Stepping Stones of Stepmania (Submissions Open!)

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  • mi40
    FFR Simfile Author
    • Aug 2008
    • 3655

    #256
    Re: Stepping Stones of Stepmania (Submissions Open!)

    yeah i think it was in the spam folder or something, i didn't see it before
    also holy shit quartz quadrant!!!!

    updated and bmah's clumsy thoughts is now finalized

    Comment

    • Draco Centauros
      FFR Player
      • Apr 2012
      • 14

      #257
      Re: Stepping Stones of Stepmania (Submissions Open!)

      can I step hot chelle rae

      Comment

      • mi40
        FFR Simfile Author
        • Aug 2008
        • 3655

        #258
        Re: Stepping Stones of Stepmania (Submissions Open!)

        of course

        Comment

        • mi40
          FFR Simfile Author
          • Aug 2008
          • 3655

          #259
          Re: Stepping Stones of Stepmania (Submissions Open!)

          favorite daughter (emanresu13) - accept with mentioned fixes
          good song choice but there is lots of room for improvement
          first off in the heavy chart...
          - please step all the sounds, aka 16ths throughout the song that you didn't step, for example: at the intro up to the first cymbal, and instead of stepping parts like 4s ~ 5.5s as three jumps, just step them as normal 16ths notes and layer properly, using jumps only when needed (ex. cymbal sounds, at places like 4.498s, 5.417s, basically at the end of every 3 jumps that you have at the moment)
          - 13.233s could probably be a hand, also make sure to step all the sounds that come after
          - starting from around the 33s mark, please make to layer all the BANG BOOM cymbal sounds with proper jumps and maybe even hands, it'll fit the song very well
          also after the 33s mark you begin to step the 16ths from time to time but you then leave out some 8ths

          i think at the moment you were too afraid of the charts being too hard
          so i think what you should do keep BOTH charts at the moment and shift them down one difficulty, and create a new HEAVY chart (so you'll have light, standard (the old heavy), and a brand new heavy chart)

          you can even copy paste the current heavy chart into the new heavy chart, just make sure to step every sound you hear and layer properly because the cymbals and violin sounds really shouldn't go unstepped

          for the win v2 (thesilentlord) - fixes needed
          dont know why i didnt point this out before
          but for the first ten seconds you have jumps with holds but the only sounds that warrant jumps are ones like drum @ 10.533s and @ 12.584s, the rest should be just singe holds, this goes on til about 37.5seconds

          also i think the consistent repeated notes for around from 20.79s to 37s are really unnecessary - the file gets harder after this point so what's the point of stepping barely audible sounds?

          - 39s ~ 72s : i would like some pattern variation, esp near 53s ~ 55s (you could probably do something 2-note minijacks here), also for these 30 or so seconds i know you're trying to make the file get harder as it goes on but i think you should just layer all the sounds consistently (drums etc) since it kind of doesnt make sense to be hitting the drums latter 15 seconds of this part and not hitting it for the first 15 seconds

          - 73s ~ ending: rework all of the patterns, the jacks when combined with jump+holds are really unfriendly, also make all the holds shorter (dont make them end and make another start right after, give people some room) - also all throughout this part you have some ghost notes and you miss a lot of sounds, look over this part again and tone this down a lot more, make friendlier patterns (one handed trills and a minijack leading into a jump isnt friendly), i know i mentioned that having holds + notes on one hand is hard but so are unfriendly patterns, so i think you can HALVE the length of the holds in this section and because you've halved (you can even cut the holds EVEN MORE) - with this change not only can you open up your chart for MORE PATTERNS, you'll also be able to express the vocals through the holds (the point will get through), but this part seriously needs restepping, put the steps down on 1.0 rate and dont miss obvious sounds

          guren no yumiya (thesilentlord) - rejected
          i don't see much hope for this kind of song, it's basically the same short melody for like 80 seconds and the vocals are pretty annoying, there are good anime OPs/EDs out there but this isn't one, not to mention the song will pretty much be straight 8th notes with lackluster melodies, this isn't right for the pack!

