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Old 12-23-2010, 01:59 AM   #11
qqwref
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Join Date: Aug 2005
Age: 36
Posts: 4,092
Default Re: Ingame Song Information

Since this is still the FFR difficulties thread... I think the three files released today are FMOs. And here's why:
- Clockwork starts off easy, but it's full of 220bpm stream patterns (some with little 32nd bits in them) and 32nd rolls. That's almost the same speed as Necropotence (222bpm). They're not all straight rolls either (some have slower 16th 4321 patterns after, some have a 32nd before, etc) so they are pretty tricky to read and hit.
- Floating Hour has a TON of jacks at 129bpm (that's the speed of the main section). Not just single jacks, there are jumps that intersect on one note, 32nd minitrills (with at least one 434 pattern), and some short 32nd streams. So this file requires a pretty significant amount of speed to AAA.
- It's Only Natural has a seriously dumb trill section. That's it, the rest of the file isn't really hard. But that trill (which, oh yeah, isn't straight 16th rhythms) is tough to FC, and I think it's a little too much to have a 3 minute long mid-VC with something like that in it. It's not quite as bad as the one in Sonata, but still. Ugh.
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