Ingame Song Information

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  • xXAll-ProXx
    FFR Veteran
    • Nov 2010
    • 2040

    #3826
    Re: Ingame Song Information

    Look at Largiloquent Dithyramb. Is there honestly a single difficult pattern immediately after the beginning megajack? No.
    It's just a little long and the beginning jack can easily be AAA'd by repetition, due to the fact that it's placed in the very beginning. Op 10 starts off as a VC and persists to stay on that difficulty UNTIL the jacks, I've never been able to AAA the jumpjack section because of anxiety attacks and the fact that it comes at the end of the song and also the fact that it's pretty hard to AAA anyway. FYI 24/26 of the AAA's on the song are by people who have at least one FGO AAA. That should be enough to prove how difficult this file is as even an FMO.

    Alternatively, you can compare it to any VC and see that it's more difficult.
    I have a dig bick.

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #3827
      Re: Ingame Song Information

      Here's the thing: to me, when people complain about how a chart should be moved down, it's the same as complaining that the game is too easy. You're basically saying "this chart is easy for me, so I want to screw over all the people who it isn't easy for" - basically just being an ass to the people who have trouble with it, and there ARE those people because otherwise the chart would never have been put that high in the first place. I never see people who are just getting into the VC-FMO FCs complaining that higher level files need to be moved down - it's always the elitist players who think that the opinions of lower-level players should be totally ignored. Difficulties exist to give an index of song difficulty for all players, not just the top 5 or 50 or 500, and it's a lot more useful to have numbers that reflect the actual difficulty of scoring on the chart than to have numbers that reflect the random whims of the people who can AAA 95% of the files in the game.

      Let's look at the Op. 10 stats for a bit, shall we? It's been out for about seven months, publicly, not secret or anything, and let's see... it has a grand total of... 26 AAAs.

      Twenty ****ing six.

      Maybe you don't realize this, but that's a ludicrously low number of AAAs for a VC. Here are some FMOs that are both newer than Op 10 and have at least as many AAAs: Dance and Zeal (27, and under a month old), GEP (26), Arrogant Cobbler (43), Puzzle (52), Kanon Medley (41).
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • MaxGhost
        FFR Veteran
        • Feb 2008
        • 2141

        #3828
        Re: Ingame Song Information

        Op 10 is hard. FMO for sure.

        Comment

        • bballa48
          FFR Veteran
          • Jan 2007
          • 1496

          #3829
          Re: Ingame Song Information

          Originally posted by xXAll-ProXx
          Look at Largiloquent Dithyramb. Is there honestly a single difficult pattern immediately after the beginning megajack? No.
          It's just a little long and the beginning jack can easily be AAA'd by repetition
          , due to the fact that it's placed in the very beginning. Op 10 starts off as a VC and persists to stay on that difficulty UNTIL the jacks, I've never been able to AAA the jumpjack section because of anxiety attacks and the fact that it comes at the end of the song and also the fact that it's pretty hard to AAA anyway. FYI 24/26 of the AAA's on the song are by people who have at least one FGO AAA. That should be enough to prove how difficult this file is as even an FMO.

          Alternatively, you can compare it to any VC and see that it's more difficult.
          Lol, I must just be stupid or something.

          I have NEVER, I repeat, NEVER AAA'd the intro to Largiloguent Dithyramb.

          Maybe I really am just the worst wrist jacker of all time, but surely other people find these patterns to be murderous. Any song with a jack like that, no matter where in the song, should be an 11. Not even debatable.

          Not trying to be rude (Dossar and Halogen), but you guys are entirely unable to detect subtleties in jack speed. They are all easy to you, but players like myself are very sensitive to jacks. So I implore you to trust me when I say Op 10 No 9 is an 11. Please.
          "Running is a mental sport...and we're all insane!"
          Learn to run when feeling the pain: then push harder.

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 15004

            #3830
            Re: Ingame Song Information

            dot death and Cutting Circles both need to be moved down to 9 lol. Having them labeled as 10s is an insult to stuff like Fast Asleep :monkey:
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • MaxGhost
              FFR Veteran
              • Feb 2008
              • 2141

              #3831
              Re: Ingame Song Information

              Holy shit haha Dossar ninja'd his doublepost.

