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#11 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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July 2013
Judge Team 1
TC_Halogen Resubmissions Alice's Garden (XelNya) Rating: [NONE] [n/a] - judgment not needed; file was already accepted Chipscape (mi40) Rating: [NONE] [n/a] - judgment not needed; file was already accepted 8-Bit Purple Comet (Reshiram) Rating: [+?] [5/10] - changed offset from -2.110 to -2.155 (45 ms) - the alternating in and out from following the lower chip makes the structure a little jarring - 33.776/37.019: no sort of accenting for the upper melody here? - 64.992: should be a jump given that 60.938, 62.560, and 64.182 are jumps with nothing else being layered on top of the clap - 73.101: jump? both melody and clap coincide here - 82.830: missing step for clap -- deliberately leaving it out to accent the chance in melody is ok - structure doesn't sit well with me due to inconsistent percussion accenting; perhaps I'm not comprehending the concept? A Crimson Rose & A Gin Tonic (MarioNintendo) Rating: [+] [9/10] - for my tastes, this is fantastic. - even if I tried excessively hard, I doubt that I could conjure up any errors. - the one thing stopping me from [++]'ing this file is just a disagreement on the accent at the end of the file -- while the pattern differentiation at 132.955 does effectively accent the change in key, it really could use a change in speed (potentially up to 32nds) just for those few notes to give that true descending feel. - awesome chart, cannot stress this enough. A.Q. Children (mi40) Rating: [+.] [7/10] - PR in the beginning could use a little tweaking, but it certainly is a pleasant change from none at all! - 10.934 to 19.011: jump accenting is strange - 20.165 to 38.165: your jump patterning is very repetitive (lots of [12][34] patterns); there's lots of mini-jacks here, but they are somewhat fitting to me oddly enough - 48.550 to 52.212: don't drift from your structure here -- the vocal sample shouldn't represent a jump in this instance because it hasn't prior to this - 53.396: triples are a bit arbitrary here and are somewhat sticking out because they're a random instance of combined layering (lyrics + bass drum), and they actually disappear just as soon as they came - 57.089: ^ - although, seems to utilize the fact that there's no percussion on 8th notes for this particular spot - 80.166/84.781/89.397: with your layering setup here, it actually wouldn't be a bad idea to use quads on these three steps, since singles represent the bass, doubles represent the cutoff bass drum, and triples represent the full bass drum -- you actually get the full bass drum when the cymbals come on these three steps, so it would offer another level of differentiation - 94.127: remove jump - 114.320/(etc): concept of color gimmicks was smart here, well executed - 120.551/129.782: these may be a bit overemphasized - for the most part, layering makes sense, and the rhythms seem correct for the whole chart - there are a lot of 8th note jacks that happen as a by-product of connected jumps, but... for whatever reason, they actually don't bother me much in this chart. - I can see this chart in game, personally. Aim Burst (icontrolyourworld) Rating: [PASS] [n/a] - I can't judge this. I very badly want to leverage my position as a judge to get something like this in, but I outright know I can't do that. There aren't enough good stamina-oriented jumpstream charts like this. I'd love a chart like this in game, but I am very strongly in the minority. Aishiteri Yo Ne (Razor) Rating: [NONE] [n/a] - judgment not needed; file was already accepted All i wanna do is touch your power points (I like it) Rating: [+?] [5/10] - 27.025: rhythm should be much finer than 16ths - 54.493: might not be a bad idea to differentiate the patterns here (no big deal) - 55.662: ambiguous triple, even though it goes to the vocals, it's strange coming after a bunch of jumps - 64.428: again, should be much finer than 16ths - 65.207: differentiate this sample from the vocal sample by removing the right arrows in the jacks and moving them to another arrow (best decision might be LD to keep it on one hand) - 76.895: see 64.428 - 77.674: see 65.207 - 95.596: ugh, split-handed jumpjacks? - 99.468: this last 64th is strange, because there's only three noticeably chopped vocal samples - 101.051: this is where the first 64th note should be to accent the vocals, because as it stands, it looks like there's something to be accented at 101.830, when there simply isn't - 107.455: jump placement is weird - looks like it should be shifted up to the 64th nearest the 4th note, not nearest to the 8th - 126.766: see 64.428 - 127.545: jack is misplaced - listen to the song on a lower rate - jack placement in this file is somewhat unreasonable, as well Amber Shores (DarkZtar) Rating: [+] [8/10] - 19.089: after not having mini-jacks for repeated samples before, these seem to stand out as erroneous to me, despite correctly distuingishing the appropriate instruments - 34.264: odd... starts faster and gets slower, but your rhythm does the opposite of that? - 43.682: jump forces a mini-jack on the left-hand; not sure why it's there to be honest - 44.554: correct rhythm, but quite unforgiving as a pattern - spread it out a bit rather than leaving it as a trill - 50.136: use 32nds, since that's actually the correct rhythm here - 79.787: correctly done, even on a pattern level, but that is ungodly rigid; might be worthwhile to make a minor pattern change for flow - 90.427: not quite the same as the instance at 45.775, but your rhythm choice is the most reasonable -- at the least, mirror this pattern - 130.194: remove that mini-jack - there were instances in the chart where you left patterns on the same hand for repeating the same sample - 141.357: ^ - many of the errors brought up are very minor in nature - your rhythmic subdivision in this chart is pretty well done; nice work Ame to Asufaruto (Doug31) Rating: [+?] [4/10] - 21.470: while this note differs from the melody, it's still quite jarring considering that you were just following the vocal(oid) - 32.997: despite the change in intensity/overall structure of the song, your chart remains relatively unchanged and continues to follow vocals only, which makes the song drag along - 59.997: with you only following the lyrics for the entire time, these steps are strange (it's easily understood that these follow the drums, but why not follow it in other spots?) - 61.260: jumps don't serve a purpose here -- these vocals are no more accented than previous ones (jumps at 65.839 are fine). - 67.102: remove note as no sound exists here - 70.102/70.260: remove notes, nothing to follow here - 71.523: personally, I would double the BPM here since the percussion clearly defines a much faster pace here - 74.365/74.681: unfocused step placement; you seem to represent vocals pretty strongly in your chart, but following random bits of the percussion makes your rhythmic structure look very awkward - 80.365: remove note - 90.470: remove note - 93.628/94.102: remove notes - chart doesn't seem to follow any sort of consistent structure, which may be difficult for the audience of this file to follow Black (YoshL) Rating: [+.] [7/10] - 94.018 to end: layering seems a bit strange here compared to the rest of the chart; 101.291 seems to indicate that you don't have full intentions on following all of the percussion (alternatively: it could be done that way to avoid a huge spike in layering at that point), but some of the jumps seem like they fall on bass drums (104.200/104.927/105.655) when others are deliberately ignored (101.655, 102.382, etc) - 97.291: missing jump - not much wrong with this chart on an objective level, but the file definitely feels overlayered in many spots due to single taps having double representations, like the intro steps following the bass and shadowing the percussion for example, or the ending with the percussion and vocals creating heavy jump usage Boot (Gradiant) Rating: [+] [8/10] - 19.128: missing note - 29.933: nice place