          4.5 (0) - why man why
          you probably already know what i'm gonna say
          too hard and songs like this should be sent to mad packs instead nichijou is still cool

          Comment

          • Mollocephalus
            Custom User Title
            • Jul 2009
            • 2608

            #260
            Re: Stepping Stones of Stepmania (Submissions Open!)

            why arent u testing my file.............

            Comment

            • mi40
              FFR Simfile Author
              • Aug 2008
              • 3655

              #261
              Re: Stepping Stones of Stepmania (Submissions Open!)

              2godly4me.............. ...










              freal doe i have sum frEEe tiem righte nowe (maibe tmrww alseo) so i finish ALLL-da revuewise)

              Comment

              • mi40
                FFR Simfile Author
                • Aug 2008
                • 3655

                #262
                Re: Stepping Stones of Stepmania (Submissions Open!)

                Originally posted by mi40
                favorite daughter (emanresu13) - accept with mentioned fixes
                good song choice but there is lots of room for improvement
                first off in the heavy chart...
                - please step all the sounds, aka 16ths throughout the song that you didn't step, for example: at the intro up to the first cymbal, and instead of stepping parts like 4s ~ 5.5s as three jumps, just step them as normal 16ths notes and layer properly, using jumps only when needed (ex. cymbal sounds, at places like 4.498s, 5.417s, basically at the end of every 3 jumps that you have at the moment)
                - 13.233s could probably be a hand, also make sure to step all the sounds that come after
                - starting from around the 33s mark, please make to layer all the BANG BOOM cymbal sounds with proper jumps and maybe even hands, it'll fit the song very well
                also after the 33s mark you begin to step the 16ths from time to time but you then leave out some 8ths

                i think at the moment you were too afraid of the charts being too hard
                so i think what you should do keep BOTH charts at the moment and shift them down one difficulty, and create a new HEAVY chart (so you'll have light, standard (the old heavy), and a brand new heavy chart)

                you can even copy paste the current heavy chart into the new heavy chart, just make sure to step every sound you hear and layer properly because the cymbals and violin sounds really shouldn't go unstepped

                for the win v2 (thesilentlord) - fixes needed
                dont know why i didnt point this out before
                but for the first ten seconds you have jumps with holds but the only sounds that warrant jumps are ones like drum @ 10.533s and @ 12.584s, the rest should be just singe holds, this goes on til about 37.5seconds

                also i think the consistent repeated notes for around from 20.79s to 37s are really unnecessary - the file gets harder after this point so what's the point of stepping barely audible sounds?

                - 39s ~ 72s : i would like some pattern variation, esp near 53s ~ 55s (you could probably do something 2-note minijacks here), also for these 30 or so seconds i know you're trying to make the file get harder as it goes on but i think you should just layer all the sounds consistently (drums etc) since it kind of doesnt make sense to be hitting the drums latter 15 seconds of this part and not hitting it for the first 15 seconds

                - 73s ~ ending: rework all of the patterns, the jacks when combined with jump+holds are really unfriendly, also make all the holds shorter (dont make them end and make another start right after, give people some room) - also all throughout this part you have some ghost notes and you miss a lot of sounds, look over this part again and tone this down a lot more, make friendlier patterns (one handed trills and a minijack leading into a jump isnt friendly), i know i mentioned that having holds + notes on one hand is hard but so are unfriendly patterns, so i think you can HALVE the length of the holds in this section and because you've halved (you can even cut the holds EVEN MORE) - with this change not only can you open up your chart for MORE PATTERNS, you'll also be able to express the vocals through the holds (the point will get through), but this part seriously needs restepping, put the steps down on 1.0 rate and dont miss obvious sounds

                guren no yumiya (thesilentlord) - rejected
                i don't see much hope for this kind of song, it's basically the same short melody for like 80 seconds and the vocals are pretty annoying, there are good anime OPs/EDs out there but this isn't one, not to mention the song will pretty much be straight 8th notes with lackluster melodies, this isn't right for the pack!

