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Old 11-26-2010, 11:08 AM   #11
HoneyMelonCalibrator
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
Can we PLEASE put Southern Cross at it's rightful 11? I hate having to play it every time I am randoming 10s.

Edit: how the hell is lazer shooter an 8? It's a bloody 9. 14 23 14 23 patterns appear in almost NO 8's if any of them.
Those jump trills are the only thing somewhat difficult in the song, though. The rest is a easy. I say it stays an 8.


Quote:
Originally Posted by Mulie View Post
I like XCV's idea for identifying and analyzing a few variables. Also agree with qqwref's observation that variables have to be carefully weighed and relationally defined before balancing an equation. I don't think a rigorous equation is really needed though... Just simplifying the amount of subjectivity in each song is enough to make the task of ranking them considerably easier.

I played around a little and simplified subjectivity into two factors. My numbers could be completely off, but how about something like this?

file placement = relative difficulty * (intensity + length + compensation factor)

relative difficulty: Use an arbitrary scale, like the already established 12 (+1) scale, to approximate the song's difficulty in relation to others. (A slightly larger scale like 15 might work better.) If everything's balanced enough, we could later multiply relative difficulty by the sum of the other factors to determine a solid rank (the equation above).

intensity/density: Some things would be too much of a pain to rigorously derive. Instead, arbitrarily rate density on a small scale (e.g. scale of 5) to approximate density. Since songs have already been categorized by relative difficulty, this should be considerably easier.
I think length should be considered separate because density alone is closer to determining how much you'll have to concentrate per unit of time.

length: Determine on a scale of 4 layers (short, medium, long, very long). Actually define these. Something like 2:19- short, 4:00+ long and 5:30+ very long.

compensation factor: Maybe add points for other difficulty factors? E.g. bad synchronization +1, blue arrow syndrome +1, flaring background +1...
Yes, that's a good idea, I definitely agree.
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Last edited by HoneyMelonCalibrator; 11-26-2010 at 11:10 AM..
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