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Old 10-4-2006, 09:23 AM   #1
sonicbhoc
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Default Learning SDL + OpenGL

I'm no newbie to programming, I fooled with Java (ugh...) for a while. (about 2 years) and let me say Java is annoying. I heard that C++ is even more so, but I don't mind because I know I can actually do some interesting things in C++ that Java can't do due to its slugishness (games, for instance). So, I decided that I'd take the initiative.

I'm running Gentoo Linux, so I essentially have everything I'd need to start programming, including valgrind, gdb, diff and KDevelop IDE, along with OpenGL, Mesa, GLUT and every SDL library I could get my hand on.

So, I'd like to start programming in SDL and OpenGL. Basics first, then on to more advanced examples, but I'd like to use them both. I don't really care how difficult it would be, I'm up for training for a couple of years. I'm actually thinking about going to college for game programming and a little head start is always useful (that, and I want to get started making a game now).
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Old 10-19-2006, 01:26 AM   #2
madpear
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Default Re: Learning SDL + OpenGL

Yea... you don't exactly just START programming in OpenGL...

You gotta learn the basics with other languages (Scheme, Java, C/++, Assembly, Python) then move on to the more complex languages like OpenGL, which are generally Upper Division to grad level courses.
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Old 10-19-2006, 09:47 AM   #3
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Default Re: Learning SDL + OpenGL

I've decided that I will start my foray into programming using Python and PyGame. hopefully my prior java experience will help... Ugh. I hate java, forcing OOP on you like that. It gets annoying after a while.
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