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Old 08-21-2008, 03:04 AM   #10
-Yukari-
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Join Date: Jan 2008
Posts: 930
Default Re: Final Fantasy?

Quote:
Originally Posted by tsugomaru View Post
-Yukari-, gameplay elements like battle system should be in the clear because they are all pretty much the same thing. There will be a small variation from game to game but the core of it still remains the same within a franchise. The more precise details like story line and characters is a different case though because they are going to have to vary to some degree to make each game different from each other.
Uhh, not really. Have you played many of them? I mean, besides the fact that they're each turn-based, the battle systems differ quite a bit from game-to-game. From Materia (which act as stat affecters AND skill givers) to drawing magic (which can be junctioned to different things or casted from bulk) to Espers (which increase stats AT LEVEL UP and also summon ****, different than both others), not to mention the other various things in FFX like party changing, sphere grid, etc... oh and did I mention that in FF12 isn't the battle system halfway action based, changing things significantly?

There are still many differences that can occur in a game. If there weren't then I would like FF8 just as much as I liked FF6 or FF7, but I didn't. The gameplay was horrible in FF8 and grand in FF6 and FF7.

Also, for somebody who wants to get into a game released in the 1990s when it's almost 2010, you aren't seriously expecting those games to live up to today's standards, are you? Sure it looks like crap to you but if you had played it when it was released it would have been different. Even as somebody who's been playing games since Atari / NES, I can't always get into an old game I never played even though I like old games I did play.
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Quote:
Originally Posted by ryanisadouche View Post
So anyways i was thinking, what if a single miss didn't stop your combo? Instead, your combo kept going until 2 consecutive misses were made. I think this would provide a more realistic ranking system, and eliminate a lot of mashing.
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