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Old 05-31-2017, 12:07 AM   #1
inDheart
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Default Turbo XIV: Fourteen - Postgame

Town Wins

Players

1. Lightknight924 - Vanilla Town, survived to win
2. FreezinIce - Vanilla Town, survived to win
3. Wayward Vagabond - Seer, survived to win
4. blindreper1179 - Vanilla Town, killed Night 1
5. Celirra - Wolf, lynched Day 2 (KitB with FreezinIce)
6. mellonxcollie - Vanilla Town, survived to win
7. flashflash account - Vanilla Town, survived to win
8. Funnygurl555 - Wolf, lynched Day 1
9. Hakulyte - Vanilla Town, survived to win

Night Actions

N0
Wayward Vagabond learns that mellonxcollie is Town

N1
Celirra kills blindreper1179
Wayward Vagabond learns that blindreper1179 is Town

Chats

The Celirra Soliloquy Zone (Wolfchat): https://discord.gg/davuMxf
The Three Wise Guys (Deadchat): https://discord.gg/DTFw99N

Flavor was from Fourteen.
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Old 05-31-2017, 12:09 AM   #2
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Default Re: Turbo XIV: Fourteen - Postgame

whoa was this a perfect game? gj
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Old 05-31-2017, 12:09 AM   #3
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Default Re: Turbo XIV: Fourteen - Postgame

Lemony Snicket called
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Old 05-31-2017, 12:09 AM   #4
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Default Re: Turbo XIV: Fourteen - Postgame

I'm so man celery killed blind
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Old 05-31-2017, 12:09 AM   #5
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Default Re: Turbo XIV: Fourteen - Postgame

...Wait... what?
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Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-31-2017, 12:10 AM   #6
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Default Re: Turbo XIV: Fourteen - Postgame

Way to ruin my seer BUB
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Old 05-31-2017, 12:10 AM   #7
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Default Re: Turbo XIV: Fourteen - Postgame

The game ended already? The fuck?

Quickest turbo on FFR
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Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

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Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-31-2017, 12:13 AM   #8
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by Charu View Post
The game ended already? The fuck?

Quickest turbo on FFR
this is true, just checked - every other town victory has included at least one town lynch

i'll make a note that random.org helped though
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Old 05-31-2017, 12:11 AM   #9
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Default Re: Turbo XIV: Fourteen - Postgame

mvp is probably freezin btw

haku was in consideration for even dropping seer cover to insta funnygurl, but letting the vote rand at the end was kind of not great

celirra considered wv as probably the seer, but the tell for me (having all the info) was wv played super differently to fire emblem 2 and i thought that would give him away
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Old 05-31-2017, 12:23 AM   #10
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by inDheart View Post
mvp is probably freezin btw

haku was in consideration for even dropping seer cover to insta funnygurl, but letting the vote rand at the end was kind of not great

celirra considered wv as probably the seer, but the tell for me (having all the info) was wv played super differently to fire emblem 2 and i thought that would give him away
I wouldn't have used my first game as a reference because it was my first forum game and one of my first fames of twg in general. After the live games I came I to this one a lot more confident and willing to contribute more.
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Old 05-31-2017, 12:14 AM   #11
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Default Re: Turbo XIV: Fourteen - Postgame

I started overthinking at EoD and ended up not voting derp.
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Old 05-31-2017, 12:15 AM   #12
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by Hakulyte View Post
I started overthinking at EoD and ended up not voting derp.
i think i said it earlier, but keep things simple and play the percentages. it wasn't a hard eod. you psyched yourself out
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Lynch all liars is good meta. Period.
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Old 05-31-2017, 12:17 AM   #13
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by FreezinIce View Post
i think i said it earlier, but keep things simple and play the percentages. it wasn't a hard eod. you psyched yourself out
basically this - it's a thunderdome and town had time to resolve both ends of it, so pick one and go, and if it's wrong you just go the other way tomorrow

you did say you were leaning cel though so (y)

this is @haku if this wasn't clear

Last edited by inDheart; 05-31-2017 at 12:17 AM..
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Old 05-31-2017, 12:14 AM   #14
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Default Re: Turbo XIV: Fourteen - Postgame

good game

probably got more annoyed at haku than was warranted but having him agree with my points then hang me out to dry felt annoying.

will probably have more thoughts later
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AHHHHHHHHH SKEET SKEET SKEET SKEET
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AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
Originally Posted by Afrobean
Lynch all liars is good meta. Period.
Quote:
Originally Posted by Red
My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
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Originally Posted by TWG Ike View Post
SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED
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Old 05-31-2017, 12:19 AM   #15
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Default Re: Turbo XIV: Fourteen - Postgame

Raeko had a green check on Celirra.
No one had a green check on FreezinIce.

When I saw her vote FreezinIce over Celirra, I started second guessing myself.
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Old 05-31-2017, 12:20 AM   #16
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Default Re: Turbo XIV: Fourteen - Postgame

freezin so towny idk how he got votes

gj
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Old 05-31-2017, 02:30 AM   #17
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by AragakiAyase View Post
freezin so towny idk how he got votes
Ehhh

Really love how WV's been playing in the forums lately, good shit dude
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Old 05-31-2017, 01:04 PM   #18
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Default Re: Turbo XIV: Fourteen - Postgame

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Originally Posted by Gradiant View Post
Ehhh

Really love how WV's been playing in the forums lately, good shit dude
well I only read a few posts to be fair

agree on WV, keep it up dude
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Old 05-31-2017, 12:26 AM   #19
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Default Re: Turbo XIV: Fourteen - Postgame

i guess town isn't allowed to lose turbos i host

also i was thinking of letting wolves talk during the day since apparently this setup skews townsided overall, but not sure about that

the other option people have talked about is removing the greencheck at the start of the game, which i like less because it could create a meta where strong townies just die
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Old 05-31-2017, 12:38 AM   #20
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Default Re: Turbo XIV: Fourteen - Postgame

Quote:
Originally Posted by inDheart View Post
i guess town isn't allowed to lose turbos i host

also i was thinking of letting wolves talk during the day since apparently this setup skews townsided overall, but not sure about that

the other option people have talked about is removing the greencheck at the start of the game, which i like less because it could create a meta where strong townies just die
I feel like it's by chance really.

If everyone played perfectly, that is, they leave a seer check, then yeah, wolves would need to find out who's the seer super quick and fast. Because if the Seer gets away with a N1 check to give another check, then it becomes almost bad for wolves and they have to play perfectly from there on.

And if a wolf does die on D0, then it's pretty much a MUST KILL OR LOSE situation I feel, lol.

idk, I think it's balanced (but is skewed towards town). If the seer didn't get a N0 check, then I think it'd be more favorable for wolves (in terms of number of checks and amount of players and chance checks are useless).
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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