to change layering, very smooth transition - 47.602: a bit overemphasized; those toms aren't quite as audible as your snares - 48.111: missing note for percussion - 50.950: remove jump - 62.984: very nice job catching that flam, it's very tough to hear - 104.424: cute and quite appropriately placed - this file is pretty well done. Structure is simple where it needs to be, and pays attention to detail when it needs to. No complaints aside from a few missing notes here or there. Casino fire Kotomi-chan (bmah) Rating: [+] [9/10] - 35.414 to 50.023: holy fuck it's Love & Justice on steroids, I love it! - file is accurate in terms of structure/layering, nothing to really pinpoint - on another note, absolutely despise the song, lol Clockwork Gearman (YoshL) Rating: [+] [8/10] - 23.349/25.748, 28.147/30.546: what's the difference that is causing the change between single taps and jumps? - that's about it, really -- chart is structured well and makes sense throughout Day's End (Zakvvv666) Rating: [?] [3/10] - see my previous Easy batch notes; unfixed sync + misrhythms from previous submission resulted in heavier deduction -- take care to fix objective errors next time, please Derezzed [Remix] (mi40) Rating: [+?] [5/10] - 7.936: add a jump here, since there is a noticeable bass drum (repeat for other instances up to 14.061) - 14.061 to 38.061: representation of the melody could be better improved with appropriate pitch relevancy - 22.061 to 38.061: melodic accents are accommodated for in strange and inconsistent ways, like mini-jacks that don't exactly correspond to repeated notes in the melody for notes leading into the beat (30.436, 32.436) or starting on upbeats (34.311); in addition, melody in general is accented with jumps and single taps but doesn't seem to do so consistently -- you might be able to get away with the jump usage if you were to structure your file around having jumps at 22.061/22.186/22.436, ommitting the jump at 22.561 (and repeating for other instances) - 38.061 to 42.061: this is good, though. - 46.061 to 62.061: this area is appropriately represented, but it seems slightly erroneous because there are a few missing jumps for the bass that happen to occur while the melody appears (48.686/48.811, 52.686/52.811, etc). Also, with jumps occurring on 4ths during the melodic riffs, it might be sensible to fill in the empty spaces where percussion should be (46.561/47.061/48.561 for the first set) to make your structure a bit more consistent. If you wanted, you could also make bass drums single taps outside of the melody and have jumps show up during the melody for the second half as a by-product of layering. - 62.061 to 78.061: see 46.061 to 62.061 - 94.061: patterning isn't well done in terms of pitch relevancy since it's the same melody repeating for the first three bars - the repetition in the patterning will make this part a bit more visually appealing - song actually repeats in the same manner, so notes will continually be applicable; remove any and all mini-jacks that correspond to non-repeated parts of the melody, and fill in missing components of the layering appropriately Doki Doki Robo Bunny (0 & kjwkjw) Rating: [+.] [6/10] - offset is 46 ms early - 12.026: quite overemphasized/overlayered - 31.226 to 33.226: after using jumps to follow the prominent melody, this too also seems quite overlayered/overemphasized - 61.826: ouch - 62.726 to 67.226: makes sense for sure, just a bit rough - 68.126: a few of the jumps in here feel like they don't belong (direct layering makes some of the streamy areas look a bit overdone, as mentioned previously) - file has no real errors, but could benefit from a change in structure Electric Angel [VN02 Remix] (Doug31) Rating: [+?] [4/10] - offset is very late (55 ms) - chart is very plain and dry with no real accenting at all, uses single taps for just about everything when there are plenty of ways to at least intervene with jumps to make the chart a bit more accurate to the song - patterns are very scale-heavy, utilizing many 1234 and 4321 patterns (or shorter derivatives) - amongst this pattern scaling, representation of the vocals by pitch relevance barely exists - pieces of the chart seem copy-pasted from earlier parts, adding to the chart's very draggy feel - rhythms are appropriately accounted for, but there's no real layering nor is there a large amount of relevance towards the instruments; needs a lot of work ORIENTAL SEA!! (bmah) Rating: [+.] [7.5/10] (holy what I used a half value) - 6.748/8.843: missing guitar notes (at 8.843, you can technically add a grace note since there's a minor slide) - 10.277/12.373: ^ - 22.520/22.961: missing notes for... whatever that is... - 26.049/26.490/29.579/30.020/33.108/33.549: ^ - missing notes for second guitar area are applicable to first area - 62.115: note is slightly late, belongs 3/64th after the triple as opposed to 1/16th off - 62.336: note is slightly early, belongs 3/64th before the jump as opposed to 1/16th off - repeat above notes for this section up to 65.334 - and repeat above notes again from 69.064 to 72.593 - missing notes for the third guitar area are applicable to first area - the fourth area that layers in the power guitar, you can apply the missing notes as single taps since they remain noticeable but subtle - great file in terms of structure/layering, just missing a lot of -really- subtle notes - some slight rhythmic details can be addressed Pokemon battle imaging - No. 3 (Silvuh) Rating: [+.] [7/10] - gets a little difficult to follow due to some syncopation between the melody and the bass - despite using only 8th notes, the difficulty of this chart is polarized between sections - structure/PR are good, rhythms appear to be correct, although are slightly hard to follow at times particularly in the first half Rolex Nike Air Low Low Interest (DossarLX ODI) Rating: [+?] [4/10] - you told me the gimmick of this chart, and I understand how it's applied when the player is doing spinning patterns, but... - ...is this abstract concept something that people can grasp while playing the file? - I am admittedly having trouble understanding the concept behind some areas -- why is there layering for 46.406 to 51.807, but not 41.179 to 46.406 (not withstanding that particular instrument, but why nothing else in other areas like 52.329 to 62.782) - 63.131 to 68.706: it almost seems like there's two intentionally anchored patterns in this run (one for 4ths/8ths and another for 16ths), because those notes seem to follow some sort of distinct pattern; it plays so strangely, though - 82.991: jack seems unnecessary in this particular area - I don't know... I tried pretty hard to understand pieces of this file and just couldn't get it right -- it's a bit too cryptic. I would love a full on explanation of how each particular section works, though! Sagano Rakuyou Emaki (kjwkjw) Rating: [+.] [7/10] - 21.642: if this follows the snare, it seems slightly erroneous considering that other snares aren't followed prior to this (it does serve acceptably well as an accent/transition into the next section) - 48.172: add jump - 61.492 to 90.149: I understand the structure, but it did take me a while to figure out -- to make following this area a bit easier, I would signify repeated taps on a per-instance basis for bass/snares so that it feels a little better - 93.283: should be 24ths, not 3/3/2 64ths - file is acceptably executed, no major errors in rhythm/structure and there is some noticeable pitch relevance, always a plus Somerset Blather On and On (DossarLX ODI) Rating: [+.] [6/10] - 16.284/17.863: patterns can be manipulated a bit better to accommodate for the chime's pitch, which will in turn allow for more pattern distribution - 44.313: this scaling pattern doesn't fit well with this particular spot... - 112.235: why are you repeating the same 123423 pattern over and over again? - as a whole, file actually could use some more pattern variance; this song feels draggy even though it's not long - on the flip side, this file plays with somewhat of an old-school feel, with light layering and heavy, index-friendly patterning overall - I do feel that the song can still be accurately represented while applying friendly patterning, but it takes some effort to really manipulate things Sunshine rainy (bmah) Rating: [+] [8/10] - 58.948/65.805: seems more appropriate as a jump layered on top of percussion - 68.269: should be a 24th note fill - good file, accurate layering/PR as usual Wonder World! v2 (bmah) Rating: [+] [9/10] - nothing wrong, layering is 100% correct, PR is apparent - file is a monster compared to the first one in terms of difficulty EOS (ilikexd) Rating: [+.] [6/10] - 12.868 to 23.840: feels a bit awkward with percussion not being accounted for, quite the strange structure - it's done correctly, but it doesn't feel very natural - 32.068: removing the accents for cymbals/percussion/etc. makes this part feel unnecessarily empty - 56.754: utilizing direct layering here makes this section seem painfully overemphasized/overaccented because you're using a non-prominent element to assist in the layering - 96.011/97.383: missing jumps? Considering the melody has been accounted for by primarily streaming, these certainly can be filled in for clarity - 103.383: THIS structure feels a lot more appropriate compared to 56.754 -- yes, the vocal choppiness doesn't exist here, but it is considerably less prominent than the percussion and could have just been used as filler rather than added layering - 125.326 to 147.268: see 56.754 - as it stands, the melody doesn't audibly sound like it is 16ths; it is very possible that the melody is a gated synthesizer that fills in the riffs by matching notes in lower octaves, but it's hard to hear in general - because of this, portions of the chart feel overstepped/overdone Eternity (Xelnya) Rating: [+?] [5/10] - see my previous Easy batch notes Euphoria [Antinomie] v2 (FFR Pro 21) Rating: [+?] [5/10] - direct layering for the first 56 seconds causes some jumps to appear out of place - 56.082 to 97.670: while this is technically correct in terms of layering, it doesn't work well because it's a less active area, musically. This area appears overabundantly layered. - 147.923: ^ - ending operates under the same issues as the first note -- jumps seem out of place - chart is overall quite repetitive and lacks any sort of distinguishing qualities - rhythms are correct, and structure is arguably correct Exogenesis (Xiz) Rating: [+.] [7/10] - 18.032 to 28.318: rather than making all of the snares jumps, make the snare and clap combination jumps (happens every beat). That way, the snare run that happens at 28.318 looks correct, and your chart will actually have room for variation. - 34.478: missing 32nd for the bass - 36.353: missing 16th for the synth - 63.139: missing 16th - 70.853: missing 16th - 94.961/101.818: comparing to other parts of this section, these jumps stand out like a sore thumb because, despite combining layering from the synth/bass, your other jumps only occur on snare hits - one other thing; the first part of the drop seems overly layered compared to the rest of the file - you can consolidate some space by removing jumps for the bass synth and use jumps for bass drums/triples for snares (you can also smooth the layering out even further by potentially adding triples for snares at the end of the file as well) - as it stands, file is fine but could use a little tweaking; currently game-worthy Extratone in a Perfect World (DossarLX ODI) Rating: [+.] [7/10] - you're an asshole for making all of those bursts split-handed, fuck off - in all seriousness, for a hard file, this does the song justice without being absolutely retarded -- the concept of runningmen for the higher-end bass drums was a great idea for accenting purposes - for the sake of deviation, I personally would prefer 4th/8th note jumps in the areas where there aren't runs - it would make the chart look a little better - rhythms are correct, structure is forgiving and uses little to no jumps - not much to do for pitch relevancy because... extratone. farscape (storn42) Rating: [?] [3/10] - see my previous Easy batch notes First Flight (icontrolyourworld) Rating: [+?] [4/10] - 4.441: two missing notes in this sequence (4.574/4.774) - 6.241: put another note 1/48th before this one - 30.999: with the note at 30.766 being the same as this one, there should be no reason for a mini-jack here - 32.863/38.469/40.334: ^ - 47.333/47.800: instances of this should be 24ths - up to you to avoid polyrhythms or leave them intact - 56.668 to 73.701: there are numerous instances of mini-jacks don't aren't relevant to the music and happen either as a by-product of heavier layering or just exist because of a similar tonal sample repeating (albeit in a different pitch) - 51.534: check your rhythm - the thing you're following speeds up and slows down repeatedly - 61.413/61.491: remove these two 24th notes and add a 16th between the jump and the 8th - 71.136: remove jump - 71.914/71.992: ghost notes - 73.701 to 103.571: rather indiscriminate structre -- initially, you start using jumps to accent the bass melody, but this disappears for an inconsistent accenting of the percussion, which gives little attention to the melody; structure is also quite convoluted due to accenting the clap/snare/w.e. on beats 2/4 as 32nd triplets. Mini-jack placement is somewhat inconsistent, and notes are occasionally missing for when the melody makes reappearances. - 107.771: poly-rhythm is over-emphasized (notes at 108.082/108.160 are ghosted) - 115.472: more 24ths that don't have a sound accommodating them - 118.506 to 133.441: jumps/layering make sense in this area, but the 32nds arbitrarily follow the chip when it is the same arpeggiated rhythm repeating in different keys - 133.441 to 148.376: definitely sounds like there should be some breaks in this 24th stream - 139.508/157.711: so heavily layered before, why did you remove it now? - 163.311 to 166.578: why is there no layering here, and why does it suddenly reappear? With the percussion and melody overlapping in your chart (which seems like what you're trying to follow considering 162.245/167.979 has no melody but percussion and has a single step), jumps feel somewhat out of place with your structure - 194.115: if the intentions are to treat this current melody as if it were the solo, the point of structural deviation should start at the beginning of this musical phrase (185.714) -- this way, you don't have a sudden drop in layering when the melody picks up here - 200.649 to 214.651: again, another are that needs a lot of structural work -- under the constraints of direct layering or accented layering, this area doesn't have a coherent/consistent structure for jump usage. - 214.651/226.786: former time represents a heavily layered area with occasional mistakes in structure due to an unclear representation of direct layering/combined layering; later time represents an area that loses layering in the middle/end of a musical phrase for no determinable reason - 235.187: another area that seems to implicate a structure for accommodating a single active instrument, but it happens in the middle of the same musical phrase, making a layering decrease look downright strange; if you want to use this as a solo, you can accommodate for other instruments without adding jumps so that you can keep a pace that isn't entirely boring, and then switch to the solo melody as it builds up in speed - 236.120: so much going on for so few notes in the active melody... - 266.458: technically, the musical phrase containing the solo hasn't finished yet, but under any case, this is a pretty large and unexpected boost in layering within an area that had little to no layering prior... - 278.593: large layering decrease in an area where heavier layering might be acceptable - from there up to 310.797 suffers from the same general issue with layering and whatnot - 310.797 to 321.998: understandable place to put a climax, but the 32nds are not correct as the bass hits do stop and go occasionally, sometimes drifting into and out of 24th note rhythms - rhythms are correct in some areas, but the chart as a whole is so incredibly overemphasized - structure