Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Re: FFR Community Pack Summer 2011 (Submissions Open)
Leave the difficulty ratings for me to do. I have to re-rate pretty much all of the files in the pack anyways to NPS scale, similar to what I used in LCP3.
Re: FFR Community Pack Summer 2011 (Submissions Open)
Originally posted by Gundam-Dude
Leave the difficulty ratings for me to do. I have to re-rate pretty much all of the files in the pack anyways to NPS scale, similar to what I used in LCP3.
Re: FFR Community Pack Summer 2011 (Submissions Open)
total tap notes in song / [(time of last note - time of first note) + 1/8th note] = raw NPS (0-0.499 is rounded down, 0.5-0.999 is rounded up)
1/8th note is added to balance out extremely short songs. If a song is ended on a hold, the time used is the start of the hold.
And FudgeFactor comes into play where I'd have to subjectively look into each file's difficulty and tweak the raw NPS that's been calculated (usually I tweak it no more than 2). Having had practice with this method in LCP3, I can more or less guess accurately so it won't take me long to re-rate all of the files.
Re: FFR Community Pack Summer 2011 (Submissions Open)
Originally posted by Gundam-Dude
And FudgeFactor comes into play where I'd have to subjectively look into each file's difficulty and tweak the raw NPS that's been calculated (usually I tweak it no more than 2). Having had practice with this method in LCP3, I can more or less guess accurately so it won't take me long to re-rate all of the files.
And one quick question: When using the total number of tap notes, does it only consist of single notes (like how DDReam does) or including jumps, hands, and quads (like SM when using the editor)?
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