              Btw I can AAA Largiloquent's jack if I really focus. It's either I AAA it or I miss in it. >.>

              Comment

              • iironiic
                D6 FFR Legacy Player
                FFR Simfile Author
                • Jan 2009
                • 4342

                #3832
                Re: Ingame Song Information

                Originally posted by TC_Halogen
                Well, think about it. Some of the 10s in game contain streams and even an occasional burst of jumpstream of at least 150 BPM, and some are upwards of 180 BPM (Garyoutensei, Lunar Saturation, Slaytronic) - this song is only 140 BPM and really doesn't push anything hard outside of occasional consecutive 16th jumps, and of course the two sets of jacks. In comparison to 11s, this one doesn't seem to fit.
                I can see why one would think Op. 10 is VC worthy but even without the two sets of jacks, there are some patterns, (jumpstream for the most part) that is way too intense for a VC. There are a few VCs that have notably difficult JS patterns, but for the most part, they aren't really long enough to make them FMO worthy. We are considering a file that is practically JS everywhere with very dense jacks thrown in the mix. I'd leave it as an FMO from a subjective and objective standpoint. (I really struggled AAAing it)

                EDIT: Also, don't forget about the nasty jump patterns proceeding after the second set of 48ths.

                EDIT2: This is also why files with massive difficulty spikes shouldn't be in the game (like larglo, skeletor, and crowdpleaser). It makes determining difficulties impossible from an objective standpoint so we are forced to judge the difficulty based on subjectivity, which is impossible to agree on due to our different strengths.
                Last edited by iironiic; 07-12-2011, 09:56 PM.

                Comment

                • xXAll-ProXx
                  FFR Veteran
                  • Nov 2010
                  • 2040

                  #3833
                  Re: Ingame Song Information

                  the fast jumps immediately after the jumpjacks are also hard.
                  (ninja'd by Wilson).
                  I can't honestly believe how any VC can even come close to Op10.

                  Also, qqwref, you're assuming a lot of stuff. Halogen was being objective and stated the facts about Op 10. I just don't think he realized that jacks are in fact one of the most difficult patterns in FFR for most non-elite players.
                  Last edited by xXAll-ProXx; 07-12-2011, 09:55 PM.
                  I have a dig bick.

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #3834
                    Re: Ingame Song Information

                    Even from an subjective* standpoint, I still think Op. 10 is a VC, and I have -always- been god awful at high speed wrist-jacking. I personally can't see a reason why it'd be a FMO, and I'd have no problem with people disagreeing with me, but lacing a point with sarcasm doesn't make a point any better.
                    Last edited by TC_Halogen; 07-12-2011, 10:06 PM. Reason: subjective, not objective

                    Comment

                    • One Winged Angel
                      Anime Avatars ( ◜◡^)っ✂╰⋃╯
                      FFR Simfile Author
                      • Mar 2007
                      • 10837

                      #3835
                      Re: Ingame Song Information

                      Jacks probably wouldn't seem as daunting to most FFR players as they are today if the avmiss glitch never existed and more jack-heavy files were accepted in the past as opposed to just March? 2008 and later. Even then, tons of stepartists were probably reluctant to submit jack-heavy files after the reception that Club received lol.

                      On a related note, difficulty spikes are fucking gay and will always cause arguments when trying to determine the difficulty of a file. My personal opinion, I don't think the jacks in Op. 10 are really enough to push the file over the FMO barrier but clearly the statistics prove otherwise.

                      p.s. still firmly believe Jamais Deux should be FMO just because it's only 800 notes long if you completely Disregard the VD level intro that goes for 400 notes...had it been three straight minutes of 240 bpm jumpstream and weird bursts, yeah FGO for sure, but it's like 70 seconds or probably even less...then again, you could counter with Lolo but that should probably be FMO too lmao


