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Old 02-2-2016, 07:26 PM   #121
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by ilikexd View Post
what's garbage about vbr mp3s, lol

they have the best space/quality performance and are supported by any non-dinosaur software
this is strictly from a stepmania 5 standpoint
vbr mp3 don't work correctly in the editor. I haven't seen vbr issues in-game
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Old 02-2-2016, 07:30 PM   #122
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by choof View Post
have already addressed this but I'll say it again
if you song has a chart, and you send a chart for that song, I will compare them
if they are different enough I will use both, if they are not I will use one

HOWEVER

if you send a chart before the person who has claimed the song, I will compare and use the better one


My apologies. Was actually going through the entire thread reading everything that was posted. Did not come across the answer to my question until I was told you replied to me already.

Alright, sounds good. I probably will not get my file submitted before the person who claimed it does because I just saw this thread today after talking with Kayla and AJ. However, I will start on it tomorrow and send it in asap. Thanks.
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Old 02-2-2016, 07:40 PM   #123
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by kommisar View Post
rottel-da-star
almost as a matter of principle, I am very excited to see your chart for this


@kk, don't worry about it breh. what song do you want to chart? based on who claimed, I can probably tell you if I'll take two charts or just the one.
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Old 02-2-2016, 07:42 PM   #124
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by cetaka View Post
*stepmania cant figure out how to start playing the song at 0:03* hurrr this is somehow my fault for copy pasting the mp3 i got off demonoid
I almost, almost hate to say this, but just convert the mp3 in audacity to an ogg. I'll fix the sync during finalization
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Old 02-2-2016, 07:50 PM   #125
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by choof View Post
almost as a matter of principle, I am very excited to see your chart for this


@kk, don't worry about it breh. what song do you want to chart? based on who claimed, I can probably tell you if I'll take two charts or just the one.

As of right now, I'm looking to step Holy Orders V2. There were a few other songs in the pack that I absolutely love, but the chart I'd give would be similar to the original lol.

But, I know .Gazelle. has claimed Holy Orders V2. But, I could have a completed chart within a week if that's alright?
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Old 02-2-2016, 07:55 PM   #126
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by krunkykai22 View Post
As of right now, I'm looking to step Holy Orders V2. There were a few other songs in the pack that I absolutely love, but the chart I'd give would be similar to the original lol.

But, I know .Gazelle. has claimed Holy Orders V2. But, I could have a completed chart within a week if that's alright?
I actually have no idea what gazelle's charts are like and I have no idea what your charts are like
go ahead and chart it !!
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Old 02-2-2016, 08:25 PM   #127
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Quote:
Originally Posted by choof View Post
this is strictly from a stepmania 5 standpoint
vbr mp3 don't work correctly in the editor. I haven't seen vbr issues in-game
They also break preview points into ~1 second segments so setting it on a specific point won't work correctly. Other than that, VBR works fine in game

The real question is, who's going to step Strangeprogram & Shind Bad in CKBMP2.5?
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Old 02-2-2016, 08:27 PM   #128
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Quote:
Originally Posted by choof View Post
I actually have no idea what gazelle's charts are like and I have no idea what your charts are like
go ahead and chart it !!
Awesome! Thanks
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Old 02-2-2016, 08:36 PM   #129
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by rCaliberGX View Post
They also break preview points into ~1 second segments so setting it on a specific point won't work correctly. Other than that, VBR works fine in game

The real question is, who's going to step Strangeprogram & Shind Bad in CKBMP2.5?
ckmp2.5 won't be a thing
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Old 02-2-2016, 08:38 PM   #130
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

I want to try stepping Clear Your Mind, it's a long one but it should be easy enough for me to make something for it.
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Old 02-2-2016, 10:11 PM   #131
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

have you checked my file XD

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Old 02-3-2016, 05:24 AM   #132
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

sent rottel-da-star


doesn't seem to be very different from what I would make 5 years ago
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Old 02-3-2016, 06:12 AM   #133
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Tokyo Style speeeedcoreeeee 98% Done

Last edited by blazziken; 02-3-2016 at 06:21 AM..
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Old 02-3-2016, 07:55 AM   #134
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

i can't AA my own file help
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Old 02-3-2016, 08:52 AM   #135
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

If I do have permission to work on Clear Your Mind, I'll actually have to overthrow the entire file and recreate it as a .ds if I want to step it in DDReam. From experience, the program does not like to load .sm files that have stops in them, the timings were all screwed up whenever I tried to load one.
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Old 02-3-2016, 08:59 AM   #136
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

So why not just make it in the editor? AFAIK only the offsync was off, and stops are easily adjustable.
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Old 02-3-2016, 09:10 AM   #137
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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So why not just make it in the editor? AFAIK only the offsync was off, and stops are easily adjustable.
It's actually a lot easier for me to use DDReam since I can see how all the notes and the stops line up with the audio.

Plus, anything I have attempted with the SM editor has ended up being a disaster.
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Old 02-3-2016, 11:40 AM   #138
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

I will start making some graphics out of boredom.
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Old 02-3-2016, 12:20 PM   #139
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

odipack 1.5 or smgroove 1.5
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Old 02-3-2016, 12:52 PM   #140
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

By the way, congrats choof on your progress with this project, it seems things are moving along smoothly. You said in the OP that your track record for such projects is not so good, so I thought you deserved a shoutout.

Can't wait for the download!
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