                4.5 (0) - why man why
                you probably already know what i'm gonna say
                too hard and songs like this should be sent to mad packs instead nichijou is still cool
                po pi po (0) - easy chart please
                send an easy chart please thanks

                screams of roki (roundbox) - accept w/ many fixes needed
                (light)
                - for the 2 measure breaks like the ones @ 19.8seconds~20.8 seconds, i think you should use holds
                - 34.8s~ 39s: the jacks are too much, i think if you used gallops like [34]2 or something it'd be a lot smoother & less of a difficulty spike
                (heavy)
                - 15s ~ 17s: you miss a lot of cool drumsounds here
                - 34.3s: step the drums here! they sound so cool
                - 34.8s~ 39s: the jacks are too much in heavy as well, maybe if you did something like [34][12] [12][34] [34][12] ... alternating patterns it might be a lot smoother
                - 49s ~ 65s: 3 note jacks are too much i think, think about changing to 3 note trills or a minijack+single note
                - 97s: the hold on right arrow with up down trills are too unfriendly, consider switching that to 1212 (left down left down) trills instead
                also in the emptier sections of the guitar solos from 70s ~ 94s consider stepping the drums as well since it feels too relaxed compared to the heavier 24th parts of the solos
                - 112s: you dont step the bursts like this one throughout the song but i think you should step them!

                (oni)
                - 41s ~ 48s: the handstream feels unwarranted (cant really hear what the hands go to)
                - 49s ~ 65s: the jacks leading into jacks are too much even for oni i think, and the 3-note jacks that are on left/right arrows are kinda hard imo

                CONCLUSION: i think you should move oni to edit since it's hard as hell (kinda too hard for the pack) and refine heavy as much as you can since the song is pretty slick, suggestions on heavy kinda apply to other difficulties too

                mirror mirror (latest revision) (rcalibergx) - maybe w/ fixes
                - first time looking at file, if you're going to do grace notes dont just put 192nds, i learned that the hard way, put them as 4th + 48th or something, 192nds are too unnoticable on stepmania (60fps)
                - you missed a note @ 54.916s
                - the 1234 1234 rolls @ 56.56s should be 24ths, not 16ths
                - another missed note @ 58.204s, these occur throughout file, fix them
                - 63s ~ 76s: you keep weaving in and out of 16ths and 8th jumps, dont do this, either dedicate to vocals + 8ths or step all the 16ths, in this case i think you should dedicate layering vocals and 8ths instead of stepping the 16ths, the faster/more exciting parts all have 16ths after this part anyways. - for parts like 63.136s ~ 64.779s just use holds and remove the 16ths, same with 66.423s ~ 67.862s, make sure to step the vocals here
                - 91s ~ 98s: you have some misrhythms here.. dont step this part on a low rate, step this on 1.0 rate - the notes you have put down are too faint to hear and dont follow the main beat (for example after the hand @ 91.081s you put 23143 in succession but in reality it should be 23[14][empty 16th space]3 and more.. restep this part
                - 99s: cut the song here please, song kind of drags on..

                melody circus (latest revision) (shenjoku) - accept w/ more fixes
                this song has a lot of potential, just gonna say this first
                (heavy)
                - you seem afraid to step things as jumps and also afraid to step certain sounds.. don't be afraid, i think you should deviate from the main melody (you step basically the main melody only) but this song has a swing feel to it so you should definitely weave in and out of the main melody in certain sections
                - for example, 18.606 ~ 19.3s you leave out a huge chunk of the music to nothingness, dont be afraid to step those sounds in heavy since this song is upbeat and energetic anyways
                - layer some jumps (not as often as oni) but still put jumps in the emptier sections of this chart
                - 131 ~ 140s: you miss a lot of cool sounds here (prob on purpose since you stepped them in oni), but you should still step these because otherwise the chart feels too empty (even as heavy)
                you could alternatively put this as the LIGHT chart and layer the current HEAVY chart to be a bit harder with at least SOME jumps and a bit more layering with added instruments that you didn't step.. kind of like a crossover between current ONI / HEAVY chart (except current heavy will become new LIGHT chart)
                - fade the song out @ 140s, 2 minutes is good enough and the song repeats for a good minute after this anyways
                (oni)
                - pretty nice as is.. but i wish you found some places to place minijacks.. 55s ~ 64s seems like a fantastic candidate for some minijacks (along with sounds that you didnt step, the ones before the jumpholds)

