Re: is the esrb doing a good job
It's obnoxious at any level to assume a view is objective.
Anyway, I disagree with both of you, or at least with Relambrien and partially Squeek. I don't think that an M rating is a bit steep for games just because they're violent. However, I think that it's unfair to categorize it with games that are rated M for sexual content so long as parents can't . For example, when I picked Resident Evil 4 off the shelf while shopping with my mom, she asked if it had any sexual stuff in it. I said no and said it was just really really violent. She let me buy it.
I propose one of two things:
1) There should be a clear distinction that a game is sexual right in its rating. An 'M' and an 'M+S' distinction would do. And the '+S' could be in small subscript.
2) At the counter of every game store (perhaps not by regulation but by practice), there be a simple and concise sign that tells parents to read the back of the box and following, tells the parent to ask themselves if it's the right game for their child.
Either way, parents and people in general are ill-informed too much. And that'd explain why some **** games actually sell good and how kids who get their hands on GTA at ages ≤12 (and coequally how parents don't let responsible kids play amazing games rated 'M' merely for violence which their kids can handle). The latter of course, is more important because it's due to inexcusable irresponsibility.
It's obnoxious at any level to assume a view is objective.
Anyway, I disagree with both of you, or at least with Relambrien and partially Squeek. I don't think that an M rating is a bit steep for games just because they're violent. However, I think that it's unfair to categorize it with games that are rated M for sexual content so long as parents can't . For example, when I picked Resident Evil 4 off the shelf while shopping with my mom, she asked if it had any sexual stuff in it. I said no and said it was just really really violent. She let me buy it.
I propose one of two things:
1) There should be a clear distinction that a game is sexual right in its rating. An 'M' and an 'M+S' distinction would do. And the '+S' could be in small subscript.
2) At the counter of every game store (perhaps not by regulation but by practice), there be a simple and concise sign that tells parents to read the back of the box and following, tells the parent to ask themselves if it's the right game for their child.
Either way, parents and people in general are ill-informed too much. And that'd explain why some **** games actually sell good and how kids who get their hands on GTA at ages ≤12 (and coequally how parents don't let responsible kids play amazing games rated 'M' merely for violence which their kids can handle). The latter of course, is more important because it's due to inexcusable irresponsibility.




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