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Old Today, 04:04 PM   #1
ShadoWolfe
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Join Date: Jun 2009
Location: On a life-size Flat Earth model
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Default TWG Turbo 41: Trust Fall! [SIGNUP Thread]

Trust Fall!

Trust Fall! is a nightless(!) and eliminationless(!!) setup with checkpoints. See Mechanics section below for more info.


Setup
10 Players (or 12-14 with 3 wolves)
8 Vanilla Townies
2 Vanilla Werewolves

Mechanics
Nightless: The entire game will be one phase, with a maximum game length of 10 calendar days.

Eliminationless: There are no eliminations in the traditional sense of lynches and nightkills. Instead, there is a Trust Fall mechanic. To initiate a Trust Fall, a player must post their trust offer in bold red text (or [twgv] tags), like so: "I trust X". Their trustee, X, must reciprocate in kind. Both players involved in a Trust Fall will immediately exit the game, and their alignments will be revealed.

Trust offers are locked when posted and cannot be changed until the trust is either reciprocated or refused. Consider your trustee carefully before you offer a Trust Fall. Once trust is offered, the trustee must respond with either reciprocation ("I trust X") or rejection ("I don't trust X") within 24 hours of the offer or the offer to Trust Fall will automatically be nullified. Upon rejection or nullification, the offering player regains the ability to offer trust to any player they choose.

Wolf Trust Falls: While wolves cannot Trust Fall together, a trust fall offer from one wolf to another still binds the player offering trust to the same extent as any other player, and the offer must either be rejected or nullified before the wolf is free to offer trust again. If reciprocated, the offer will be nullified instead and both players will remain in the game. The reciprocating wolf will be treated as a game thrower subject to the penalties of game throwing outlined in the TWG Rules.

Checkpoints: There will be a total of up to three (3) checkpoints, dependent on overall game runtime. The first checkpoint will occur roughly 72 hours from game start, with subsequent checkpoints spaced in 72 hour intervals from any Trust Falls that occur.
If no Trust Falls have been initiated voluntarily in the 72 hour period leading up to each Checkpoint, a town-aligned player will be randomly selected and forced to Trust Fall with a randomly selected wolf-aligned player. Posting in thread will be temporarily paused while the Trust Fall occurs, and the alignment of both the town and wolf players will be revealed. Any voluntary Trust Falls that occur in the 72 hour interval prior to a checkpoint reset this timer, making the next checkpoint approximately 72 hours after that Trust Fall is announced (rounded to the nearest whole hour).

Win Conditions: Wolves win when they have all exited the game. Town wins when reverse parity occurs and the number of wolves is equal to or greater than the number of town remaining.

Role PMs


Vanilla Werewolf
Welcome, [Player Name]. You are a Vanilla Werewolf, along with your partner, [Player Name].

Abilities:
Factional communication: At any time during the game, you may talk with your partner here [link to discord server (wolfchat)].
Win condition:
You win when all wolves have left the game.


Vanilla Townie
Welcome, [Player Name], you are a Vanilla Townie.

Abilities:
You have no special abilities.
Win condition:
You win when the wolves outnumbers you.



Game Rules

OOTC: Off
Town Lynch: Off(!)
Wolf Chat: Always On
Wolf Kill: Off(!)
Phases: Continuous 10 day phase.
KITB: N/A


Player List
1. Hakulyte
2. Charmoeleon
3.
4.
5.
6.
7.
8.
9.
10.
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11.
12.


Replacements:
1.
2.
3.
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Last edited by ShadoWolfe; Today at 09:55 PM..
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