                hajimari no resolution (xelnya) - accept w/ fixes
                song is kinda like guren no yumiya (jpop, op, ed anime song) BUT this song has merit since you have some nice guitar
                - the jumpjacks that have hands before or after them are a definite nono, but otherwise heavy chart is fine
                - the standard chart should definitely focus more on the instruments, and let go of the vocals for the exciting drums, what i mean by this is swap out parts that step vocal only to step the fun drum sounds (could make for fun minijacks here and there, same case with guitar (ex. 21.9s ~ 31.377s, the swing guitar sounds much more fun to hit than the mundane 8th vocal notes that aren't even holds), also dont be afraid to add more notes & jumps in the standard chart. this is an upbeat song and the chart should be as well
                fix these and we should be good to go

                quartz quadrant (mrtea) - accept w/ fixes
                (light / beginner)
                - chart feels lackluster and isn't right for this type of upbeat song imo, take it out
                (standard)
                - i dont know about the rolls on the standard chart.. iirc they dont work properly on 3.95, i think you should take them out anyways and replace them with 12th trills (not as fast as 16ths but still makes sense)
                - this is jazzy and definitely has a swingy feel.. for parts like 16.86s ~ 21.5s, include swings with a single 8th note + jumps instead of plain jumps, this should be applied to the rest of the chart
                - you could use some holds in this chart for the higher pitched parts like 25.203s, maybe even a hand (applies to rest of chart since it repeats a lot) (basically the occasional really loud cymbal/snare should have a hand for emphasis)
                - 40s - 41.889s: step some 24ths here to give the chart a little fun spike
                - latter half of chart looks good
                - cut chart @ 100.288s with a hand or something since it repeats the entire thing again
                (heavy)
                - instead of 16th trills you should have 1234 4321 1324 4231 1243 or some kind of roll, the 4 note trills @ 230bpm are pretty darn fast
                - 15.557s ~ 16.86s: easy on the jumpjacks, this is at 230bpm.
                - follow suggestions from standard chart review (esp. jazz + swing recommendation)
                - utilize holds, make the emptier parts with just simple jumps harder with my swing suggestion
                - 65s ~ 67s: easy on the jumpjacks, too much of a difficulty spike @ 230bpm!
                - 65s ~ end: don't be afraid to layer more stuff during the holds, this is your heavy chart.
                - 75s ~ 100s: could probably utilize some minijacks here and there to spice things up a bit in comparison to the much faster paced beginning

                our turn (mrtea) - accept w/ minor fixes
                (heavy)
                remove this chart, too hard for pack (or you can put it as edit, idc)
                (standard)
                - great stuff, just change the rolls since they dont work on 3.9/3.95 into holds.
                - you could probably layer in more jumps from beginning ~ 63s since it's really empty anyways, i recommend you do so (so that players dont get bored too easily)
                - add more holds yo, and you could prob cut the song @ 95s, the last 30 seconds kind of drag on.
                (light)
                - utilize jumps if possible, otherwise chart is fine
                (beginner)
                remove chart please, way too simple for such a fast song







                i finish rest tmrw keep those submissions comin guys
                Last edited by mi40; 06-16-2013, 10:05 AM.

                Comment

                • Kraezymann
                  Forum User
                  FFR Simfile Author
                  • Sep 2003
                  • 1640

                  #263
                  Re: Stepping Stones of Stepmania (Submissions Open!)