needs an overhaul and needs to pay closer attention to rhythmic changes in the song's samples Future Invasion (icontrolyourworld) Rating: [+.] [7/10] - pitch relevance in the intro is apparent -- could use slight tweaking so that the up arrows don't match the initial pitch of the left arrow, haha - 7.696: where's the little burst/flourish? You accented it immediately before. - 65.196/65.996: ghost notes - 73.296: remove note, put a note at 73.196 - 73.796: jump is a bit out of place - 74.796: missing note - 82.646/85.846: add a 32nd here - 98.296: there are other instances of 24ths leading into jumps and this sample has been accounted for using jumps as well - 105.696: fix rhythm - should be 12th notes - 109.496: missing jump - 113.496: missing jump here as well, but not nearly as important since it creates a rather uncomfortable polyrhythm - 115.396/115.596/120.196/120.396: remove these 16ths; there are more instances of them not there than there are being there, and it would be a lot more comfortable with them gone - 120.496: what's with the added jumps? - 128.646: with this stream being 20 NPS, you might want to remove instances of mini-jacks that occur - 144.396: remove 16th, add 24ths instead - 181.946: remove 32nd flam here, just make a jump - 215.696: missing burst for the little flourish here - 218.696: here too -- remove jumps if you have to; it looks strange with you accenting some but not others - 233.096 to 235.696: re-pattern this stream; lots of mini-jacks that occur with your stream patterning - 242.896: mini-jack, although it's a bit more acceptable here because this stream is technically pitch-relevant - this file is also pretty technical in its own right - I think forcing players to have to jump-trill 48th walls somewhat detracts from the intended technicality - file is acceptably done, but has quite a few minor errors; structure is well done and easily definable, PR exists, and rhythms are done acceptably overall green-grass holiday (Silvuh) Rating: [+] [9/10] - PR'd well, structure is clean - patterns are actually intricately placed in a way that allows two sets of pitch relevancy to go at certain points, really well done easier file! Guile of the Rime King (FissionMailed1) Rating: [NONE] [n/a] - judgment not needed; file was already accepted Her Majesty (bmah) Rating: [+.] [7/10] - 10.769/etc: separate this jump from the repeated taps, as the bass drum is the first note and the hi-hat/ride samples are notes 2/3/4/5; repeat for other instances - 17.255: while this layering makes sense, it's a bit abrupt of a jump increase; not sure how you can possibly get around that, though... - 36.715: awesome structure to accommodate for a call & response patterning, very nice usage of 192nds - 88.606: same concept as 10.769 - direct layering makes for some pretty awkward structuring in this file, but it is coherent/understandable at the very least - file is acceptably done Herbie Goes Ballistic (mi40) Rating: [+?] [4/10] - 7.158/13.158: probably should be a jump - 21.858: should be a 32nd burst as opposed to these separated triplets - 37.158: make a jump - 39.258: check rhythm/accenting here, jumps should probably be 4th/8ths and there should be a 16th at 39.483 - 43.308: make a jump - 43.458: the rest of these samples aren't prominent hits, so jumps probably should be removed - 46.233/48.333: remove jump - 50.208: check rhythm - 57.264: cut the wall here, holy fuck that's fast - 64.533: roll starts a little early, adjust that - 67.758: remove jumps here, not quite as accented as other samples here - 69.558: with an area this chaotic, stick to the really powerful/accented samples, half of these jumps probably should be removed - that clusterfuck of an area actually has decently accurate rhythms, good job being patient and nailing the timing - 80.508/81.258: fix rhythms here, should just be 16ths - 103.383/104.283: add a jump here - 106.158: triple is a bit out of place; nothing to really accent here - 107.808: if you really want to be a dick, you can actually add taps in between this triple and the next one (and after) - 113.883/114.108: more triples that seem a bit out of place - 120.858: xx-xx, jumps on x's - 124.608: over-emphasized, jumps can be removed here - 126.708: remove triple - 130.458: triples can go here; remove the ones at 130.908 and 131.358 - 133.608: remove jump - 136.908/137.508/139.008/141.108/etc: add jumps for prominent instruments - 142.420: missing 32nd, although can be optionally omitted to allow for the accent to be a triple - 145.758: should be 32nds - 153.558 to end: honestly, I really can't sit and nail all of these structural inconsistencies, it will take entirely too long... - 197.458/197.908: should be a 32nd - 206.358: haha, nice quad ![]() - 212.895: I think the first two notes here are just a touch off, the rest seem alright - 242.227: rhythms seem a tiny bit off - 244.308: might be better as single taps here - 273.533/277.908-279.464: fix rhythms, pretty noticeably off in this instance - 296.921: move this triple down slightly to catch that cymbal at the right time - 303.858: rhythms are also a bit off after this point - ending triple is a bit arbitrary - structure is pretty inconsistent, and there are noticeably incorrect rhythms; file could use a lot of work; ambitious undertaking for sure, but could use some better execution He's a Pirate F-777 Remix (MarioNintendo) Rating: [+?] [4/10] - 10.054 to 15.654: patterns could be executed better for pitch relevancy purposes, as there are some instances of repeated taps that don't correspond to the melody but instead are a by-product of layering - not feeling the 300 BPM structure, honestly -- song is clearly 150 BPM and doesn't really merit that kind of pace - 16.454 to 43.654: after thorough examination of the layering/patterning, it definitely seems like the melody isn't appropriately accounted for, and arbitrarily following the bass synth makes the chart's appearance more convoluted than it already is being dominantly two colors - 36.554: missing jump for clap - 43.654 to 56.454: at this speed, the pitch bend is appropriately accommodated for using 16ths - if it's intentionally avoided for pattern clarity, the least that could be done is appropriate pitch relevance for the 64th notes; even so, this gimmick only accents half of the high synthesized notes and really doesn't accommodate for the full melody when notes aren't really more accented than others - 54.071: at least pitch is accommodated for here - 56.454 to 75.654: leaving this section at 300 BPM is non-sensical - there's barely anything going on to just make this pace possible in the song, let alone in this particular area - 90.054 to 102.854: nothing really worth making this a full stream compared to the earlier area, as the climax happens at the end of the song anyway - 142.854 to 148.454: following the main melody here is really bad because you're causing polyrhythms to exist between what the player is most likely to hear in the section compared to what you've charted (as in: your 24ths in the chart will clash with the filtered melody that plays at 32nd notes) - 177.854: should be 32nds - 178.054 to end: with this climax, you have done nothing to distinguish it from the previous areas - megamon's chart is miles ahead of this one in my opinion I Can't Wait (gameboy42690) Rating: [+] [8/10] - 6.989: if the jump corresponds to bass, it should be shifted up 1/16th of a note - 23.106 to 30.925: nice patterning for subtly following the percussion - not much wrong with this file, very coherently stepped and has a pretty straight-forward and accurate structure despite having somewhat tricky patterning - a bit draggy, but not unbearable in my eyes; a cut might do this song well I'm Back (popsicle_3000) Rating: [+.] [7/10] - 2.053 to 11.196: jump placement is a little strange; focus on more prominent samples for your jumps - pitch relevance is acceptable, but is very constrained to only four positions rather than "wrapping around" to deviate patterns a bit more - 50.482/55.053/59.625/64.196: missing note - 67.184: remove this note and put a note 5/192nds after the 4th