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#1 |
FFR Player
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![]() Seen couple of threads with some fractal-work, it's always nice to see what people pull off with programs like Apophysis
![]() ![]() My latest thing here (it's a collaboration of fractals but I uploaded them seperate to devart): ![]() http://sp1nzok.deviantart.com/gallery/ for more Thanks for looking in advance. Last edited by sp1nzoK; 11-19-2007 at 02:04 PM.. |
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#2 |
Shimose
![]() ![]() ![]() Join Date: Feb 2006
Location: Where you live
Posts: 1,995
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![]() Wow... that's really neat. Nice job!
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#3 |
...back from the dead.
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![]() So wait-- that's not with photoshop?
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![]() [My Profile] | [My Music] | [Play FFR] | [My Photobucket] | [My DeviantArt] AAAs: 210 (186+7+17) Best AAAs: Vertex BETA, Fighting for Control, Nova Pulser Recent AAAs: {Firestorm}, Dazzling Destiny, Hellbeat v2p 2nd place in 3rd Official Tournament 1st place in Jugglin/Jteh's 1st Tournament |
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#4 |
FFR Player
Join Date: Mar 2007
Location: Luxembourg
Posts: 35
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![]() If it's actually yours then it's a **** load better than half the crap that ppl post in this section...nice work.
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![]() Last edited by DC_Cypher; 11-5-2007 at 09:14 PM.. |
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#5 |
FFR Lolicon
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![]() Wow, all of those look amazing to me, nice job. Make more
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#6 |
FFR Player
Join Date: Mar 2007
Location: CA, USA
Age: 35
Posts: 166
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![]() All I can way is: Wow. Wonderfull.
(Yes. Seen fractal work before. Maybe done one before at a school computer.)
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#7 |
FFR Player
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![]() Oh haven't checked in here for a while.
Thanks for the comments everyone, I appreciate that. @ Nightfirecat: I use photoshop for afterwork, but I rarely do more than add my name / frames or get some pixelated stuff off from the fractal. My latest 4 are bit more photoshop fool-around, Moloch's Orb is only altered via color balance but the 3 other pictures "going with it" that are blue, yellow, green themed are all taken from moloch's orbs fractal and played around with. Effects, blending layers, smudging and maybe other stuff. @ DC_Cypher: Yeah everything on deviantart is made by me, thanks for the compliment. I've seen some of your photoshop stuff, lot better than what I can do with it atm ![]() |
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#8 |
FFR Player
Join Date: Feb 2007
Location: Hmmmmmmmmmm Style: Spread
Posts: 1,642
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![]() Insane. I suck with Apophysis.
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#9 |
FFR Player
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![]() Crazy...I'm just getting into using fractals.
EDIT: I lol'd at how it came out as a face: ![]() |
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#10 |
FFR Player
Join Date: Feb 2007
Location: Hmmmmmmmmmm Style: Spread
Posts: 1,642
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![]() How do you get rid of the pixel stuff anyways?
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#11 |
FFR Player
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Lowering gamma is good first step, also lowering gamma brings the actual forms out more clearly, more gamma = more "haze". Even with lowest gamma (1) you can get pixelated stuff but usually it's beyond the edges of the actual thing so you can remove them in photoshop. Hope this helped
![]() Oh and rendering options effect alot to the outcome, find some tutorial regarding those and it could also reduce pixelation. |
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#12 |
FFR Hall of Fame
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![]() When I render I make sure the quality is at least 2000, oversample 2, and render it at such a size so that the final image I want is half as big, so I can shrink it in half to hide the dots that remain.
Mental reflection is a really cool piece. Is it a curl fractal?
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#13 | |
FFR Player
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The main transform has some curl and rectangle along with linear, it has most weight in the piece so it shows most but it has other stuff added via smaller weight transforms
![]() Nice point on the quality aperson. Here's oversample explained for those interested (you can search for the stuff yourself too): Quote:
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#14 |
FFR Hall of Fame
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![]() Yeah, on the issue of quality, apophysis becomes a time consuming beast really quickly. When I do my large, poster quality renders (6000x4000 or higher, oversample 2), it takes apophysis around 25 to 40 hours to render, but the payoff is definitely worth it.
Apophysis essentially works by taking a single dot and then applying the transforms you've given with a random seed to plot the next dot on the image, and then so on. By upping Quality on the render menu you up the number of dots it renders before it completes the image. By upping the size of your image you lower the size of the dots, and trust me it takes a lot of those dots. For me, Apophysis renders around a billion dots a second on most images. That means on the poster versions it renders around 144,000,000,000,000 dots on a 40 hour render, that's 144 trillion of those dots. Know your dots, they're cool and powerful ![]() Also, I strongly agree about applying more transforms. I have trouble managing my image when I get up past 4 or 5, but I definitely love adding 3rd and 4th transforms to a julia/julian group to rip apart and vary a really hypersymmetric family. I've found that if I'm careful and keep every individual transform's color range reasonably thin, I can maintain color control around 5 transforms, but beyond there it's just messy.
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#15 |
FFR Player
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![]() I've been getting used to Apophysis 3D hack lately, here are my latest works in smaller resolution
![]() Juliadome (2400x1800 on DeviantArt) ![]() Dominion (1700x1300 on DeviantArt) ![]() Death Star Deceiver (1600x3000 on DeviantArt) ![]() Just keeping my thread alive ![]() |
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#16 |
Alphabet Crowd
![]() ![]() Join Date: Nov 2005
Location: Single
Age: 30
Posts: 2,950
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![]() First two look great for a desktop background. Its time I need a new one.
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#17 |
Banned
Join Date: Jul 2007
Age: 32
Posts: 526
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![]() o u go on here? w00t =D
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#18 |
FFR Player
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![]() i wish i could make things like that haha to lazy though >.>
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#19 |
FFR Player
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