                  Originally posted by Mollocephalus
                  why arent u testing my file.............
                  Yeah me too?

                  EDIT Nevermind I didn't see the tomorrow part
                  Last edited by Kraezymann; 06-16-2013, 10:10 AM.
                  Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4!

                  Submit to this -

                  Comment

                  • TheSilentLord
                    FFR Player
                    • Jun 2012
                    • 110

                    #264
                    Re: Stepping Stones of Stepmania (Submissions Open!)

                    Originally posted by mi40
                    for the win v2 (thesilentlord) - fixes needed
                    dont know why i didnt point this out before
                    but for the first ten seconds you have jumps with holds but the only sounds that warrant jumps are ones like drum @ 10.533s and @ 12.584s, the rest should be just singe holds, this goes on til about 37.5seconds

                    also i think the consistent repeated notes for around from 20.79s to 37s are really unnecessary - the file gets harder after this point so what's the point of stepping barely audible sounds?

                    - 39s ~ 72s : i would like some pattern variation, esp near 53s ~ 55s (you could probably do something 2-note minijacks here), also for these 30 or so seconds i know you're trying to make the file get harder as it goes on but i think you should just layer all the sounds consistently (drums etc) since it kind of doesnt make sense to be hitting the drums latter 15 seconds of this part and not hitting it for the first 15 seconds

                    - 73s ~ ending: rework all of the patterns, the jacks when combined with jump+holds are really unfriendly, also make all the holds shorter (dont make them end and make another start right after, give people some room) - also all throughout this part you have some ghost notes and you miss a lot of sounds, look over this part again and tone this down a lot more, make friendlier patterns (one handed trills and a minijack leading into a jump isnt friendly), i know i mentioned that having holds + notes on one hand is hard but so are unfriendly patterns, so i think you can HALVE the length of the holds in this section and because you've halved (you can even cut the holds EVEN MORE) - with this change not only can you open up your chart for MORE PATTERNS, you'll also be able to express the vocals through the holds (the point will get through), but this part seriously needs restepping, put the steps down on 1.0 rate and dont miss obvious sounds
                    I think i can agree about the beginning. But I'm getting a bit of mixed signals from the middle and end. Last time you thought that a jack was too much but now you recommended using some. Similarly, you commented on the v1 that the layering at 73s-end was fine but after i did the changes you recommended (only changing the placement of some notes so they wouldn't be on the same hand as the hold) it suddenly isn't anymore? I'm not quite sure what you think is the problem with this part but i'll play a bit more with it to see how it'll go.
                    Last edited by TheSilentLord; 06-16-2013, 12:24 PM.

                    Comment

                    • DefTeaMachine
                      beatboxing ninja hobo
                      FFR Simfile Author
                      FFR Music Producer
                      • Jan 2011
                      • 384

                      #265
                      Re: Stepping Stones of Stepmania (Submissions Open!)

                      Originally posted by mi40
                      [b]quartz quadrant (mrtea) - accept w/ fixes
                      (light / beginner)
                      - chart feels lackluster and isn't right for this type of upbeat song imo, take it out
                      So all those people that are just getting into the game dont get to enjoy the song? Even if its a little boring for an experienced player no one thats just getting into the game can play the harder difficulties. Maybe someone would use this pack to introduce their little brother to stepmania or something.

                      Anyways, I touched up both the charts, and Our Turn has 5 charts instead of 4 due to heavy being bumped to edit, both beginners have had a difficulty bump, QQ's easy also had a bump, and both songs have been cut.
                      Last edited by DefTeaMachine; 06-16-2013, 02:14 PM.
                      The most judgement free sequel of a sequel to ever be released in the future of the past's future:

                      SEND YOUR REJECTED FILES HERE


                      Play my (discontinued) game

                      Comment

                      • Mollocephalus
                        Custom User Title
                        • Jul 2009
                        • 2608

                        #266
                        Re: Stepping Stones of Stepmania (Submissions Open!)

