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#1 |
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Nothing.
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This is actually a -very- hard thing to get right. This was for a client of mine who allowed me permission to post this. The etchings are a procedural bump texture with an ever so slight irradiance/opacity map to really bring out the etch lines.
HDRI lighting and caustic refraction elements were used for reflections, as well as ambient occlusive dithering, and of course, depth of field lol. ![]() |
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