The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
Collapse
X
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
This pack is gonna be LEGEN--wait for it.............Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
i dunno if it's been overused or anything but i generally use it when the source image sucks and i can't find any way to hide its horrible artifacts.


Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
lol who is this
btw I appreciate that all of the conflict in this thread has been handled so civilly so far. in the days of old this would have been a hotbed for flaming so I'm glad we're keeping things nice in here
Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
Just my two cents - That kind of work is definitely appealing, I do a lot of illustration and painting (and frequently commissioned) work. There are a few truths I would like to point out -I released loli fishing in bunch of files you probably don't have volume 1 so everyone has that file. get with the times dawg
also, I would contribute sets, but marco and I are definitely going to be clashing in opinions purely based on our design styles—him purely based on photo blending and photoshop effects, while me with print design minimalism with strict adherence to typography rules and conventions, as proven by the our past posts. a good example of what I'm talking about is that the dirtwalker set (made by wwplpmpn) is perfectly acceptable by my standards for graphics and typography, but marco thinks otherwise.
I myself question a lot of the type work in marco's sets, but I guess it's mutual because he also questions exactly what I do likewise. all I'll say is that type isn't as easy as hitting the type tool, typing shit out, and hitting enter you know—it needs to be technically treated and you have to know typography inside out like I do.
tl;dr until marco and I can come to some sort of a mutual agreement on not throwing our elitist design subjectivity on how the fuck to do things at each other, I won't help out period.
1. Professionally illustrated work, typography, etc. is more appropriate in a professional setting due to the fact that it often isn't raster (Like all stepmania graphics) and is often made with printing practicality in mind - the simplicity is also fostered in an environment where aesthetic is valued as much as identity; in stepmania graphics you're less concerned with identity and practicalities and more concerned with aesthetic.
2. And you may claim that the aesthetic in professional settings is still more appealing than average SM graphics - I would agree, to an extent, but I also want to make something that's appealing and I want to make a shoe that fits the foot. Stepmania/DDR is a high energy game, and deserves high energy graphics; I won't dine on fine cheese and sip wines while playing, I'll be pumped and ready to play. Or at the very least, that sort of mentality has existed since the DDR days, and carries on through at least tradition to stepmania.
3. Just briefly touching on the fact that the stepmania graphics (at least the ones I make) are much much easier to make than professional illustration/typography projects, those can take days and days, it wouldn't be practical - it's rude to say that simfiles don't deserve those kinds of graphics, but considering that a lot of my work might be neglected because people aren't downloading this pack for the graphics, and many elect to turn off their backgrounds, it's not something you could easily ask me to do (unless there was a paycheck involved)
But I get you, completely. In my opinion Minimalism is a complex form, and requires an eye to really appreciate - I think most stepmania players would be too focused on the arrows to perhaps truly take that in.
p.s. Necros I didn't know it was you
i'm Oriental/Dyst. I don't know if you remember me, it's been a long time, but we talked a bit and I did some of the graphics for SMGPack 2 and ODIPack 2 (maybe a couple others too) - long time no talk
Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
holy--you're Dyst? wow, I remember you from those days. I wasn't exactly a prominent member of the community back in those days, but it's always nice to see old faces around.
Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
Your stuff did look familiar!!! Dyst, sure i remember you
new gfx, not very good but does the trick i guess... went to look for the original animu shrapnel took the samples off of




Comment
-
-
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]


if someone can check these japanese characters cause i'm not totally sure they are right.


Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
also, could you add an X-MOD sign to those Windowlicker gfx?
other files that are x-mod:
Fucking Paranoid
Wolfgang's 5th Symphony
Lewd Violence (this has the shifting BPMs, though, so it doesn't need adjusted gfx)Comment
-
Comment
-
Re: The FFR compilation pack need graphics! [CHECK LIST IN 1ST POST][+CREDITS]
hmm, why didn't you tell me before? it's a bit bothersome to change some of them right now, but i'll try.
Also, updated first post, it should be more accurate now
Not a lot of sets remaining, woo!



Comment




Comment