                        reviewed all submitted files up to this point

                        Clumsy thoughts - accepted
                        include the older chart as oni and it's good to go!

                        Favourite Daughter - edit it
                        First of all, this song doesn't give much to work with. However it's pretty short and could make into a decent file. Pitch relevancy is completely off and patterns are very freeform. you can make a harder difficulty other than these two following all the sounds, there aren't many anyway. You haven't accented big clashes and drum beats recurring in some areas. The chart as it is is uninspired, bland and empty, you can simplify what you follow to make easier charts while still reproducing the most prominent sounds and patterns occurring in the melody. A little note: why would you end an easy chart with a quad? lol.

                        For The win - edit it
                        Nothing memorable happens in the song, however the chart(s) fail to accent the progression of intensity and the different drum patterns happening in it. With a much better accuracy on how the patterns are structured in relationship to the music, something good may come out of it. Try to make a more careful revision.

                        Guren no yumiya - accepted with fixes
                        This file does a pretty good job conveying the song's feel while being easy, but i want you to check your consistency on the jump usage. Some sounds could have been better accented. Having an harder chart for this would be ideal. I like what you did and with a few touchups it should be good to go.

                        Hajimari no resolution - accepted with fixes
                        The way you stepped the song is a bit too rigid, and can you tell me why did you put 95 as bpm when this song is clearly 190? It plays well, isn't too long and overall it's already enjoyable. I think you can work on pattern choices to make it flow a bit better. The easy chart is stupidly watered down, with a lot of freeform 8ths and a lot of annoying and out of place difficulty peaks. I want you to make the easier chart having in mind the limitations of a beginner playing this pack, try to make the challenge more homogeneous throughout the song. On the harder chart you can be more accurate and go for some more layering but keep an eye on the manifold usage, it feels like it's a bit too much.

                        Melody Circus - accept w/ minor fixes and cut
                        The chart is so much better now! but it drags on far too long to be enjoyable, especially considering there are a lot of repetitive melodies. There are some mistakes here and there which i'll later pick one by one so you can fix them - i'll also provide you a cut version of the song.

                        Our turn - accept with cut and some fixes
                        the first half of the song is terribly boring, adds nothing to the chart, and also sounds like crap. around halfway the file starts to become really fun and that's why this HAS to be cut. There are some questionable layering choices here and there and some loud noises aren't accented as they should, imo. Also in many spots it feels using only 8ths and occasional 48ths doesn't do the cut, and tapping to these notes doesn't feel like following these strange sounding beats, which are probably more colored notes. Revise it please, it's a good file and should be in the pack.

                        Quartz quadrant - edit it
                        what's the point in minimalistic stepping if you then add these jumpgluts all ore the place? this file needs a better layering and a sync revision.

                        scream of [roki] - accepted with edits
                        i'm sorry but although technically this is correctly stepped, the oni chart is just NOT fun at all. Hitting a bunch of low speed jacks for, collectively summing begging and end, almost half of the song is a horrible idea. Could use more layering and some better patterns in the 24ths. This has a lot of potential. Bring it on. On heavy chart what you made jacks aren't really jacks. You could use this approach to oni chart but check well which patterns to us for which sounds. The easier charts are good but be careful of difficulty spikes. I like this, fix it up and resubmit it

                        Symbolic - edit it
                        I like the approach you went with, however some of the patterns aren't the best choices for these melodies, and the climax the song provides is absolutely absent in the steps, making it more and more bland to play throughout the song. Song gives a lot of stuff to work with. You have to pick carefully what to step so you don't make the chart too dense, but the at the same time the progression should be clearly reflected by an increase in intensity towards the end. This chart is quite interned, having an easier one and a harder one would be ideal. The gfx just need a text repositioning, send me the psd and i'll do it for you.

                        Comment

                        • rCaliberGX
                          D7 Elite Keymasher
                          FFR Simfile Author
                          • Jun 2012
                          • 2337

                          #267
                          Re: Stepping Stones of Stepmania (Submissions Open!)

