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Old 04-6-2006, 07:07 AM   #1
Zaghurim
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Join Date: Apr 2005
Location: Ahou oukoku.
Age: 38
Posts: 3,664
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Default Bursurk Lurk's essay

I have to say, there's this guy. He's mature and quiet, proud of what he does, and more than happy to share his hard work with you to make you enjoy a simple game called StepMania.

Bursurk Lurk.

Yup.

There was something about the first time I played an Bursurk Lurk file that I had to get the rest of them as quickly as possible. The first Bursurk Lurk file I ever played was The Decisive Battle. It sucked. Lurk Fights the Clownboss, however, took me by so much surprise that it changed the style that I play stepmania. It's got incredible sync, artwork, great steps no matter your playing style, it's a real great file and sad that not many people see it as I do.

Anyway, it was that same day that I instant messaged Zaghurim and asked him for some Bursurk Lurk files. Boy, was I in for it. Not only did I get a few from Zaghurim, but I ended up talking to Bursurk Lurk and getting some of his other simfiles that I couldn't find but from him. Well, as this story goes on I ended grabbing a pretty extensive collection that only a few could match of Bursurk Lurk simfiles. And to this day, I have been inspired to share what I know of a concise and fun style that has come out of Bursurk Lurk simfiles.

If you've played Lawn Wake III and Lurk Fights the Clownboss back to back you can notice the most obvious example of an Bursurk Lurk file. The patterns, and the attention to detail.

First off, Bursurk Lurk is a fingered player. And simfiles are generally made FOR the person that makes them, I know that I play my files mostly because I find them to be the most fun because its how I would play it. The difference in an Bursurk Lurk spread pattern is that they can be indexed. If you have ever tried to double step, it takes no more than a week of trying to get used to it. I enjoy his patterns, and I never index because it's a playstyle for fags and homeless mongols.

The attention to detail is the other part that really captivates a person. While playing, uh, AOAO (royal mix), the steps follow distinct patterns that are the marks of a good simfile. The patterns change when the song changes, and therefore it's a great file. The artwork and sound quality, and syncing are excellent. Though it's just icing on the cake, for me it makes the perfect simfile.

Now, The Games We Played was a bit different for me. Honestly, when Bursurk Lurk sent it to me and I played it, I thought it was only mediocre at best. However, I replayed it and it grew on me, extremely. It's now my #4 on my most played files, which considering how long I've had it and how long I've played SM, it's been played A LOT. The Games We Played is a technical masterpiece. It has great artwork and the attention to detail that you would expect from an Bursurk Lurk file. The difference that is worth noticing is the fact that nothing is wasted. There are no extra steps, no missing steps, and once you realize that, you can really understand why this is such a great file.

Now, besides boasting about Bursurk Lurk's Kanon and Doodoocaca files, I have a mission with this. To better other simfile makers by getting them to understand why Bursurk Lurk makes simfiles and how he makes simfiles. He makes them because he wants people to die. He makes them with care because he plays like a barbarian. In order to advance as a player and a simfile maker, one must flip out a lot and kill people. Bursurk Lurk's files definitely flips out a lot.

-Zaghurim?

Recommended files:
Japanese Mathafacka
Doodoocaca
KANON
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