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#1 |
Banned
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Location: fb.com/a.macdonald.iv
Age: 35
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![]() Keep averages the same scorewise, but give them a lifebar penalty similar to boos or misses.
Reason: FFR is way too easy to mash. This would keep scores the way they are, but would at the very least make passes mean something. |
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#2 |
FFR Player
Join Date: Jul 2014
Age: 35
Posts: 142
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![]() The idea is interesting, but since the game now works with raw scoring, I think the goal is already met in a way? I mean this as "discouraging players to mash".
The other problem is that some tokens would become impossible to unlock doing so e.g: OMGWTFT0k3n. I would be more tempted to not change averages, but to give a higher penalty to boos. That's not possible either because of the above. That leaves one thing to think about, is there another way to create a penalty? Last edited by Sorie; 05-13-2015 at 03:07 PM.. |
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#3 |
Banned
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![]() which matters more: OMGWTFT0k3n, or a sensible passing system?
I'd say the latter. if this absolutely must be retained, add in a Pro Pass mode which penalizes averages and penalizes boos harder and have Pro Pass as a distinction we can get along with "FC", "AAA" and so on |
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#4 |
Waifus
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#5 |
Banned
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Age: 35
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#6 |
[Nobody liked that.]
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#7 |
FFR Player
Join Date: Jul 2014
Age: 35
Posts: 142
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![]() That's an excellent idea worth experimenting. It would finally give back some value to the lifebar which become obsolete on harder songs as you can just mash through everything. The new problem with this is that mashers will just not use the "Pro Pass mode" and play normally? Why would someone want to use the "Pro Pass mode" ? What's the insensitive?
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#8 |
Banned
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I feel like this would become a thing among experienced players -- newbies would not use pro pass, while experienced players would, since this would show you've passed the song in a meaningful way and not just bullshitted your way through it
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#9 |
Accuracy Player
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Age: 28
Posts: 4,628
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While having a Pro Pass system would get older more experienced Vets back into playing FFR with a purpose, when you reach that high of skill, you tend to bullshit your way through patterns regardless.
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#10 | |
Banned
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![]() Quote:
it is difficult (though possible, but not common) to bullshit patterns on beatmania iidx, but it is very possible to bullshit patterns on stepmania judge 4, and even more so on ffr with penalty-free averages. bullshittability is determined by the game's penalizations, period. |
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#11 | |
Accuracy Player
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![]() Quote:
Also, you can easily manipulate patterns and it isn't because of averages whatsoever. It is because of how lax the timing windows are, for example, jumptrilling a 1 to 4 stream. We can jumptrill it because you can manipulate the window to give you perfects when you are technically off by x millisecond on the window.
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#12 |
Mostly Ignored
Skill Rating Designer
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Posts: 471
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![]() So, why not also penalize first-frame goods as well, aren't they equivalent?
If I'm not crazy, this is the current arrangement of the seven frames of hit timing: Good Good Perfect Amazing Perfect Good Average
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2014 October 7th 1:03 AM Zageron: Trumpet Trumpet63: yes, im here Zageron: You have a problem. Last edited by Trumpet63; 05-14-2015 at 12:08 AM.. |
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#13 | ||
Private Messages, please.
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![]() Unless there was something you got from pro pass mode, a AAA means the same thing. It would maybe add a new dimension to anti-skill competition, but isn't the goal usually to get all perfects and no averages anyway? Low tier players could use this as bragging rights but it has no real effect for higher tier players.
-o24
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#14 |
Banned
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#15 |
FFR Veteran
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![]() I like it. I feel like FCs lost some meaning from Raw scoring, so having more intermediate goals for songs is a good thing.
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#16 | |||
🡸Index🡻Is🡹Fun!🡺
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![]() I like the way averages are at the moment.
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#17 |
Washed and Irrelevant D7
![]() ![]() Join Date: May 2012
Age: 27
Posts: 1,804
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![]() yea now that i think about it, there really isn't much in the game that destroys lifebars. a D2 player can pass death piano if they really felt like it. i like the idea that it maintains the same score given, since that would mess up a lot of things if it didnt give the same score, but at the same time it would make the game more challenging and interesting for casuals and competitive players alike if it gave a lifebar penalty.
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![]() Last edited by PhantomPuppy; 05-13-2015 at 05:05 PM.. |
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#18 |
Spun a twirly fruitcake,
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Age: 31
Posts: 3,865
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![]() Get 200+ averages on "Zodiac" to unlock Exotica.
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#19 |
Washed and Irrelevant D7
![]() ![]() Join Date: May 2012
Age: 27
Posts: 1,804
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![]() @everyone that's talking about unlocking tokens being a problem... just have different requirements? and people that already have the token unlocked don't have to do it again?
edit: not trying to sound like an ass, just a solution to the problems you're stating.
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![]() Last edited by PhantomPuppy; 05-13-2015 at 05:35 PM.. |
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#20 | |
Digital Dancing!
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![]() Quote:
As for the idea of life-depleting averages, sure I think it's a good idea. At least make them be neutral like they were in the past, because currently they add to your life bar in R^3.
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