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FFR Music Producers
Join Date: Apr 2004
Posts: 2
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Greetings, everyone.
You probably know me for music and stuff. But that's actually not why I'm here this time. I'm here because I'm also an avid Sonic fan, and I've begun development of a Sonic fangame called "Sonic Gemini." First off, an explanation of the game. Sonic Gemini is a 2D, Genesis-style game, though with a twist. You play as a tag-team of two characters, able to (and required to) switch between them at will to complete the game. The first character is of course Sonic, but the second may be a bit of a surprise... Metal Sonic. The two bitter rivals, through interesting circumstances, end up forming a strained but rather effective alliance as they try to stop the newest nefarious plan of Dr. Eggman and his newest creation (and Metal's replacement), EggRobo-2. You can have a look at ER-2 here, thanks to SonicWarriorTJ: http://img211.imageshack.us/img211/7...nalfvxcak9.png Also, here are some concept arts so far: http://img.photobucket.com/albums/v2...ulean1copy.jpg http://img.photobucket.com/albums/v2...J/Memento1.jpg http://img.photobucket.com/albums/v2...Coral1copy.jpg http://img.photobucket.com/albums/v2...olcanocopy.jpg http://img.photobucket.com/albums/v2...eonGambit1.jpg And now, for the proof I suppose. The latest revision of our engine can be found at this link: http://www.mediafire.com/?kdcwm4iqmlm The engine is based on Damizean and RogueYoshi's 360 degree engine for Game Maker 7 Pro, but AeroGP and I have already begun making modifications, also with Damizean's help. The switching mechanism (which is pretty much the crux of the gameplay) is fully functional. Hit the Z key to try it out. (Other controls include C for jumping, X for Metal's projectile attack, ASDF for adding bursts of speed, and Q to rotate gravity 90 degrees.) Also, you can see (though incomplete) the Sonic and Metal sprites being made for our game. Other than this engine, we have an ever-growing library of concept art (thanks of course to SonicWarriorTJ) and a lot of fleshed out, detailed design (though in textual form because I have absolutely zero artistic talent). I've already been working on a number of aspects of the game, from a detailed list of gimmicks for each Zone to the method of obtaining Chaos Emeralds to specific (and very unique!) boss mechanics to the evolution of the endgame. Mostly by myself. So . . . we're looking for level artists. I admit that the game is rather ambitious in the aspect of number of Zones, but with the right help I don't think this would be a problem. I already have a few pixel artists here and there, but I most definitely need more help. Anyway . . . if you have any questions about the project please let me know. Feel free to contact me at any of my messengers, I'm often online. I hope that some of you may take an interest in the project and help bring it to a reality! Bill Shillito ~DM Ashura~ E-mail: DMAshura@gmail.com AIM: AstralAshura MSN: DMAshura@hotmail.com YIM: DMAshuraWolf |
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