note - 69.470: see 67.184 - 71.756: see 67.184 - 74.041: see 67.184 - 76.327: see 67.184 - rinse and repeat for white notes - this song is so short, yet it feels like it goes on forever - chart is acceptably done, but rather bland in terms of patterning Indignant Divinity (LightArrow) Rating: [-] [1/10] - offset is off by 74 ms, that is quite significant - chart structure is nonexistent, jumps and triples are seemingly randomly placed - many ghost notes exist and chart does not have correct rhythm usage for the most part Kaepora Gaebora's Message (axith) Rating: [+.] [6/10] - see my previous Easy batch notes; file remains unchanged Kirby Smashed (Xiz) Rating: [+] [8/10] - most major changes requested from last time were done - 73.132: while you added some layering, the PR is still noticeably similar in each instance, despite having a changed melody - you can play around with this next time. (Not a big deal for this particular instance.) - chart is overall noticeably improved, also noticeably heavier Kirlian Isle I (yo man im awesome) Rating: [+] [8/10] - 35.727: could be a right arrow, with the next three being L/R/U - 43.172: make a left arrow; repeats same pitch as before - 49.113: move to up, same pitch as up arrow at 50.147 - 50.785: the second to last 12th note in this position for each repeat can be push to 1/16th before the last 4th note - 51.105: move to left, same pitch as left arrow at 49.458 - 56.799: that previous set of 12th notes should look pretty much like this, with the last arrow again being moved to a left arrow - 64.479: ^ - chart has noticeably accurate pitch relevance that can be manipulated to be even more accurate, but chart is very easy and serves well as a very easy file Labyrinth of Logic (Zaevod) Rating: [+.] [6/10] - 2.861: this and other up arrows up to 4.807 should be shifted to right arrows to more appropriately accommodate for the key change that falls on 4.969 - 7.564: ^ (up to 9.996 for change at 10.159) - repeat process up to 23.131 - 30.429: a bit jarring to use jumps even though they are technically correct to accommodate for the extra piano notes - 33.150 to 54.267: thank you for using the piano's pitch relevance behind all of the percussion - very intelligent structural choice - 45.672/50.375: because this is your own song, obviously the rhythms and melody are appropriately represented; however, be mindful of your pattern distribution -- while this type of music usually leads to freeform charting in terms of patterning, this particular section is very right-hand dominant (look at the lack of left arrows here!); manipulate your 16ths to fill in some left arrows here without touching the piano's 8th note structure - 75.024 to 85.402: because this part uses only a left-handed piano melody, it naturally sounds less intense - however, your chart's intensity is just as strong as when the regular melody comes back - reduce the layering a bit here - 106.159 to 126.915: accenting the snares with jumps is alright, but using 192nds causes separation and will convert very poorly - it's also a very arbitrary accent in theory considering that the snare has been around the entire song - 157.401: ahaha, this is so mean <3 - 162.590: this polyrhythm is actually a bit unreasonable, I'd recommend changing the pattern a bit because it's considerably harder to execute than other components of the chart - 168.428: to make this part interesting, I would add the 16ths with the left-handed piano melody (with, and not OVER) to have a bit more an active flow, since the song never really truly dies down - certainly not required - file isn't too bad, but the song itself certainly goes on for a while Lapis (DarkZtar) Rating: [+.] [6/10] - 26.775: missing note, not sure if intentional - 39.823: not really hearing the 32nds - 41.279/41.347: missing notes - 52.974/53.077: see 39.823 - 54.429: see 41.279 - 105.936: see: 39.823 - 119.087: see 39.823 - 120.594/120.662: ghost notes - this file is interesting, it actually steers away from conventional percussion accenting and utilizes multiple instances of instrumentation that appear seldomly as the basis of layering - file did drag on, unfortunately - on another note, the audio quality on this music file is absolutely horrendous; deducting there as well Laplace (DarkZtar) Rating: [+.] [7/10] - nothing really erroneous about this - audio quality is absolutely atrocious, please find audio files with higher bitrate, you should know better ![]() Locked Into Phantasy (DossarLX ODI) Rating: [+.] [6/10] - 8.166 to 22.778: jump usage makes sense, but follows something that is barely audible and is hard to pick up on until you know what's going on - with the percussion being very prominent, it would be a bit better to follow the bass drums/snares with jumps - 31.257 to 42.081: the pattern repetition is intelligent if accounting for the arpeggiation changes, but make sure you change the chart when the melody audibly changes (33.061/35.587: no change in melody, but change in patterning?) - 48.575/54.348: for the former time, I understand using the heavy synth for the jump accents, but for the latter time, you have really heavy percussion completely overshadowing what you're following, which causes your chart to look quite strange since prominent instruments are seemingly being ignored; not changing your structure also creates a level of repetition - 65.893 to 77.439: same situtaion as 8.166-22.778 - pitch relevance at the end would be nice, since it's just a basic three note sequence - rhythms are correct, but the layering is questionable (arguably correct) - relevance to moving melodies does exist, but isn't prominent - despite being under two minutes, the chart feels somewhat repetitive because it doesn't distinctly change structure during some non-repeated areas of the chart Medley Rush #2 (Charu) Rating: [+.] [6/10] - 22.613 to 34.787: doesn't seem like this should be a constant stream - if there are samples to justify this, they are barely audible - 78.333: check rhythm here, definitely not constant 24ths - 98.411: missing jump for snare - 104.482: jump is out of place with the rest of your structure - 124.574: bunch of missing notes for percussion samples here - 130.692: if you're following the steel drum/other percussion here, there you are missing a ton of taps prior to this section - 149.998: jumps are fine here, but change your patterning to better represent the change in pitch there - 166.111 to 175.711: jump placement here needs work, some jumps go to guitar properly, some jumps don't go to any guitar, and some single taps land where guitars are represented as jumps in other spots - 175.711 to 185.311: jump placement here is slightly better, but still has a few unclear jumps that probably result as guitars being accented when they aren't nearly as prominent - chart could use some tweaking in structure for the sake of clarity; it also feels quite overstepped in some spots - also, file is in OGG format, which technically is in the incorrect format AlexDest 8 Bit Purple Comet (Reshiram) - [+] 8/10 - Great chart. The pitch relevancy is pretty much perfected to this song and it all flows very well. The hands also mirrors that 'umph' the song provided near the middle-end. - However, the one problem with this chart is the offset. It's way off. A Crimson Rose & A Gin Tonic (MarioNintendo) - [++] 10/10 - Wow, that was amazing to play. Structure just feels so right for the song and the patterns have a lot of diversity. - Here's your official 10/10 sticker, MN. A.Q. Children (mi40) - [+.] 7/10 - So many (12) and (34) jumps in the beginning. - s46.13, s47.40: missing jumps. - s53.40, s53.63, s53.86: questionable hands. - s55.13: questionable 24ths, probably should be a 16th roll. - s61.25, s61.59: missing jumps. - s65.98, s66.29: missing jumps. - s70.83: missing jump. - s75.56: the continuous 22 and 33 patterns don't make much sense. - s94.02: after this the patterns are ugly looking but that's just subjective. - Everything else seems fine, constant mistakes here and there. look after those next time. Aim Burst (IcyWorld) - [<] - We already have this song in game. - There's nothing different between the two except this one has denser jumpstream and much longer. Aishiteri Yo Ne (Razor) - N/A - Already accepted. Alice's Garden (XelNya) - N/A - Already accepted. All i wanna do is touch your powerpoints (I like it) - [+?] 