Beta Engine: R^3 [Updated 6/5/14]

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  • justin_ator
    🥓<strong><span style="col
    • Mar 2007
    • 7648

    #511
    Re: Beta Engine: R^3 [Updated 7/26/13]

    Alternative is to try an external kb to see if you have any luck with that.

    Arc, I also have a request, and it's a rather simple one. Just something I would find very useful. Insert a text version of remaining time in the file (or total song length, if remaining time isn't as easy as it sounds) right here:

    Comment

    • Untimely Friction
      D6 Challeneged
      • Aug 2012
      • 1267

      #512
      Re: Beta Engine: R^3 [Updated 7/26/13]

      It sounds like you're all mis-optimizing your machines to handle FFR right, check my intro sticky in the multiplayer plaza for some performance tips and the standalone thread for some more. Too lazy to link Im eating

      Comment

      • Helixia
        FFR Player
        • Jan 2012
        • 145

        #513
        Re: Beta Engine: R^3 [Updated 7/26/13]

        For everyone who has performance issues with all the version of Flash Player,
        here is the workaround:
        - right-click on Flash Player (or your Flash project)
        - Chooce properties
        - Go to the compatibility tab
        - And check ""Disable desktop composition"


        After these steps my FFR R^3 engine runs fine now.

        It is pretty weird, becuase i have a good desktop for FFR:
        Mainboard: Gigabyte Z68AP-D3
        Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.6GHz
        Video Card: MSI GeForce GTX 770 TF Gaming 2GB Memory: 12288MB RAM
        Hard Drive: Samsung 840 EVO 250GB
        Operating System: Windows 7 Professional 64-bit SP1

        Comment

        • justin_ator
          🥓<strong><span style="col
          • Mar 2007
          • 7648

          #514
          Re: Beta Engine: R^3 [Updated 7/26/13]

          unrelated to above post,

          Has the engine really not seen a build update since 7/26/13?

          Comment

          • foxfire667
            The FFRchiver
            FFR Music Producer
            • Jun 2009
            • 2170

            #515
            Re: Beta Engine: R^3 [Updated 7/26/13]

            Originally posted by justin_ator
            Has the engine really not seen a build update since 7/26/13?
            Not sure why the title hasn't been updated, but it's had it's share of updates since then. The current version's date is always listed in the top right corner of the engine also.

            SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

            Comment

            • darkandmenacing
              FFR Veteran
              • Apr 2009
              • 6

              #516
              Re: Beta Engine: R^3 [Updated 7/26/13]

              thanks for the tip, Sweet. Imma give it a shot.

              Comment

              • justin_ator
                🥓<strong><span style="col
                • Mar 2007
                • 7648

                #517
                Re: Beta Engine: R^3 [Updated 7/26/13]

                Originally posted by foxfire667
                Not sure why the title hasn't been updated, but it's had it's share of updates since then. The current version's date is always listed in the top right corner of the engine also.

                True, didn't remember about that til you just reminded me. But I was kind of hoping to see a changelog update as I'm curious what's new in the more recent builds

                Comment

                • Velocity
                  Doing the wrong thing the right way since 2010.
                  FFR Simfile Author
                  FFR Administrator
                  • Jul 2007
                  • 1819

                  #518
                  Re: Beta Engine: R^3 [Updated 4/10/14]

                  Literally nothing, no one does work on FFR or it's games anymore.


                  We do have some nice list made, so we have that going for us.
                  Last edited by Velocity; 05-6-2014, 08:19 PM.

                  Comment

                  • justin_ator
                    🥓<strong><span style="col
                    • Mar 2007
                    • 7648

                    #519
                    Re: Beta Engine: R^3 [Updated 4/10/14]

                    That doesn't even make sense, why push a build if nothing was changed?

                    Comment

                    • Velocity
                      Doing the wrong thing the right way since 2010.
                      FFR Simfile Author
                      FFR Administrator
                      • Jul 2007
                      • 1819

                      #520
                      Re: Beta Engine: R^3 [Updated 4/10/14]

                      Originally posted by justin_ator
                      That doesn't even make sense, why push a build if nothing was changed?
                      We have done some newer builds, but left the version the same, since it was mainly server change fixes and etc. Arcnmx also compiles the game in a smaller size for some reason, which we've done before.



                      Setting up the last bit for the next update, but I was slightly off on my numbers.
                      Last edited by Velocity; 05-14-2014, 04:32 AM.

                      Comment

                      • gold stinger
                        Signature Extraordinare~~
                        Event Staff
                        Game Manager
                        FFR Simfile Author
                        FFR Music Producer
                        • Jan 2007
                        • 6428

                        #521
                        Re: Beta Engine: R^3 [Updated 4/10/14]

                        IT'S COMING RIGHT AT ME!! D: halp

                        Originally posted by YoshL
                        butts.


                        - Tosh 2014






                        Comment

                        • Velocity
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          • Jul 2007
                          • 1819

                          #522
                          Re: Beta Engine: R^3 [Updated 4/10/14]

                          For the next update:

                          - Queue Manager:
                          - Added: Premade queues for song flags/icons. (AAA/FC/SDG/PLAYED/UNPLAYED/ETC)
                          - Creates song queues that are only AAAed songs, FCed songs, etc.

                          - Added: Randomize Current Queue
                          - Randomize the queue song order.

                          - Changed: Seperated user saved and premade queues.
                          - Show keep things nicer.
                          - Settings:
                          Visual & Game Modifiers:
                          Display:
                          - Added: Show Playlist Song Score Icons
                          - These let you hide the (AAA/FC/SDG/UNPLAYED/ETC) icons from the playlist.

                          - Added: Show "Perfect" Accuracy
                          - This only shows judge display for goods or worse.

                          - Added: Show Song Progress Bar
                          - Hide the song progress bar at the top of the game window.

                          Game Mods:
                          - Added: Rotation Mod
                          - Simple arrow rotation mod.
                          Game & Text Colors (New):
                          - Added: Judgement Colors
                          - Allows you to set the judgement colors using hex.

                          Overall:
                          - Added: Reset Confirmation
                          - No more accidental reset.

                          Comment

                          • gold stinger
                            Signature Extraordinare~~
                            Event Staff
                            Game Manager
                            FFR Simfile Author
                            FFR Music Producer
                            • Jan 2007
                            • 6428

                            #523
                            Re: Beta Engine: R^3 [Updated 4/10/14]

                            Originally posted by Velocity
                            - Queue Manager:
                            - Added: Premade queues for song flags/icons. (AAA/FC/SDG/PLAYED/UNPLAYED/ETC)
                            - Creates song queues that are only AAAed songs, FCed songs, etc.
                            I fucking love you man

                            Just add the search drop-down menu that was in Velo engine (Name, Diffiiculty, Rank, Length etc., Ascending, Descending) and my life would be complete
                            Originally posted by YoshL
                            butts.


                            - Tosh 2014






                            Comment

                            • justin_ator
                              🥓<strong><span style="col
                              • Mar 2007
                              • 7648

                              #524
                              Re: Beta Engine: R^3 [Updated 4/10/14]

                              Pretty dope update list, nice work. Always fun to see new features roll out (:

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1819

                                #525
                                Re: Beta Engine: R^3 [Updated 4/10/14]

                                Comment

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