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TWO THOUZAND COMBO
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As of right now, the ingame song difficulties are now accurate. Woo!
Scale used is the Advanced Chardish Scale, which ranks songs 1-6 by .5 increments. Doubled, this fits perfectly into FFR's already existing difficulty system. You can see how this system works in the stickied "Actual Song Difficulties V2" thread in this forum. The only way in which I deviated from this system was for Mario and Trip to the Moon. Both of those songs now have the previously unused "Easiest" rating (1 out of 12). Also, there is now no song in the game with the "blank" difficulty of 13. The only songs worthy of this difficulty are some of the test songs that I used that no one really knows about--it's unlikely that you'll see the blank difficulty again, at least for a long while (unless we decide to add something like Death Reveals to FFR). If you think any of the difficulties are still not accurate, go talk about it in the aforementioned song difficulties thread. ![]() EDIT: Also, any concept you used to have about the meaning of certain difficulties (ESPECIALLY "For Masters Only" and "For Guru's Only") can now be thrown out the window. The easiest FMO song is now Silence XD
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4th Official FFR Tournament - Master division champion! Quote:
Last edited by Shashakiro; 12-27-2006 at 04:30 PM.. |
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