5/10 - Quite a few inconsistencies in this chart, especially with the jacks (which aren't 16ths by the way). - s27.03: yeah check the sync of the notes on this jack, it starts to drift off near the end of it. - s39.50: not a jump. - s42.62: not a jump. - s47.29: not a jump, it only seems to happen between 2 16th jumps. Check for those later on in the chart. - s58.39: shouldn't be a hand since that scream doesn't happen here. - s64.04: this was a jump from before. - s64.43: again this single note jack needs to be synced properly. The jumps coming right after should be seperate from this jack as well. - s69.90: not a jump, but s69.69 is supposed to be a jump. - s76.90: same thing from s64.43. - s97.55: not a jump. - s99.50: should be a 4th jump, the vocal stutter ends before this jump. - s100.67 & s100.96: both aren't supposed to be jumps. - s101.84: same thing from s99.50. Also the vocal stutters start at s101.06. - s102.83: I'm going to stop naming what's not supposed to be a jump, there's too many to count. - s105.64: missing 16th note. - s107.29 - s108.65: these green notes make no sense to what they're going to. - s111.19 & s111.58: these screams are much more open than the other two, it would be better if these were different hands. - After that it's all the same mistakes over and over again. Look over your chart for any mistakes you've made before submitting. Amber Shores (DarkZtar) - [+?] 4/10 - Definitely calls for layering in this chart, just a bunch of single notes. - s25.90: work on the PR here for the piano. - s59.04: this left hand trill is just sudden, in my opinion. Gives the player less reaction time. - s61.83: around here, you're not defining the bursts very well. It just feels really empty. - Overall, you're making a lot of bursts feel completely empty to what the song provides. Needs more 'oomph' if you know what I mean. - s125.32: I really recommend that you try to refrain from one handed trills. - Everything else just looks so messy and unstructured. You have the right idea with stepping this particular song, but it's like you didn't take much time into putting in good patterns. I'll gladly go in more detail about this if you send me a PM. Ame to Asufaruto (Doug31) - [?] 3/10 - You're missing a lot of prominent instruments in this simfile. PR also isn't that great. - s9.00: at here you start changing the 4141 to 2323, make s11.53 a 2323 pattern as well, not 3232. - s12.79: you have this as a jump, but ignore the piano and jump straight to the vocals... keep this as a single note or at least acknowledge the piano if you're going to keep that jump. - s17.06: check PR on this. - s21.48: now you go back to piano? Stay consistent on what you're doing. - After s53.21, you're missing a lot of the percussion here, and you still focus on the vocals. Focus on something else or start having some layering. - s60.79, s61.27, s61.74: I know that you're trying to focus on the vocals here but these jumps seem to have more definition than anything else that's going on. It makes things unbalanced. - s67.11: ghost note. - s70.11 & s70.27: two more ghost notes here. - s70.98: missing 32nd. - After s71.53, you're making no sense anymore. You're going from the vocals to the percussion, then vocals again, piano, vocals... I just... - It's best for you to learn first or have people playtest your simfile and give you critique, before you think about sending a simfile into FFR. Black (YoshL) - [+.] 6/10 - I think it's fine with what you're doing here. However, it gets hard to follow what's going to what near the end since it's just dumpstream. - Actually, I'm not even sure what you're layering after s117.30. - Probably tone down on layering, try to focus on what's more audible/prominent. Boot (Gradiant) - [+] 9/10 - Very fluent and diverse. Found this to be really fun. - Nothing I can note. Casino fire Kotomi-chan (bmah) - [+.] 8/10 - Probably risking it with that jumpstream in the beginning, but it's fine. Nothing too bad. - Very well structured too, nothing I can note. Chipscape (mi40) - N/A - Already accepted. Clockwork Gearman (YoshL) - [+.] 7/10 - I'd check the PR, it needs a bit of work after s43.45. - Other than that, it's a nice easy chart to playthrough. Good job. Day's End (Zakvvv666) - [-] 1/10 - Since you're going to neglect the notes that were provided for this previously, then I have no obligation to go through this again and will give you a 1/10 rating. Derezzed (Remix) (mi40) - [+.] 6/10 - I'd go in to check through the whole chart for PR issues, because there's a lot of them. - Song also drags on a lot as well, at least you didn't make the steps reflect that. Doki Doki Robo Bunny (0 & kjwkjw) - [+.] 7/10 - s61.79: this roll here is a complete trap for misses, boos, etc. - Other than that, the chart is fine. However, the offset is off. Electric Angel (VN02 Remix) (Doug31) - [?] 2/10 - Offset is way off. - Very simple chart with no redeeming qualities. - You keep copying and pasting the same 8thy rhythms to the vocals and piano, which makes the chart repetitive and boring. Change it up, or at least layer in some stuff. - Also, find a better quality .mp3. EOS (ilikexd) - [+.] 7/10 - s11.16: needs to be a hand. - s11.50: you have ascending bass notes starting here. I recommend that you should have those bass notes as left notes. - s32.07, s32.76, s33.45: you missed the cymbal crashes here. - s99.96: missing jump. - Everything else is fine. The jumpstream gets a bit dumpy at the end as it's hard to follow what's being layered. Eternity (XelNya) - [+?] 5/10 - You have so many inconsistencies in PR, it's ridiculous. - s4.29: lower pitch than the first jump, make that first jump a (23) maybe. - s8.53: lower pitch than s6.41. - s12.76: a (34) jump? - s14.88: you had this as a (23)123 pattern before. Stay consistent. - s16.99: should be a (12) jump, since it's the same pitch as s9.58. - s20.17: since you are missing a lot of other grace notes, make this a solid jump. - s21.23: lower pitch than the hand before... - Just going to stop focusing on PR mistakes from there. - s30.40: not a jump. - s32.87: are you not layering the strings? Should be a jump here. - s34.99: and here... - s36.05: why are these hands? The strings stopped. - s54.04: the strings pick back up again and you just ignore them. - s69.92: you're not following a solid triplet here (1 2 4 would be suitable). - s120.74: you should end it off with a continuous triplet here. Not change it around. - Ultimately, a very inconsistent chart in pitch relevancy and layering. Euphoria [Antinomie] v2 (FFR Pro 21) - [+?] 4/10 - Since you're layering the bass hits as jumps, make them jumps. You're missing a lot of them. - s56.09: jumpstream got unnecessarily abrasive. - s69.95 - s97.68: the 16th jumpstream shouldn't continue for this long. In fact, it shouldn't even be a full 16th jumpstream. - Also, find a better quality .mp3. Would be nice for a v2, but this doesn't cut it. Exogenesis (Xiz) - [+.] 6/10 - s56.61: should follow along with the (24) jumps. - s59.61: you could anchor those jumps into a jack that follow the wubs. - Missing a lot of jumps after s90.90. - s96.68: shouldn't be a jump. - End the chart off with a (14) jump. Ending it with a (13) jump doesn't give it that full finish, like something else is going to happen. - You should work more on the ending. You were missing a lot of jumps that should have gone to the wubs. Extratone in a Perfect World (DossarLX ODI) - [+] 8/10 - Stepped pretty much perfectly in terms of playability. Plays very well. - Nothing I can note. farscape (storn42) - [?] 