![]() |
#1501 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
![]() I don't thinking liking a chart makes you aaa it. I actually have AAAed a good deal of songs when extremely irate.
|
![]() |
![]() |
#1502 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
![]() Liking a chart makes you want to play it again. It helps you reach your goal.
(then again, "liking" is such a foreign feeling for ya) |
![]() |
![]() |
#1503 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
![]() |
![]() |
![]() |
#1504 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
|
![]() DROPPING IN TO SAY I LIKED THE FILE BMAH!!!!!
Although I think I've gotten to the point where bmah could open something like a Paraoka song and take a spicy rice dump all over the SM editor and I'd still love it. OWA bmah fanboy #1 |
![]() |
![]() |
#1505 |
print('hello FFR')
![]() Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
|
![]() I have a request for next round's file: please remove the 5 seconds of silence before the music starts. It becomes really annoying after restarting 200+ times.
|
![]() |
![]() |
#1506 |
FFR Player
|
![]() aside from starting off a file one of the worst ways possible(trills to something that isn't even audible until the second trill comes in) the file is fine and dandy
__________________
![]() ![]() |
![]() |
![]() |
#1507 |
retired from rhythm games
![]() ![]() Join Date: Sep 2005
Location: Quebec
Age: 30
Posts: 322
|
![]() I love the file and I'd be AAAing it, but I've had absolutely no time at all to play a good amount of FFR on a good keyboard, and I won't for another day or two either. :/
|
![]() |
![]() |
#1508 | ||
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
|
![]() Quote:
If there isn't about 2 seconds of silence at the beginning of an FFR file, it glitches and creates a weird lag that makes the first arrow incredibly hard to hit accurately. If you want an example of this play BURNIN' THE FLOOR (also on Dossar's engine) Trust me the 2 seconds of silence is there for a reason, sorry you find it annoying but it's a necessary evil >_< Quote:
I've also given slipknot_6969 an extension for round 1. Next time though please try to tell me a little more in advance.
__________________
![]() ![]() Last edited by hi19hi19; 02-23-2012 at 08:25 AM.. |
||
![]() |
![]() |
#1509 |
Beautiful Mama
![]() |
![]() ![]() |
![]() |
![]() |
#1510 |
D7 Elite Keymasher
![]() ![]() Join Date: Feb 2011
Age: 30
Posts: 3,391
|
![]()
I'll try to AAA it just for you
![]() ![]()
__________________
![]() |
![]() |
![]() |
#1511 |
r.i.p. tiny hippo
![]() ![]() |
![]() side game creditssssssssssssssss
|
![]() |
![]() |
#1512 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
![]()
The issue with the trills I run into is that my screen starts shaking like a violent earthquake is hitting it.
|
![]() |
![]() |
#1513 |
Nope
![]() ![]() ![]() Join Date: Nov 2010
Location: London, ON
Age: 29
Posts: 3,772
|
![]() Middy is 10x better than I am at Angel Island Zone. Great.
|
![]() |
![]() |
#1514 | |
print('hello FFR')
![]() Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
|
![]() Quote:
There are other songs on the dossar engine that start after only 2 seconds, so it is possible to start the song earlier.. and on the normal Velocity engine there are no songs that take more than 4 seconds to start. That's why I was asking. If you are sure that there is no way the song can start earlier then I'm fine with it. I was just wondering if there was something you could do. (Also, I am incredibly frustrated at not getting the AAA... I might just give up this round :/) |
|
![]() |
![]() |
#1515 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
|
![]() Maybe qqwref added some extra thing that adds 2 seconds to my 2 seconds in his converter
in which case curse you qqwref for constantly being one step ahead of me!!! And I will look into it ![]()
__________________
![]() ![]() |
![]() |
![]() |
#1516 |
print('hello FFR')
![]() Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
|
![]() Thanks, you're the man!
|
![]() |
![]() |
#1517 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
|
![]()
That's not the right spirit at all...
__________________
![]() |
![]() |
![]() |
#1518 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
|
![]() So, next round:
D1: low 8 D2: low 10 D3: high 10/ low 11 (rating it low 11 but if people want high 10 I will change) D4: high 11/ low 12 (rating it high 11 but if people want low 12 I will change) D5: mid 12 (what did you expect) I will do the side game and spon-con credits in a little bit...
__________________
![]() ![]() |
![]() |
![]() |
#1519 |
print('hello FFR')
![]() Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
|
![]()
I know, but here's the thing: I can press the right arrows at the right time to the beat of the song. AAA-ing is just random at this point: it requires me to account for slight frame offsets and other crap.
Playing this song 300 times over to AAA it does not really increase my skill. I prefer playing harder songs and move on when I can play them clean (only perfs/some goods). I have given good effort, as I have already played the file about 200 times. Maybe I'll give it some more tries later. But I prefer sacrificing 1 good now in order to kick D1's ass in the later rounds ![]() |
![]() |
![]() |
#1520 | |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
|
![]() Quote:
I agree with you, AAAing can get tediuous, that's why I made this tournament! I really don't want to see any more AAAs in any division starting next round. (aside from D5B and A, as usual) D1 is very quickly going to get into harder rounds you cannot AAA. Like I said, I started easier for the lower divisions but they will also be pushed harder near the end!
__________________
![]() ![]() Last edited by hi19hi19; 02-23-2012 at 10:44 AM.. |
|
![]() |
![]() |
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
Thread Tools | |
Display Modes | |
|
|