                          Originally posted by mi40
                          mirror mirror (latest revision) (rcalibergx) - maybe w/ fixes
                          - first time looking at file, if you're going to do grace notes dont just put 192nds, i learned that the hard way, put them as 4th + 48th or something, 192nds are too unnoticable on stepmania (60fps)
                          I guess I can do that. When I run it through DDReam and put clap on it feels a bit late on 48ths, but it sounds fine when it's a 4th leading to a 96th. Is that fine? At that speed, 96ths are noticeable (at least to me).

                          - you missed a note @ 54.916s
                          That was intentional, because I heard a short break in the string bass I was following with the 8th notes. Same thing with 58.204, but I don't know if other people will notice this so I added the 8th note back in.

                          - the 1234 1234 rolls @ 56.56s should be 24ths, not 16ths
                          Agreed, and done.

                          - another missed note @ 58.204s, these occur throughout file, fix them
                          See the note about 54.916.

                          - 63s ~ 76s: you keep weaving in and out of 16ths and 8th jumps, dont do this, either dedicate to vocals + 8ths or step all the 16ths, in this case i think you should dedicate layering vocals and 8ths instead of stepping the 16ths, the faster/more exciting parts all have 16ths after this part anyways.
                          This is what the Heavy chart is doing, for the most part. The string 8ths are 16th running men, and the offbeat 4ths are 8ths with connecting jumps. I copy/pasted the Heavy steps here to the Oni chart.

                          - for parts like 63.136s ~ 64.779s just use holds and remove the 16ths, same with 66.423s ~ 67.862s, make sure to step the vocals here
                          Done but I feel a bit iffy on 63.136-64.779. The striking of the crash in that roll is percievable as 24ths, but I feel that a 16th trill would do fine, as a 24th trill would be an uneven difficulty spike. Alternatively, I could use a roll instead of a hold, but that would alienate the people using 3.9, though I think most people using 3.9 have either moved on to 3.95 or SM5 by now.

                          - 91s ~ 98s: you have some misrhythms here.. dont step this part on a low rate, step this on 1.0 rate - the notes you have put down are too faint to hear and dont follow the main beat (for example after the hand @ 91.081s you put 23143 in succession but in reality it should be 23[14][empty 16th space]3 and more.. restep this part
                          Yeah, this is probably the hardest part of the song to step for me.

                          - 99s: cut the song here please, song kind of drags on..
                          :c It's the best part of the song though, and it's a good break between the streams and 8th handstream. Besides, if I cut it, the transition will sound awkward.
                          Do you guys mind if I place an edit chart which is the same as Oni, but layers the vocals in the last stream?

                          Released!

                          Originally posted by Wayward Vagabond
                          you look like you're dSucks

                          Comment

                          • Kraezymann
                            Forum User
                            FFR Simfile Author
                            • Sep 2003
                            • 1640

                            #268
                            Re: Stepping Stones of Stepmania (Submissions Open!)

                            Originally posted by Mollocephalus

                            Symbolic - edit it
                            I like the approach you went with, however some of the patterns aren't the best choices for these melodies, and the climax the song provides is absolutely absent in the steps, making it more and more bland to play throughout the song. Song gives a lot of stuff to work with. You have to pick carefully what to step so you don't make the chart too dense, but the at the same time the progression should be clearly reflected by an increase in intensity towards the end. This chart is quite interned, having an easier one and a harder one would be ideal. The gfx just need a text repositioning, send me the psd and i'll do it for you.
                            I don't have the wip file anymore... plus I use GIMP so its probably gonna have to be completely redone

                            As for the file, I'll try to figure something out. This is the first time I've really submitted anything for a pack so I'm not quite sure what I'm doing lol. I understand making it more difficult towards the end, so I'll definitely give something a try.
                            Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4!

                            Submit to this -

                            Comment

                            • Mollocephalus
                              Custom User Title
                              • Jul 2009
                              • 2608

                              #269
                              Re: Stepping Stones of Stepmania (Submissions Open!)

