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| View Poll Results: Which would you rather have? | |||
| ACC: Perf/Good/Avg/Miss/Boo |
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236 | 60.36% |
| ACC: Marv/Perf/Good/Avg/Miss/Boo |
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122 | 31.20% |
| DIFF: Single Difficulty per Song (Absolute!) |
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171 | 43.73% |
| DIFF: Multiple Difficulty per Song (On one menu) |
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177 | 45.27% |
| ARR: 4 Arrows Only |
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251 | 64.19% |
| ARR: 4 or 6 arrows on some songs |
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96 | 24.55% |
| MULT: 2 Player Multiplayer Only |
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70 | 17.90% |
| MULT: 2 or MORE Player Multiplayer |
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273 | 69.82% |
| MINES - You must give a very good reason below! |
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32 | 8.18% |
| HOLDS - You must give a very good reason below! |
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95 | 24.30% |
| Multiple Choice Poll. Voters: 391. You may not vote on this poll | |||
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#11 |
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Muein
Join Date: Nov 2007
Age: 32
Posts: 2,047
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Edit:
I was hoping that we'd just have some songs made so that the bpm changes would be noticeable. As in, no cmod is placed on that one file(not all files). You have no idea how much I would love that. But, this isn't a suggestion thread so I shush now.
ACC: What Rushy said. It's ffr. Like, to me, it's what FFR is. ~Perfect~ DIFF: It would provide a simple and easy way to arrange the [light] [heavy] [oni] controversy to have multiple difficulties into one song. Maybe. ARR: It's ffr. 4 key. MULTI: I'm not in multiplayer much... I don't have too much concern for this. Maybe I might start playing in multi player more if yall' added 2< player ;) HOLD/MINES: Wtf are you thinking. I guess, as others have suggested, that it would be as a visual effect. Not accounting to scores and stuff. Also, there are some things going on with the visual effects that don't work correctly. As when multiple effects are added, ex. Blink and Hidden. Sometimes they don't work as it should or, after you have activated the effect, and then deactivated it, it stills has the effect that you deactivated in affect. But whatever. Last edited by Frank Munoz; 07-30-2011 at 09:21 AM.. |
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