3/10 - PR needs a lot of work. - s38.73: start layering in the melody since you're focusing on those synths as well. - s53.03: don't abruptly stop the 16th stream just for the accents. Could have had jumpstream there. - s58.57 - s60.18: why jumps? - s60.42: really need 16th stream here. - s75.65: you stopped layering the bass? - s81.18: random jumps. - s91.57: grace notes aren't needed in this section. - s106.57: random 192nd out of nowhere. - s113.03: and some more. - s119.95: after this, there aren't supposed to be 32nds or any of the sort. Just anything under 16ths. - s140.72: 15 seconds of nothing? Step the vocals. - s156.41: missing jump. - s171.18: should be a 4th jump, not a single accent note. - s178.10: 32nds? - s185.95: missing a lot of 16th stream here. You even continue to not acknowledge the bass from here. - Needs a lot of work before you can submit this again. First Flight (IcyWorld) - [+?] 5/10 - s44.07: getting way too abrasive here for the start of the song. - s53.41: ^ ditto. - s65.07: probably best for you to remove that 32nd. It wouldn't be noticable. - s73.71: after this you have a lot of 32nd triplets that aren't necessary. - s103.58: everything is getting convoluted here. - s133.45: not sure what these 16ths are going to in the jumpstream. - s139.51 - s140.91: missing jumps in this section. - s148.85: best to layer the melody, not the percussion. - s152.12: you don't need to step this. - s156.32: after this you're not even layering much of the percussion throughout the rest of the chart. - s230.53: barely focusing on the solo here. - s310.80: I guess this is fine to get rid of the anticlimactic feeling but uh, something other than generic 32nd stream would be better. - Everything else pretty much features the same errors I've pointed out. You're being inconsistent on layering, having some unnecessarily abrasive patterns... overall, stepping almost everything. Work on this. Future Invasion (IcyWorld) - [+] 9/10 - Very diverse patterns, especially for a scoring chart, this plays amazingly. - s86.90 - s90.10: I recommend changing those jumps to hands, just to give it that 'oomph'. - s98.30: missing jump. - s109.50: missing jump. - s113.50: missing jump. - Everything else plays out great to me. Just like Milky Blue, this doesn't confine to the whole 32nd trill stereotype for YMCK songs. Which makes this very fun, in my opinion. grass-green holiday (Silvuh) - [+] 8/10 - As always, another chart from you that is stepped well and what is considered to be perfect. - Nothing to note here. Guile of the Rime King (FissionMailed1) - [+] 9/10 - I still think you should refrain from copying and pasting patterns because I'm sure you could have some good variety in this. - This still plays extremely well though. Great job! Her Majesty (bmah) - [+] 8/10 - Nice use of the accent notes. Chart played out very well. - Nothing to note here. Herbie Goes Ballistic (mi40) - [+.] 7/10 - That ending is brutal, rofl. - This chart does indeed reflect the "ballistic" in the title. - I can't really note anything in this. Given how long the song is, nitpicking everything wouldn't make a drastic change in how the chart will play out. He's a pirate - F-777 ReMiX (MarioNintendo) - [+.] 7/10 - s36.56: missing a jump. - s43.66: not fully understanding what those 64th accents are going to. - s56.46: I find the use of accenting these hands are a redundancy. People will know what the hands are going to, so just regular 4th note hands will be fine here. - Everything else plays out well. I Can't Wait (gameboy42690) - [+] 9/10 - Very awesome song and chart. - Nothing else to say, that was just fun. I'm Back (popsicle_3000) - [+?] 4/10 - PR needs a lot of work. - The jumptrills at the end make the chart look messy. Try to take some time and think of some more unique pattern choices. - Even the 32nds at the end are patterned awkwardly. - File overall needs work. Would make for a nice casual chart to play. Indignant Divinity (LightArrow) - [-] 1/10 - I really don't know where to start with this. The only thing I can tell you here is to fix the offset. - I'd recommend contacting a simfile artist to tutor you in knowing how to charting a simfile. I can't really give you any advice based off this one. Kaepora Gaebora's Message (axith) - [+.] 6/10 - Meh, not bad. - The only thing I can tell you to fix is to try and seperate a lot of the jumps from the melody. It's causing some questionable jacks. Kirby Smash (Xiz) - [+] 9/10 - This is excellent. Great job on the fixes! - Diverse patterns and plays very well throughout. Kirlian Isles I (yomanimawesome) - [+.] 7/10 - Not that bad. - s49.12: missing jump. - s51.11: ^ - s56.81: ^ - s58.80: ^ - s64.49: ^ - Nothing else to note. Plays out fine. Labyrinth of Logic (Zaevod) - [+.] 6/10 - It was fine up until you started using accents at s106.49. What's the point of those? - s125.30 - s126.92: this part doesn't make any sense. What is any of that going to? - s168.43: stopped layering the percussion pretty abruptly there. - Everything else is fine, but you made some heavy mistakes in there that killed this from getting accepted. Lapis (DarkZtar) - [+] 8/10 - Very well done. Nothing else I can really say other than that. - s143.54: shouldn't be a jump. Laplace (DarkZtar) - [+] 8/10 - Again, very well done here. You stepped both "lap-" songs from Sakuzyo, nice. - Felt like you went a bit overboard on the accents but, it's not harming the chart in any way. Locked Into Phantasy (DossarLX ODI) - [+.] 7/10 - Nothing that bad. Very simple chart. - Change the 8th 3 2 1 triplets in the very ending to 1 2 3. Medley Rush #2 (Charu) - [+.] 7/10 - Plays like an old-school chart. It's not perfect, but it's something that I would love to see come back into FFR. - All I can really tell you is that you're missing some notes in the first song. Other than that, everything else plays fine. ORIENTAL SEA!! (bmah) - [+] 8/10 - Very great chart, however it's a bit repetitive since you used copy and paste for a portion of the beginning. - Nothing I can note that's wrong. Pokemon battle imaging - No.3 (Silvuh) - [+] 9/10 - Very thourough and PR'd well. The climax theory was also excellent, great job. Rolex Nike Air Low Low Interest (DossarLX ODI) - [+?] 4/10 - I really didn't get what was going on there. You had a bunch of split patterns that had no definition of what they were going to. Switching between the 234 notes to 123 back and forth was annoying, in my opinion. - PR really needs work, and the jumps at the very ending didn't seem to make sense at all. You missed a lot of parts that could have used jumps by layering the percussion. Sagano Rakuyou Emaki (kjwkjw) - [+] 8/10 - Diverse patterns, plays very nicely. Good job. - Nothing to note here. Somerset Blather On and On (DossarLX ODI) - [+.] 7/10 - Much better than your other NDAD chart. - s12.34: has a lower pitch than the note before. - s44.32: these staircase 8ths need better PR. - s63.27: the 16th streams you have after this need better PR as well. - Everything else is fine, just PR errors here and there. Not bad of a chart. Sunshine rainy [Heavy] (bmah) - [+] 8/10 - Again, you never cease to be perfect about your charts. - Although, there's copy and pasting in this one. Wonder World! v2 (bmah) - [+] 8/10 - Very good v2 chart, much different from Silvuh's in difficulty. ============ RESUBMISSIONS ============ My Fxxxin Desire For You (Xx{Midnight}xX) - N/A - Already accepted. Choofers 8 Bit Purple Comet (Reshiram) - 6/10 A.Q. Children (mi40) - 5/10 A Crimson Rose & A Gin Tonic (MarioNintendo) - 8.5/10 Aim Burst (icyworld) - 7/10 Aishiteru Yo Ne (Razor) 6.5/10 All I Wanna Do Is Touch Your Powerpoints (I_like_it) - 7/10 Amber Shores (DarkZtar) - 3.5/10 Ame to Asufaruto (Doug31) - 5/10 Black (YoshL) - 6.5/10 Boot (Gradient) - 7/10 Casino fire Kotomi-chan (bmah) - 8.5/10 Clockwork Gearman (YoshL) - 6.5/10 Day's End (Zakvvv666) - 5.5/10 Derezzed Remix (m140) - 6/10 Doki Doki Robo Bunny (0 & kjwkjw) - 7.5/10 Electric Angel VN02 Remix (Doug31) - 5.5/10 EOS (ilikexd) - 7/10 Eternity (XelNya) - 4.5/10 Euphoria v2 (FFR Pro 21) - 6/10 Exogenesis (Xiz) - 6.5/10 Extratone in a Perfect World (DossarLX_ODI) - 5.5/10 farscape (stom42) - 5/10 First Flight (icyworld) - 7.5/10 Future Invasion (icyworld) - 7/10 grass-green holiday (Silvuh) - 6.5/10 Guile of the Rime King (fission) - 8/10 Herbie Goes Ballistic (mi40) - 9/10 Her Majesty (bmah) - 7/10 He's A Pirate F-777 Remix (MarioNintendo) - 6/10 I Can't Wait (gameboy42690) - 4.5/10 I'm Back (popsicle_3000) - 4/10 Indignant Divinity (LightArrow) - 6.5/10 Kaepora Gaebora's Message (axith) - 5.5/10 Kirby Smashed (Xiz) - 7/10 Kirlian Isles I (ymia) - [PASS] Labyrinth of Logic (Zaevod) - 5/10 Lapis (DarkZtar) - 5.5/10 Laplace (DarkZtar) - 6/10 Locked Into Phantasy (DossarLX_ODI) - 6/10 Medley Rush #2 (Charu) - 7.5/10 Oriental Sea!! (bmah) - 8/10 Pokemon Battle Imaging No.3 (Silvuh) - 7/10 Rolex Nike Air Low Interest (DossarLX_ODI) - [PASS] Sagano Rakuyou Emaki (kjwkjw) - 7.5/10 Somerset Blather On and On (DossarLX_ODI) - 6.5/10 Sunshine Rainy (bmah) - 7.5/10 Wonder World! (bmah) - 7.5/10 Wayward Vagabond/kommisar EOS (ilikexd) - 7 Eternity (XelNya) - 5 Euphoria [Antinomie] v2 (FFR Pro 21) - 6.5 Exogenesis (Xiz) - 7 farscape (storn42) - 6 First Flight (icontrolyourworld) - 8 grass-green holiday (Silvuh) - 8 Extratone in a Perfect World (DossarLX ODI) - 9 Future Invasion (icontrolyourworld) - 8 Guile of the Rime King (FissionMailed1) - 8 Her Majesty (bmah) 7.5 Herbie Goes Ballistic (mi40) - 7 He's a pirate - F-777 ReMiX (MarioNintendo) - 7 I Can't Wait (gameboy42690) - 8 I'm Back (popsicle_3000) - 6 Indignant Divinity (LightArrow) - 6 Kaepora Gaebora's Message (axith) - 7 Kirby Smashed (Xiz) - 6 Kirlian Isles I (yomanimawesome) - 6 Labyrinth of Logic (Zaevod) - 6 Lapis (DarkZtar) - 6.5 Laplace (DarkZtar) - 7 Locked Into Phantasy (DossarLX ODI) - 7.5 Medley Rush #2 (Charu) – 8 8bit Purple Comet [6/10] -Sync early by +.02 -m25 feels a little too empty compared to the rest. I'd fill it in with a few other background sounds. Unless it's a solo empty sections feel too inconsistent -m53 the first 16th note here feels a little off based on what you're following. The background hi-hats would be easier to follow here I think as a nice variation. A.Q. Children [6/10] -m11/12 the bassline is fine, but the jumps aren't warranted. It's just the same note. Maybe mix it in with what you were previously following? -beat 226 this section should just be stepped like you did before. No idea why there are hands here when it sounds the same. -m82 fix the PR on these bass notes. Should be pretty apparent. Aim Burst [3/10] -First section listen closely, you're missing plenty of background synth 16ths that you're following. -Once the Jumpstream starts, guess what, invisible 16th stream. Listen closely, it's not constant jumpstream at all. -There isn't any constant jumpstream in this actually. The synth is doing something completely different. I can't accept invisible streams, sorry. Aishiteri Yo Ne [5.5] -before m15 missed a 24th, same with before m19 you put a 16th instead? -m20 all the kicks should be jumps -m21 the synth here has a very distinct melody. It isn't being followed properly. The lower notes should be included as well. -m36 this section is underwhelming. As a buildup/transition there should be more here. Add some jumps or switch up the patterns because it doesn't feel like this is building up to anything. -m69 I don't understand the use of 192nds. They're inconsistently used and add nothing to the actual accuracy of the notes, especially when they're mingled in with straight 4th jumps All I Wanna do is Touch Your Power Points [7.5/10] -Nothing to point out here at all. Well constructed and very consistent. Amber Shores [5/10] -Now I'm not one to criticize buzzing accuracy, but switching between 24ths and 32nds doesn't seem necessary. -On the buzzing topic, beat 54 should be a burst of sorts instead of just a 48th -beat 98 the buzzing sound is slowing down yet you increase the speed of the notes? -m34 this is how all the other sections should've been done. Ame to Asufaruto [3/10] -beat 2 these 4th notes on the snare are inconsistently being followed. Why isn't there one at beat 1? -Once Miku comes in the pitch relevancy is all over the place. Should be relatively simple. -m20 none of the percussions are stepped and it feels really empty as a buildup transition -m21 you could at least add the snare -beat 90.5 missed a note -m24 these jumps are inconsistent with the rest of this section -Needs lots of revisions regarding accuracy. Black [6.5/10] -Rather simple file with bland patterns, but nothing really wrong to point out. Boot [8/10] -beat 26.5 missed a note. It's very feint but is still a presence -beat 263.750 missed a 16th -Fantastic file. Casino Fire Kotomi-chan [6/10] -m6 the percussions here are ignored at the start. Actually the entire first section of this file is missing a lot of key syncopated percussions -m11 if you're doing trumpet flams, beat 43.5 should have one as well. The entire measure after it doesn't have any at all. Pretty inconsistent. -m25 while there's nothing wrong with the jumpstream, the patterns are abysmal. Try to avoid too many one handed patterns. -I absolutely love this file, but needs some fixing. Has potential to be a really memorable file. Clockwork Gearman [5.5/10] -I feel like some jumps could be added to the snare when it's on 16th notes to add some variety. -File repeats a lot and doesn't really offer anything interesting beyond the same beats over and over. Day's End [5/10] -before m18 there are some 32nd hi-hats you should follow. Much more defined than the vague crash cymbal 32nds (which shouldn't be 32nds, at beat 34.5) -m18 this section doesn't feel like it changes much, and there's so much more going on in the background that could embellish this. -given the overall difficulty of the file, I'd consider removing the 32nds all together. I just think some more attention could be given to the hi-hats to give the flow some momentum instead of always having the same rhythms. Derezzed [6/10] -end of m25 up until here I didnt mind the mini-jacks, but it's just not fitting here. Note changes. -m23 and on the snare shouldn't be ignored. It's a really loud prominent sound and would fill in some empty looking sections. -Rest is pretty fun although pretty repetitive rhythm wise. Most mini-jacks are notes that change, might want to look over those. Doki Doki Robo Bunny [4/10] -sync is early (+0.4 ish) -Ending is abrupt. Whole file just feels like an overlayered jumpstream with awkward patterns. Electric Angel [4/10] -Pitch relevancy needs work. -pattern useage is really bland and repetitive. the only thing you're doing most of the time is going from 1 to 4 and back. A Crimson Rose and a Gin Tonic [9/10] -hngggg right in the kokoro. fantastic file. even the solos weren't butchered with the potential 32nds ORIENTAL SEA!! [4/10] -beat 10.750 missed a 16th note. this continues throughout this section -m7 the accentuations here are either bland or non-existent. There's so much more potential here than just systematic dumpstream. Technically this section is wrong too. -Most of the guitar isn't followed properly. Listen carefully for strummed notes and perhaps notes that are in between sections. Pokemon Battle Imaging - no.3 [7/10] -For this difficulty the song accentuates what's necessary. This would make a great hard chart as well, if you ever consider it. Rolex Nike Air Low Low Interest [4/10] -beat 16.750 missed 16th -beat 18.625+18.875 missed 32nds -beat 19.375 missed 32nd -beat 21.250 missed 16ths and 32nds here -you miss a lot of beats. file is really inaccurate. just going over this at .8x rate is a disaster. Sagano Rakuyou Emaki [6/10] -beat 14.250 missed 16th. -beat 16.250 missed 16th -beat 18.250 missed 16th -beat 22.250 missed 16th -They're far too prominent to ignore. You can argue they don't go with the synth, but they are basically an extention of it. -m33 at least a jump here would help accentuate the transition Somerset Blather On and On [6.5/10] -m25 the jacks are neat but aren't pitch accurate. -not bad at all. pretty old school style of file. Sunshine rainy [7/10] -m10 i think you put the 16ths at the wrong spot. should be before the 4ths not after them -really fun accents throughout the file. Wonder World! [6.5/10] -really textbook structured file. a bit bland and repetitive as a result of the song though. Last edited by bmah; 09-30-2013 at 01:13 AM.. |
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