Old 12-23-2010, 09:22 PM   #1
qqwref
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Age: 36
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Default Re: Ingame Song Information

Quote:
Originally Posted by stavie33 View Post
3. I think that every 75 except VB is harder than nearly all the low FMO's, as they carry the same syndrome as Master Maid, fast, but simple patterns, where as the 75's (and other technical VC's like Feldschlatt, Keep in Mind, Bus Rides with People, Djdj PVC, etc.) are slower, but have extremely complex patterns and weird beats, with strange colored bursts and jacks, I think they are ALL harder than almost every 76-77.
Right, and since the 76-77s have been ingame longer than most of the new 74-75s, I think it makes a lot of sense to push the new high VCs up to low FMO.


PS: Here's a way to objectively, numerically determine whether the community seems to find one song easier or harder than another (although you can only do it for songs that have been out at least a few weeks, to allow people to optimize their scores a bit):
1) Get a list of all people who've recorded a positive score on both songs, and include their scores. Remove anyone who hasn't passed both songs (their P+G+A+M is not equal to the max possible combo). If you want, you can remove people who aren't good enough at the song (say, anyone with more than 20 misses or more than 100 boos).
2) Convert the score into Lost Raw Score (LRS), which I'll define as G*25 + A*45 + M*60 + B*5. This is the difference between that score and the AAA, PA wise.
3) Remove anyone from the list who has the same LRS for both songs.
4) Now, give one point to the first song to each person who has less LRS on that song, and the same for the second.
5) If the first song has more than 55% (pick a threshhold, something above 50%) of the points, you can say that that song is easier. Similarly for the second song. If neither has enough points, you can say that there's no significant difficulty difference.
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Best FC: Future Invasion (93)

Last edited by qqwref; 12-23-2010 at 09:25 PM..
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