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Old 11-13-2013, 05:38 PM   #1
Mollocephalus
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Default [R^3] 4 Suggestions abou UI and other things

Hello! First of all, i wanted to say R^3 is truly a beautiful engine. It works very smoothly, it's graphically appealing yet very clean, has a lot of customization options and so on. There are a few little details i noticed, though, which i think could be improved.

The first two suggestions are relatively easy to implement, and i'd love to see them added to the game. I do realize when coding is involved nothing is really quick or easy to do, but these don't look like they are very complicated.

The second two are a bit more elaborate. but i wanted to add them anyway. All of them pertain the gameplay aspect, and are designed to give the players a better and more accurate playing experience.

#1: Option to remove the bottom block

As the arrow points out, the bottom block (where the score is) hides arrows. A simple checkbox to turn it off would be very nice. If score can be turned off too it'd be even better.



#2: Choice of another color scheme for judgements

Let's face it, FFR's color scheme is a bit hard to see, judgement colors really don't stand out from one another. ITG one is more readily noticeable even at high speeds, so i mimicked that. Having an option to pick up any color of choice would be even better, but it'd probably be too much effort. Another color scheme would be fine.



#3: Frame-o-meter

Simply put, a bar which displays exactly which frame we hit for each arrow. Useful for improving accuracy i guess.



#4: Column Highlight and arrow highlight

Every non-AAA judgement would trigger a column highlight, making the player notice where and when they get a good, average, boo or miss.

Arrow highlight should be also recolored to the new colors and made more visibile.

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Last edited by Mollocephalus; 11-13-2013 at 05:46 PM..
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