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Somewhere, but not here
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Rofl I scrapped the file. I'm starting a more badass tune It'll be 9 minutes long.EDIT: here's da song since I don't like making secret files http://www.youtube.com/watch?v=yiZF_CfP2Ug
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#582 | |
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FFR Veteran
Join Date: Jul 2008
Location: Dallas, Texas.
Posts: 186
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#583 | |
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FFR Player
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. I'm not sure how GLoVE is going to feel about this though, considering it's length.
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![]() Last edited by FissionMailed1; 03-29-2013 at 10:42 AM.. |
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#584 |
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FFR Player
Join Date: Aug 2005
Age: 30
Posts: 3,996
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sent fixes for Toki (ohmygodthissong) and Bright Sound + a Renard file
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#585 |
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Retired from VSRGs
Join Date: Sep 2012
Location: Nova Scotia
Posts: 530
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I'm going to scrap Super Coke...in exchange for exactly one Dragonforce song (from The Power Within, object as you will, but I'll try and make this good) and one Instrumental section from a song from A Dramatic Turn of Events.
EDIT: cuts have been made and sent.
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How Differences in Communication Norms Can Cause Interpaiensronsal Conflict - by dAnceguy117 Soundcloud Profile
Last edited by Nick Skyline; 03-29-2013 at 01:26 PM.. |
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#586 |
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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a few reviews, i have 7 more files to review as well but i'm a bit sick so won't do more now..
bright lagoon (revision) some parts of this file are supercool, and it has good length now. really want to accept this, but i feel it needs some touching up, the one problem i have really is that it is a bit hard to follow, the percussion is often pretty subtle and very often there are jumps that seem to only go to the percussion and i don't get what makes a jump and what doesn't. you should try to avoid to make it easier though canon rock 2 fun! nice tempo and flow but lots of jumps feel a bit random. needs a harder difficulty with the snare or hi-hat layered in the solos, it won't at all be too hard and it will make it much more challenging and fun! cosmik debris really cool file haha. would say too easy and boring if it wasn't so unique and had good variation. always liked this song lol destination relapse it's pretty simple but would be pretty fun if it was easier to follow and didn't have so many mines. mines in a select few very short parts where they make a cool trick/effect i can appreciate but they should not be used this much and they should never make it this much harder unless it's a really hard simfile to begin with. this file would not be that hard to AAA/close to AAA for many players but they will make you mess up every time and that's just not any fun at all. eater merry nice it's much more playable and fun now. it's accurately made and good job with the layering. i can tell you spent some time on this one
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#587 | |
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FFR Player
Join Date: Aug 2005
Age: 30
Posts: 3,996
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1, 3: removed the 16ths, but I can't find any missing 4ths? 4-12: the really confusing part of stepping this was the fact that the brass and the percussion are both prominent instruments. I tried to make both prominent, but I might have slipped up a bit. I went over the file again, so hopefully the distinction is more clear in my revision. 14, 18: I really can't hear them I went over it really slowly just to make sure, but that part sounds empty. I did rearrange the patterns in both measures, though, and they feel a lot more full now.Destination Relapse first of all, I'm not sure if you're referring to the Heavy or the Oni chart. Heavy should have the mines incredibly toned down. 5-8: jumps go to the clapping sounds, 16ths are to the vocal samples. I arranged the patterns to accentuate the samples (hence the little 8th jacks in the middle) 10, 11, etc: fixed 25-41: 25-32 follows only the melody now. I really wanted to keep the entirety of 33-40 intact, though, because it allows for some very interesting 16th rhythms and the buildup in the song is really nice. 57-63: this part follows only the melody now (except for a prominent break in measure 60 that I feel deserves attention). just sent fixes for both files! ![]() |
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#588 |
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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sent you a mail moches
lost not forgotten will be great... you must not fail!!! fallenworld could work for sure tooShadow_God cut the song a LOT before you work too much on it please!!! i'm 100% sure i will end up telling you to do this
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#589 |
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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more reviews, still 4 files left to play
St. Alphonzo's pancake breakfast and father O'blivion (WIP) lol this is actually pretty promising, if it starts becoming too easy later on you should for sure cut the song though. but it was a lot cooler than i thought it would be endlessstation fun but not all too special and the mines ruin the replay-value imo. this one has a ton of potential though. here and there there are 16ths that are actually gallops (prob 24ths i dunno) and would make the file a lot more interesting and varied if stepped that way. and i see that you're stepping the percussion-bursts as freezes but i would in many cases make them color note bursts to make the file harder, in many places i don't think it would turn out too hard or stupid, you should experiment a bit with this, especially later on in the file. v^3 hello world (revision) accepted
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#590 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
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Might send a file I released in a personal pack and a file I intented to send to FFR (hi AJ).
Also trying to finish Alphonzo's, but it's a bit repetitive at the part right after the cut of the WIP. Btw thanks for liking Cosmik Debris, it was hard to keep the slow parts even remotely interesting, blues doesn't exactly make tricky files. Gonna compare comments to the file later. Edit: Sent finished zappa and FFR-intended file. Not sending released file bcz itz alrdy released n shit.
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Last edited by SKG_Scintill; 03-30-2013 at 11:31 AM.. |
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#591 |
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FFR Veteran
Join Date: Jul 2008
Location: Dallas, Texas.
Posts: 186
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Sent the fixes to Canon Rock 2!
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#592 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
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sent semi-dump
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#593 |
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Forum User
Join Date: Jul 2007
Age: 30
Posts: 1,405
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Hey GLoVE - I've been doing a lot of fixing up of Oblivion. Did you ever say what you wanted me to do with that color explosion? I may have missed it.
edit: nvm found it and I think I fixed it Last edited by NeoMasterPie; 03-30-2013 at 03:55 PM.. |
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#594 |
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Retired from VSRGs
Join Date: Sep 2012
Location: Nova Scotia
Posts: 530
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Sent a Dragonforce file.
Also sent a Dream Theater file. Also took the time to fix up Cyberstorm a little.
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How Differences in Communication Norms Can Cause Interpaiensronsal Conflict - by dAnceguy117 Soundcloud Profile
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#595 |
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Forum User
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Not sure if this has been asked/answered yet, but will the difficulty ratings follow those of the more recent packs? It's a lot easier to not only tell what I can play, but help others find songs that they can play when there's a standard difficulty rating.
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#596 |
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FFR Veteran
Join Date: Jul 2008
Location: Dallas, Texas.
Posts: 186
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Sent in a hrvatski file :3
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#597 |
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Custom User Title
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#598 | |
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Forum User
Join Date: Jul 2007
Age: 30
Posts: 1,405
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Last edited by NeoMasterPie; 03-31-2013 at 01:26 PM.. |
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#599 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
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what is FF(FFFFFFFF)?
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#600 |
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Forum User
Join Date: Jul 2007
Age: 30
Posts: 1,405
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FudgeFactor™ is the subjective aspcect of the nps rating system. a file with a shitton of hard 16th jacks would have the same nps rating if those 16ths were, say, stream instead. that's why fudgefactor has to exist
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