                      Originally posted by ilikexd
                      i want to be cucked by cirno

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 15004

                        #3836
                        Re: Ingame Song Information

                        Um yeah, I just tried Op. 10 again and got 3 random goods in the 32nd triples lol. It's been a long time since I've played the file and still manage to AAA the jacks first try (and this is with my right wrist currently in a weird condition). They aren't even that long, and if you guys think the short 16th jumpjack section right after is hard, I'm starting to doubt how there are so many good scores on heavy jacking files like bmv and Across Rooftops that have MUCH worse anchors. The jumpjacks flow perfectly fine and are at a good speed.
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #3837
                          Re: Ingame Song Information

                          Originally posted by iironiic
                          This is also why files with massive difficulty spikes shouldn't be in the game (like larglo, skeletor, and crowdpleaser). It makes determining difficulties impossible from an objective standpoint so we are forced to judge the difficulty based on subjectivity, which is impossible to agree on due to our different strengths.
                          I disagree, simply because I think determining song difficulties has been given overwhelming priority by the community these days, and it's nothing but changing a number - and at most, pride on a game.

                          To disallow charts with a distinctly uneven note density due to the inconvenience of determining their difficulty (far less important than the steps and songs themselves) is silly. In fact, I'd go as far as to say that people are making even note distribution and density a mandatory factor, which is a recipe for blandness.

                          If I compared land topography to song difficulty, where a mountain range is a difficulty spike and plains/prairies being an even difficulty, you can only imagine how boring it would be if the world was one big flat plain, or with nothing but some small rolling hills. You've gotta have some Mt. Everest-sized difficulty spikes/peaks. But I guess people like predictable stuff these days.

                          Accept variety.
                          Last edited by bmah; 07-12-2011, 10:18 PM.

                          Comment

                          • iironiic
                            D6 FFR Legacy Player
                            FFR Simfile Author
                            • Jan 2009
                            • 4342

                            #3838
                            Re: Ingame Song Information

                            Originally posted by bmah
                            I disagree, simply because I think determining song difficulties has been given overwhelming priority by the community these days, and it's nothing but changing a number - and at most, pride on a game.

                            To disallow charts with a distinctly uneven note density due to the inconvenience of determining their difficulty (far less important than the steps and songs themselves) is silly. In fact, I'd go as far as to say that people are making even note distribution and density a mandatory factor, which is a recipe for blandness.

                            If I compared land topography to song difficulty, where a mountain range is a difficulty spike and plains/prairies being an even difficulty, you can only imagine how boring it would be if the world was one big flat plain, or with nothing but some small rolling hills. You've gotta have some Mt. Everest-sized difficulty spikes/peaks. But I guess people like predictable stuff these days.

                            Accept variety.
                            This is true too. What I meant to say is that the difficulty spike shouldn't be too drastic to the point that a low VC becomes a high FGO just because of one pattern. Yes, it may be stepped accurately and yes, Mt. Everest may be an appealing landmark, but it doesn't have to be made to that extreme. This is where the difficulty of determining the difficulty is made essentially impossible due to subjectivity. Lune Noir offers a good amount of difficulty spike since the patterns are relatively similar. Imagine having a chart of Excite Bike with a zero framer at the 32nd arrow of the file. Would that be an FGO just because of that one arrow? Even then (presumably speaking), that file wouldn't be accepted anyways.

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #3839
                              Re: Ingame Song Information

                              What I'm more or less saying is that the previously mentioned songs are perfectly legit. Not only that, they're memorable. Whether you liked or disliked the jacks at the beginning of Largiloquent, no doubt people will talk about the song. And whatever about difficulty to be honest...yes it may make it hard to determine the exact difficulty, but that argument doesn't hold much water: as I said, it's about the song and steps.

                              I tend to view a difficulty spike as a challenge in that you'd feel pretty proud of if you got past, after many tries. A big accomplishment...think Battletoads. Unfortunately, others are more pessimistic and see difficulty spikes as a bother. Maybe it's optimism that makes the difference.

                              Comment

                              • xXAll-ProXx
                                FFR Veteran
                                • Nov 2010
                                • 2040

                                #3840
                                Re: Ingame Song Information

                                Originally posted by MaxGhost
                                Holy shit haha Dossar ninja'd his doublepost.

                                Btw I can AAA Largiloquent's jack if I really focus. It's either I AAA it or I miss in it. >.>
                                Most useful post on this page....
                                I have a dig bick.

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