Re: yo people Keybeat Online is still up
Although we gave you a million reasons why it was a bad idea. It wasn't just one idea though, it was a combination of things that drove most of the community to leave back to FFR.
don't blame all this on me lol
it's ultimately your game and everyone understood that, but any suggestions that the majority of people made would get "considered" and never really implemented. The main thing that got your staff all riled up was adding mines which nobody agreed with but again, it's totally your game but it was your own design team you were arguing with, not me. You also had a massive ego back then and though you would say you were open to suggestions, I quoted you saying "I'm the game designer what I say goes" and that's an unfortunate stance to have on a game. If you're not catering to your main crowd, people will evidently get upset.
counter-strike global offensive consults all kinds of professional gamers that play the game for changes, which they actually do. I don't see how that would be detrimental to KBO. I'm hopeful your game gets completed with a nice interface because it definitely has tons of potential, but you got to learn to accept criticism instead of lashing out at people who disagree with you.
Although we gave you a million reasons why it was a bad idea. It wasn't just one idea though, it was a combination of things that drove most of the community to leave back to FFR.
don't blame all this on me lol
it's ultimately your game and everyone understood that, but any suggestions that the majority of people made would get "considered" and never really implemented. The main thing that got your staff all riled up was adding mines which nobody agreed with but again, it's totally your game but it was your own design team you were arguing with, not me. You also had a massive ego back then and though you would say you were open to suggestions, I quoted you saying "I'm the game designer what I say goes" and that's an unfortunate stance to have on a game. If you're not catering to your main crowd, people will evidently get upset.
counter-strike global offensive consults all kinds of professional gamers that play the game for changes, which they actually do. I don't see how that would be detrimental to KBO. I'm hopeful your game gets completed with a nice interface because it definitely has tons of potential, but you got to learn to accept criticism instead of lashing out at people who disagree with you.



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