Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-9-2013, 11:31 PM   #17
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 28
Posts: 6,858
Default Re: Why aren't rates above 1.0 counting for scores?

Quote:
Originally Posted by TC_Halogen View Post
At the same time, I am largely against rates because I spent a -lot- of time cleaning out my level ranks at normal pace as a very high level player, wishing that I was able to speed songs up. It absolutely frustrates me that players who were too lazy to go about finishing their ranks will have the potential opportunity to blast through them 1.5x, 1.75x, even 2x faster than those who didn't have that opportunity. That's one of the reasons why I feel like a player should be required to play a song fully at least once -- it doesn't give an inherent advantage of time for those who are playing the game for completion. There are a number of really high level players that are very strong players who refuse to touch the easier files for completion of the game, and I don't feel like they should be rewarded with a lack of patience. The argument of files being objectively harder does not apply to this, because the files don't become objectively hard enough to pose any sort of problem to these players; the mod becomes used advantageously.
I understand what you are saying, but with that logic we shouldn't have fixed with avmiss bug, 1x only, no mirror because it technically required more effort to plow through levelranks compared to it without the restrictions. I'd say the "objectively harder" argument still has some merit since although for higher-level players a higher rate wouldn't pose that much of an issue, if they are able to nail files at that rate, they deserve the AAA. Although the file is shorter on a rate, the file is still harder than it'll still be more tricky to AAA compared to it on 1.0. The "one full play" part is excessive since although it does prevent laziness, it'll also prevent most players from even playing the file to begin with, which defeats the purpose of rate recording altogether since chances are you will NEVER get a better score on a higher rate than on 1.0, aside from accidental flags.

I apologize if it comes off as biased mainly because I'm also a high-leveled player as well, if it does come off as biased, it's unintentional.

Last edited by EzExZeRo7497; 08-9-2013 at 11:33 PM..
EzExZeRo7497 is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution