Go Back   Flash Flash Revolution > Gaming > The Werewolf Game > TWG Archives
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-24-2020, 02:01 PM   #11
TWG Yuka
FFR Player
 
TWG Yuka's Avatar
 
Join Date: Mar 2020
Age: 54
Posts: 0
Default Re: TWG 193: Animal Crossing [Game Thread]

Ok, here it is slightly more readable. The list tags are some arcane tangle I can't remove via the editor so idk, use your browser's zoom I guess

--------------------------------------

On my epic quest to scumhunt via Fauna's interactions with living players...format is thusly.

– Each day will be broken down by player
– Any post by Fauna I can interpret as meaningful commentary on that player will be linked
– Summary: A quick few words on what the post does with that player, how it places them, etc.
– Progression: How it compares to their previous interactions with this player and my notes on how natural/unnatural/suspicious it looks.

DAY 1
  • Agent S
    • nuffink
  • Apollo
    • Post: 55
      • – Summary: Response to Flurry?, Mildly Defensive
      • – Progression: -
    • Post: 107
      • – Summary: More Defense, Slight Town Place?
      • – Progression: Follows from 55 but not much to justify defense in the first place. Post 155 might be an interesting addendum. "No reads yet" but you have the energy to soft-defend?
  • Cherry
    • nuffink
  • Flurry
    • nuffink
  • Phil
    • Post: 60
      • – Summary: Fence-Sitting, Null Place
      • – Progression: -
    • Post: 158
      • – Summary: Null, Probing
      • – Progression: this is fucking boring
  • Punchy
    • nuffink
  • Rolf
    • nuffink
  • Villager-slot (Tank, Merengue)
    • nuffink

General Notes: Well that was a wash, at least when it comes to currently living players. While having absolutely nothing on certain players would usually be a big scumtell, it's probably not the best play to read into it considering the dead people/game size/the fact that they PTFO'd less than halfway through the day. Only thing interesting is a possible link to Apollo, we'll see if that holds up.


DAY 2
  • GENERAL/LISTICLES
    • Post: 729
      • – Summary: (Agent S) nuffink | (Apollo) nuffink | (Cherry) nuffink | (Flurry) nuffink | (Phil) Soft Push, Slight Scum P | (Punchy) Scum P, Cont. link to Chief | (Rolf) Null, Fence-Sitty, Soft Push? | (V-Slot) nuffink
      • – Progression: Nothingness on S/Apollo/Cherry/V-Slot becoming a pattern. Might be finally deciding how to place Phil (might need to focus on how he was moving D1 to decide motive). Consistent on Punchy/Chief thang.
  • Agent S
    • Post: 1215
      • – Summary: First Blush, Neutral
      • – Progression: I don't see any.
  • Apollo
    • nuffink
  • Cherry
    • nuffink
  • Flurry
    • Post: 644
      • – Summary: Neutral, Dialogue
      • – Progression: First blush, nothing much.
    • Post: 996
      • – Summary: Genial response to Flurry, Mild Explanatory Vibe?
      • – Progression: Doesn't seem to want to wrestle with Flurry at all, wonder why.
    • Post: 1204
      • – Summary: Scum P
      • – Progression: Just seems like a simple attempt to mask inside knowledge, correct me if I'm wrong.
  • Phil
    • Post: 1025
      • – Summary: Mildly aggro response to Phil, Slight Scum P?
      • – Progression: It's a small move from last time, but seems a bit unprompted. Segues almost directly into...
    • Post: 1028
      • – Summary: More aggro, Slight/Med Scum P?
      • – Progression: Definitely more pointed, let's see where this goes. First blush, I don't like her pushing the "hard bus on D1" narrative.
    • Post: 1035
      • – Summary: Aggro Gone, Expl. Med Town P
      • – Progression: And let's flip, flop, flooooww! Smacks of backpedaling to me. A decent amount of town dust sprinkled on Phil. 1039 addendum?
  • Punchy
    • Post: 635
      • – Summary: Scum Place
      • – Progression: First impression, but outta nowhere. Don't think scum would be in a mood to tempt fate either given a lol-lynch on a buddy so soon, so considering Chief's flip, minor town points for Punchy.
    • Post: 746
      • – Summary: Move to Null, Response to Me-Slot
      • – Progression: Seems very opportunistic / hedging given their push on Boomer.
    • Post: 1616
      • – Summary: Genial Response
      • – Progression: A little disjointed.
  • Rolf
    • Post: 1022
      • – Summary: Null P, Neutral Response to Phil
      • – Progression: Consistent on Rolf I guess...maybe I need to investigate more how other people read him around this time, but it looks like there wasn't much heat on him, and Fauna didn't need to do the "lynch candidate or not" game. Minor town points for Rolf.
    • Post: 1621
      • – Summary: Slight Scum P
      • – Progression: It's a noticeable move, might be lining up lynches (check D3!)
  • Villager-slot (Tank, Merengue)
    • Post: 1290
      • – Summary: First Blush, Dismissive
      • – Progression: No placing, doesn't change much

General Notes: If no one gives her Boomer push as a reason for their scumread of Fauna in the future I'll be mildly disappointed. Look at her interactions with Eugene and all the holes in her reasoning that come up...yucky! I'm also willing to give more scrutiny to those seemingly left out of Faunas posts.

I know FLurry and [someone else I'm forgetting] have said that Fauna and my predecessor being all buddy-buddy previously sticks in their craw...I can't quite speak for Eugene, but I do know its a low-to-medium-risk/high-reward scum strategy to have a "pet townie" which they try to get in good with. They buddy and defend them through the game, if the townie gets lynched, they can "I told you so" for days, if the wolf gets lynched, everybody suspects that townie. It's pretty effective in the right hands, and it def looks like that's what Fauna is trying here.

Solely from the story so far:

+town: Punchy, Phil, Rolf
undecided: Flurry, V-Slot
+scum: S, Apollo, Cherry

I will conclude this Day's notes by pointing out this jackpot post.

[TBC]
TWG Yuka is offline  
 

Currently Active Users Viewing This Thread: 8 (0 members and 8 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution