XelNya
              I'd suck a dick in a dark, dark alley.
              Originally posted by star-crossed
              (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

              Comment

              • HansSky
                FFR Player
                • Oct 2003
                • 1925

                #37
                Re: BriDynN: TWG's Community Initiative Project

                I'd be willing to take on the project of putting together a detailed history of FFR(and ffya) TWGs IF I can get one or two to volunteers to help me(100+ games is a lot). Right now the history thread is incomplete but I would like to go all the way back to include a number of statistics: (inspired by devonin's annoying post in the chit chat thread)

                -Total number of wolf/human wins
                -Total number of wins for individual players
                -Total number of games played for individuals
                -Total number of votes for individuals as human and wolf
                -Average day game ends on with wolf/human victory

                I would also include other interesting history(the council...) and take note of when it happened. This is a lot of information which is why I would like some help. I'll still probably do it anyway even if nobody wants to take this on with me. If there is anything else(statistics) people are interested in looking for let me know.
                hi

                Comment

                • DarkManticoreX2
                  TWG Overlord
                  • Apr 2005
                  • 7355

                  #38
                  Re: BriDynN: TWG's Community Initiative Project

                  Just an FYI, BDN and sunfan have been doing this for a while now, I think they're pretty close to done on the whole history part.

                  I know only 30 games are currently posted, but I'm pretty sure they have a lot more done "behind the scenes"

                  Also V started doing FFya's, but I don't know how far he got.
                  AAA's = 800

                  Originally posted by V
                  Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                  Comment

                  • HansSky
                    FFR Player
                    • Oct 2003
                    • 1925

                    #39
                    Re: BriDynN: TWG's Community Initiative Project

                    Just saw that. Usually don't read before opening my mouth. Depending on where they are I'd still like to help.
                    hi

                    Comment

                    • DarkManticoreX2
                      TWG Overlord
                      • Apr 2005
                      • 7355

                      #40
                      Re: BriDynN: TWG's Community Initiative Project

                      Shoot BDN and Sunfan PMs. I'm sure they'd be more then happy for the help.
                      AAA's = 800

                      Originally posted by V
                      Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                      Comment

                      • Brilliant Dynamite Neon
                        nobody fiffers anymore.
                        FFR Simfile Author
                        • Dec 2006
                        • 2440

                        #41
                        Re: BriDynN: TWG's Community Initiative Project

                        Sorry for abandoning this.

                        Yes, I think the host signups change needs to be officiated, but on the other hand I think it was doing just fine when it was one stage to propose games, and one stage with a public plurality vote which ended at a deadline.
                        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                        Thanks for the memories, folks. u da bes

                        Comment

                        • Brilliant Dynamite Neon
                          nobody fiffers anymore.
                          FFR Simfile Author
                          • Dec 2006
                          • 2440

                          #42
                          Re: BriDynN: TWG's Community Initiative Project

                          Also, with the histories, all the main game records are finished, I just have to hand-edit all the formatting and correct errors to post them. The mainline games are finished, it's just the jTWGs that are missing now. Maybe having some records would be nice (LLF does this nicely)
                          ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                          Thanks for the memories, folks. u da bes

                          Comment

                          • thesunfan
                            Role Tide
                            Sectional Moderator
                            • May 2011
                            • 10859

                            #43
                            Re: BriDynN: TWG's Community Initiative Project

                            BDN, I have the jTWG's updated, there were only like 10 or so that needed to be done. They also need to be reformatted, but I can put 'em in the dropbox if you want.
                            Originally posted by Vendetta21
                            Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                            Originally posted by XelNya
                            I'd suck a dick in a dark, dark alley.
                            Originally posted by star-crossed
                            (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                            Comment

                            • dAnceguy117
                              new hand moves = dab
                              FFR Simfile Author
                              • Dec 2002
                              • 10097

                              #44
                              Re: BriDynN: TWG's Community Initiative Project

                              we have archive subforum now.

                              manti could you start moving old signup/game/postgame threads into archive?

                              Comment

                              • DarkManticoreX2
                                TWG Overlord
                                • Apr 2005
                                • 7355

                                #45
                                Re: BriDynN: TWG's Community Initiative Project

                                I don't really want to move everything over to the archive forum, We'd have nothing left here.

                                I'm thinking about moving the games over in order, I'm just worried it's going to break BDN's links in the History Thread.
                                AAA's = 800

                                Originally posted by V
                                Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                                Comment

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