FFR 6th Official Tourney Songs Discussion: Round 4
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
I'm not sure you should worry about specific practice songs for Sunless Daybreak. You just need to be generally good at 16th jumpstreams. You can practice on almost any 7-9 that isn't all weirdish like Amefuri. Dragon's Final Roar comes to mind as one of the easier ones. The Prototype seems like exactly the kind of song bmah is talking about though. I could be wrong. Legend of The Starfighter too.
Although I must say, Hardkore Atomic is a pretty insane suggestion for Sambista practice. I mean, it'll work if you succeed at it. It'll work like hell. But if you can score on Hardkore, you don't need the practice.
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Am I the only one who doesn't have a problem with the ending?
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
I don't either lol but compared to the rest of the file it is a random difficulty jump for 5 seconds. I'm just working on not getting random goods everywhere hahaOriginally posted by Xx{Midnight}xX...Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Well the point of this thread is to post your thoughts on the tourney files. What else did you expect?
And regarding what you said, I just step according to the music. All you need to do is listen to the mp3 to realize that the ending is obviously going to be a conglomerate of 24th arrows. Consistency is one thing, but is one going to ignore stepping something that obvious? I step to how the song sounds, and a degree of inconsistency is to be expected. Of course, one can deliberately remove the steps to particular sounds/instruments, but in this case, the 24ths you're playing is the main focus in the last part of the song...nothing else to step to make it easier.
I can't really point to an exact song; I think Mike Weedmark has some good examples, but try Battle Ax (it's a token song iirc). That song is a bit more 16th streamy, but the middle of the song does focus on short 16th streams broken by jumps at a relatively brisk BPM. Playdoh is similar, but the 16th patterns are more commonly mini-trills.Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
I dunno if this helps anyone, but for the people in my division (D1), try playing through DotA with offset -1 to get the basics of the rhythm for Jumper, then maybe move on to Haruka and Keep it Short once you get it down. It helped me, at least.

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Re: FFR 6th Official Tourney Songs Discussion: Round 4
i already replied to aj's point so i wont go there. with the current judging system any reject from a single judge would completely ruin the chances of a file getting in. this is going to change soon though. the problem with having one judge from every skill level(which ive suggested before but i hadnt really thought it through then) is that there arent many people qualified to judge that would meet the skill level requirements. even now there are judges on the panel who tend to put their feeling about the file before most everything else. most of the judges on the panel though are able to cover all angles so i think we're good thereSee this is the part of a civil argument I like, when other people also contribute their opinions, whether it helps me or not.
I see many of your points to be true, but I also find AJ's point valid as well.
As for your statement of if you were to judge a file and 75% wouldn't enter, well, that's why we have multiple judges (and another thing, I think we should have at least one judge from every skill group that's at least minorly trusted, so we see the file from all angles of the community), that way no one person has near complete control over what goes in and what doesn't go into ffr.
i dont see how knowing what makes a file fun has to do with difficulties. but for the second thing i already mentioned what makes a file fun: technicality, fluidity and music relevance. this is the basis of every file and what people use to rate the fun-ness of a file though people that dont have any knowledge of stepping wouldnt refer to those terms when talking about why they like a file.You say this, like you understand that it's all subjective, but then you say this, like you think there are still universals that need to be followed to make a file fun. It's true that everyone's going to have their own opinion on a given file, but I disagree that finding out why one person likes one file won't help you develop some organized theory too. I'm human, there are going to be some things almost every human has in common that determine what they love or hate about a file. I adore WAIWAI's chart, and I find it strange that you don't think figuring out why might be helpful.
some reasons why you would like waiwai
the file flows amazingly well and has no abrupt changes in the way the file is stepped. the difficulty remains almost consistent the entire time and its easy to distinguish what the file is stepped. the sync is fine so you are questioning if you're hitting the notes on time. having it flow as well as it does also means that you can actually pay attention to the song without having to really concentrate on the file to score well on it. the jack usage is also well done because it doesnt affect the flow of the file much and it keeps you from getting too bored with the file by increasing the difficulty of the file a bit. the usage of bpm changes also makes for great eye candy. it makes it easy to distinguish the parts that require more attention from the parts that require next to none.
also my theory on files is pretty well organized and hasnt failed me yet. i dont receive many complaints on my newer files so i must be doing something right

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Re: FFR 6th Official Tourney Songs Discussion: Round 4
This a million times.
If you have a solid understanding, the judges and the community will react to your files the way you expect them to basically every time. It's been this way with my past files- nearly every rating I've gotten over the last few batches has been about what I expected, which is honestly better than shooting in the dark and getting lucky. (even the files that got rejected, I submitted knowing there was a good chance they might. You have to know your boundaries before you can try to push them a little RAVE7 :P)
If people are liking files you don't think well be well-received, or worse yet disliking the files you think are surefire successes, it's time to re-evaluate your understanding of whatever it is you're doing wrong.
I have to say, out of all the people who can be talking about "simfile theory" I would almost always agree with wc. Listen to the guy, he kinda knows what he's talking about
2cComment
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Originally posted by Xx{Midnight}xX...Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
If it hasn't been obvious now, I like to experiment with different things, so I take my chances in hoping that a certain song or stepping style can be featured and appreciated. Applies to both my files for FFR and Stepmania packs. Boredom is the last thing FFR needs.
I know you like to experiment too sometimes. It's risky of course, but who cares.Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
It's just a response to hi19's "if people don't like your steps, re-evaluate what you're doing". But in all honesty, I put priority over stepping to my satisfaction first - it's just what GD said earlier. And sometimes that involves experimenting, which won't always be a success (better examples are some of my SM files in packs).
SAMBISTA for instance presents a rare opportunity to try out a song with frequent short 48th bursts. You don't see that a lot. I like to give people something different to work on. Great if you like it, too bad if you don't.Last edited by bmah; 12-8-2011, 09:59 AM.Comment










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