                              I'm not talking about making it arbitrarily difficult, what i mean is layer some more towards the end to have a better sense of climax!

                              as for the gfx, as long as you provide source images and font used we can do it from scratch.

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                              • mi40
                                FFR Simfile Author
                                • Aug 2008
                                • 3655

                                #270
                                Re: Stepping Stones of Stepmania (Submissions Open!)

                                Originally posted by DefTeaMachine
                                So all those people that are just getting into the game dont get to enjoy the song? Even if its a little boring for an experienced player no one thats just getting into the game can play the harder difficulties. Maybe someone would use this pack to introduce their little brother to stepmania or something.

                                Anyways, I touched up both the charts, and Our Turn has 5 charts instead of 4 due to heavy being bumped to edit, both beginners have had a difficulty bump, QQ's easy also had a bump, and both songs have been cut.
                                yes the pack is meant for easier songs, but there are songs to put 150 notes to and songs to put 500 notes to, quartz quadrant is gosh darn fast, so thank you for the changes

                                Originally posted by TheSilentLord
                                I think i can agree about the beginning. But I'm getting a bit of mixed signals from the middle and end. Last time you thought that a jack was too much but now you recommended using some. Similarly, you commented on the v1 that the layering at 73s-end was fine but after i did the changes you recommended (only changing the placement of some notes so they wouldn't be on the same hand as the hold) it suddenly isn't anymore? I'm not quite sure what you think is the problem with this part but i'll play a bit more with it to see how it'll go.
                                comparing v1 to v2, it seems that my suggestion has severely limited your pattern choice so instead now i recommend cutting the holds down to half its current length or even more to open up pattern choice
                                the layering is still fine, in my review i recommended reworking patterns by cutting down the holds, just try it and see how it goes

                                also about the jack, you had a 5+ note 16th jack.. i told you to remove that, and you did (which is good) - now i'm talking about 2-note minijacks that dont lead into a jump & don't put a burden on the player like the 5+ note jack you had before

                                Originally posted by rCaliberGX
                                Do you guys mind if I place an edit chart which is the same as Oni, but layers the vocals in the last stream?

                                - you missed a note @ 54.916s
                                That was intentional, because I heard a short break in the string bass I was following with the 8th notes. Same thing with 58.204, but I don't know if other people will notice this so I added the 8th note back in.

                                - for parts like 63.136s ~ 64.779s just use holds and remove the 16ths, same with 66.423s ~ 67.862s, make sure to step the vocals here
                                Done but I feel a bit iffy on 63.136-64.779. The striking of the crash in that roll is percievable as 24ths, but I feel that a 16th trill would do fine, as a 24th trill would be an uneven difficulty spike. Alternatively, I could use a roll instead of a hold, but that would alienate the people using 3.9, though I think most people using 3.9 have either moved on to 3.95 or SM5 by now.

                                - 63s ~ 76s: you keep weaving in and out of 16ths and 8th jumps, dont do this, either dedicate to vocals + 8ths or step all the 16ths, in this case i think you should dedicate layering vocals and 8ths instead of stepping the 16ths, the faster/more exciting parts all have 16ths after this part anyways.
                                This is what the Heavy chart is doing, for the most part. The string 8ths are 16th running men, and the offbeat 4ths are 8ths with connecting jumps. I copy/pasted the Heavy steps here to the Oni chart.
                                that would be fine yes but you would have to spice up other parts as well (since it's edit)

                                also you should still remove the grace notes since most newer players will go "wtf why is this 2 diff colors"

                                the missed note should really be put, there are very audible sounds to the main melody which means you can't just ignore those sounds

                                keep the trill from 63.136s ~ 64.779s, trust me

                                for 63~76s on heavy chart: i still think you should remove the runningmen and just step this part to the background violin + drums since from 76s and on you have 16ths that are very audible and more prominent than the sounds you chose to step 16ths to from 63-76s
                                Last edited by mi40; 06-16-2013, 05:35 PM.

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